| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "btContinuousDynamicsWorld.h" | 
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| 18 | #include "LinearMath/btQuickprof.h" | 
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| 19 |  | 
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| 20 | //collision detection | 
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 22 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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| 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 24 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" | 
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| 25 |  | 
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| 26 | //rigidbody & constraints | 
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| 27 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 28 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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| 29 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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| 30 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | #include <stdio.h> | 
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| 35 |  | 
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| 36 | btContinuousDynamicsWorld::btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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| 37 | :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) | 
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| 38 | { | 
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| 39 | } | 
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| 40 |  | 
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| 41 | btContinuousDynamicsWorld::~btContinuousDynamicsWorld() | 
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| 42 | { | 
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| 43 | } | 
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| 44 |  | 
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| 45 |          | 
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| 46 | void    btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) | 
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| 47 | { | 
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| 48 |          | 
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| 49 |         startProfiling(timeStep); | 
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| 50 |          | 
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| 51 |         if(0 != m_internalPreTickCallback) { | 
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| 52 |                 (*m_internalPreTickCallback)(this, timeStep); | 
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| 53 |         } | 
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| 54 |  | 
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| 55 |  | 
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| 56 |         ///update aabbs information | 
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| 57 |         updateAabbs(); | 
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| 58 |         //static int frame=0; | 
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| 59 | //      printf("frame %d\n",frame++); | 
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| 60 |  | 
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| 61 |         ///apply gravity, predict motion | 
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| 62 |         predictUnconstraintMotion(timeStep); | 
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| 63 |  | 
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| 64 |         btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
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| 65 |  | 
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| 66 |         dispatchInfo.m_timeStep = timeStep; | 
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| 67 |         dispatchInfo.m_stepCount = 0; | 
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| 68 |         dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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| 69 |  | 
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| 70 |         ///perform collision detection | 
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| 71 |         performDiscreteCollisionDetection(); | 
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| 72 |  | 
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| 73 |         calculateSimulationIslands(); | 
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| 74 |  | 
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| 75 |          | 
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| 76 |         getSolverInfo().m_timeStep = timeStep; | 
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| 77 |          | 
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| 78 |  | 
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| 79 |  | 
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| 80 |         ///solve contact and other joint constraints | 
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| 81 |         solveConstraints(getSolverInfo()); | 
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| 82 |          | 
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| 83 |         ///CallbackTriggers(); | 
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| 84 |         calculateTimeOfImpacts(timeStep); | 
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| 85 |  | 
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| 86 |         btScalar toi = dispatchInfo.m_timeOfImpact; | 
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| 87 | //      if (toi < 1.f) | 
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| 88 | //              printf("toi = %f\n",toi); | 
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| 89 |         if (toi < 0.f) | 
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| 90 |                 printf("toi = %f\n",toi); | 
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| 91 |  | 
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| 92 |  | 
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| 93 |         ///integrate transforms | 
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| 94 |         integrateTransforms(timeStep * toi); | 
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| 95 |  | 
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| 96 |         ///update vehicle simulation | 
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| 97 |         updateActions(timeStep); | 
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| 98 |  | 
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| 99 |         updateActivationState( timeStep ); | 
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| 100 |          | 
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| 101 |         if(0 != m_internalTickCallback) { | 
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| 102 |                 (*m_internalTickCallback)(this, timeStep); | 
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| 103 |         } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void    btContinuousDynamicsWorld::calculateTimeOfImpacts(btScalar timeStep) | 
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| 107 | { | 
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| 108 |                 ///these should be 'temporal' aabbs! | 
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| 109 |                 updateTemporalAabbs(timeStep); | 
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| 110 |                  | 
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| 111 |                 ///'toi' is the global smallest time of impact. However, we just calculate the time of impact for each object individually. | 
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| 112 |                 ///so we handle the case moving versus static properly, and we cheat for moving versus moving | 
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| 113 |                 btScalar toi = 1.f; | 
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| 114 |                  | 
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| 115 |          | 
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| 116 |                 btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
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| 117 |                 dispatchInfo.m_timeStep = timeStep; | 
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| 118 |                 dispatchInfo.m_timeOfImpact = 1.f; | 
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| 119 |                 dispatchInfo.m_stepCount = 0; | 
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| 120 |                 dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS; | 
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| 121 |  | 
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| 122 |                 ///calculate time of impact for overlapping pairs | 
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| 123 |  | 
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| 124 |  | 
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| 125 |                 btDispatcher* dispatcher = getDispatcher(); | 
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| 126 |                 if (dispatcher) | 
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| 127 |                         dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); | 
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| 128 |  | 
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| 129 |                 toi = dispatchInfo.m_timeOfImpact; | 
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| 130 |  | 
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| 131 |                 dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_DISCRETE; | 
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| 132 |  | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void    btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep) | 
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| 136 | { | 
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| 137 |  | 
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| 138 |         btVector3 temporalAabbMin,temporalAabbMax; | 
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| 139 |  | 
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| 140 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 141 |         { | 
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| 142 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 143 |                  | 
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| 144 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 145 |                 if (body) | 
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| 146 |                 { | 
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| 147 |                         body->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax); | 
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| 148 |                         const btVector3& linvel = body->getLinearVelocity(); | 
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| 149 |  | 
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| 150 |                         //make the AABB temporal | 
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| 151 |                         btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
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| 152 |                         btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
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| 153 |                         btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
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| 154 |                         btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
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| 155 |                         btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
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| 156 |                         btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
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| 157 |  | 
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| 158 |                         // add linear motion | 
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| 159 |                         btVector3 linMotion = linvel*timeStep; | 
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| 160 |                  | 
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| 161 |                         if (linMotion.x() > 0.f) | 
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| 162 |                                 temporalAabbMaxx += linMotion.x();  | 
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| 163 |                         else | 
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| 164 |                                 temporalAabbMinx += linMotion.x(); | 
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| 165 |                         if (linMotion.y() > 0.f) | 
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| 166 |                                 temporalAabbMaxy += linMotion.y();  | 
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| 167 |                         else | 
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| 168 |                                 temporalAabbMiny += linMotion.y(); | 
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| 169 |                         if (linMotion.z() > 0.f) | 
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| 170 |                                 temporalAabbMaxz += linMotion.z();  | 
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| 171 |                         else | 
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| 172 |                                 temporalAabbMinz += linMotion.z(); | 
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| 173 |  | 
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| 174 |                         //add conservative angular motion | 
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| 175 |                         btScalar angularMotion(0);// = angvel.length() * GetAngularMotionDisc() * timeStep; | 
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| 176 |                         btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
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| 177 |                         temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
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| 178 |                         temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
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| 179 |  | 
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| 180 |                         temporalAabbMin -= angularMotion3d; | 
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| 181 |                         temporalAabbMax += angularMotion3d; | 
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| 182 |  | 
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| 183 |                         m_broadphasePairCache->setAabb(body->getBroadphaseHandle(),temporalAabbMin,temporalAabbMax,m_dispatcher1); | 
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| 184 |                 } | 
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| 185 |         } | 
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| 186 |  | 
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| 187 |         //update aabb (of all moved objects) | 
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| 188 |  | 
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| 189 |         m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); | 
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| 190 |          | 
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| 191 |  | 
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| 192 |  | 
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| 193 | } | 
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| 194 |  | 
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| 195 |  | 
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| 196 |  | 
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