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source: code/branches/merge/src/orxonox/objects/SpaceShip.cc @ 1264

Last change on this file since 1264 was 1264, checked in by scheusso, 16 years ago

merge network3 and camera branch into merge branch

File size: 29.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OgreCamera.h>
35#include <OgreRenderWindow.h>
36#include <OgreParticleSystem.h>
37#include <OgreSceneNode.h>
38
39#include "CameraHandler.h"
40#include "tinyxml/tinyxml.h"
41#include "ois/OIS.h"
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/CoreIncludes.h"
45#include "core/ConfigValueIncludes.h"
46#include "core/Debug.h"
47#include "GraphicsEngine.h"
48#include "core/InputManager.h"
49#include "particle/ParticleInterface.h"
50#include "Projectile.h"
51#include "core/XMLPort.h"
52#include "core/ConsoleCommand.h"
53#include "network/Client.h"
54
55namespace orxonox
56{
57    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
58    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
60    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
61
62    CreateFactory(SpaceShip);
63
64    SpaceShip* SpaceShip::instance_s;
65
66    SpaceShip::SpaceShip()
67    {
68        RegisterObject(SpaceShip);
69        this->registerAllVariables();
70
71        SpaceShip::instance_s = this;
72
73        this->setConfigValues();
74
75        this->setMouseEventCallback_ = false;
76        this->bLMousePressed_ = false;
77        this->bRMousePressed_ = false;
78        this->mouseX_ = 0;
79        this->mouseY_ = 0;
80
81        this->camNode_ = 0;
82        this->camName_ = "camNode";
83
84        this->tt_ = 0;
85        this->redNode_ = 0;
86        this->greenNode_ = 0;
87        this->blinkTime_ = 0;
88
89        this->timeToReload_ = 0;
90
91        this->maxSpeed_ = 0;
92        this->maxSideAndBackSpeed_ = 0;
93        this->maxRotation_ = 0;
94        this->translationAcceleration_ = 0;
95        this->rotationAcceleration_ = 0;
96        this->translationDamping_ = 0;
97        this->rotationDamping_ = 0;
98
99        this->maxRotationRadian_ = 0;
100        this->rotationAccelerationRadian_ = 0;
101        this->rotationDampingRadian_ = 0;
102        this->zeroRadian_ = Radian(0);
103
104        this->setRotationAxis(1, 0, 0);
105        this->setStatic(false);
106
107        server_=false;
108
109
110        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
111    }
112
113    SpaceShip::~SpaceShip()
114    {
115        if (this->tt_)
116            delete this->tt_;
117    }
118
119    bool SpaceShip::create(){
120      if(Model::create())
121        this->init();
122      else
123        return false;
124      return true;
125    }
126
127    void SpaceShip::registerAllVariables(){
128      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
129      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
130      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
131      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
132      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
133      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
134      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
135      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
136      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
137      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
138
139    }
140
141    void SpaceShip::init()
142    {
143                if ((!network::Client::getSingleton() || network::Client::getSingleton()->getShipID()==objectID ))
144                {
145                if (!setMouseEventCallback_)
146                {
147                        InputManager::addMouseHandler(this, "SpaceShip");
148                        setMouseEventCallback_ = true;
149                }
150                }
151
152        // START CREATING THRUSTER
153        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
154        this->tt_->getParticleSystem()->setParameter("local_space","true");
155        this->tt_->newEmitter();
156/*
157        this->tt_->setDirection(Vector3(0,0,1));
158        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
159        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
160*/
161        this->tt_->setDirection(Vector3(-1,0,0));
162        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
163        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
164        this->tt_->setVelocity(50);
165
166        emitterRate_ = tt_->getRate();
167
168        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
169        node2->setInheritScale(false);
170        tt_->addToSceneNode(node2);
171        // END CREATING THRUSTER
172
173        // START CREATING BLINKING LIGHTS
174        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
175        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
176
177        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
178        this->redNode_->setInheritScale(false);
179        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
180        this->greenNode_->setInheritScale(false);
181
182        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
183        this->redNode_->setScale(0.3, 0.3, 0.3);
184
185        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
186        this->greenNode_->setScale(0.3, 0.3, 0.3);
187        // END CREATING BLINKING LIGHTS
188
189        // START of testing crosshair
190        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
191        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
192
193        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
194        this->chNearNode_->setInheritScale(false);
195        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
196        this->chFarNode_->setInheritScale(false);
197
198        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
199        this->chNearNode_->setScale(0.2, 0.2, 0.2);
200
201        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
202        this->chFarNode_->setScale(0.4, 0.4, 0.4);
203
204        createCamera();
205        // END of testing crosshair
206    }
207
208    void SpaceShip::setConfigValues()
209    {
210        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
211        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
212        SetConfigValue(testvector_, Vector3()).description("asdfblah");
213    }
214
215    void SpaceShip::loadParams(TiXmlElement* xmlElem)
216    {
217        Model::loadParams(xmlElem);
218        this->create();
219        this->getFocus();
220/*
221        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
222        {
223            std::string forwardStr = xmlElem->Attribute("forward");
224            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
225            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
226            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
227
228            String2Number<float>(this->maxSpeedForward_, forwardStr);
229            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
230            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
231            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
232
233            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
234        }
235*/
236        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
237        {
238
239            std::string msStr = xmlElem->Attribute("maxSpeed");
240            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
241            std::string mrStr = xmlElem->Attribute("maxRotation");
242            std::string taStr = xmlElem->Attribute("transAcc");
243            std::string raStr = xmlElem->Attribute("rotAcc");
244            std::string tdStr = xmlElem->Attribute("transDamp");
245            std::string rdStr = xmlElem->Attribute("rotDamp");
246
247            convertValue<std::string, float>(&this->maxSpeed_, msStr);
248            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
249            convertValue<std::string, float>(&this->maxRotation_, mrStr);
250            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
251            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
252            convertValue<std::string, float>(&this->translationDamping_, tdStr);
253            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
254
255            this->maxRotationRadian_ = Radian(this->maxRotation_);
256            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
257            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
258
259            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
260        }
261
262        if (xmlElem->Attribute("camera"))
263        {
264            this->setCamera();
265        }
266    }
267
268    void SpaceShip::setCamera(const std::string& camera)
269    {
270      camName_=camera;
271      // change camera attributes here, if you want to ;)
272    }
273   
274    void SpaceShip::getFocus(){
275      COUT(4) << "requesting focus" << std::endl;
276      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
277        CameraHandler::getInstance()->requestFocus(cam_);
278     
279    }
280   
281    void SpaceShip::createCamera(){
282//       COUT(4) << "begin camera creation" << std::endl;
283      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
284      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
285      this->camNode_->setPosition(/*this->getNode()->getPosition() +*/ Vector3(-50,0,10));
286      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
287/*
288//        node->setInheritOrientation(false);
289        cam->setPosition(Vector3(0,50,-150));
290        cam->lookAt(Vector3(0,20,0));
291        cam->roll(Degree(0));
292      *//*COUT(4) << "creating new camera" << std::endl;*/
293      cam_ = new Camera(this->camNode_);
294
295      cam_->setTargetNode(this->getNode());
296//        cam->setPosition(Vector3(0,-350,0));
297      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
298        this->setBacksync(true);
299        CameraHandler::getInstance()->requestFocus(cam_);
300      }
301
302    }
303
304    void SpaceShip::setMaxSpeed(float value)
305    { this->maxSpeed_ = value; }
306    void SpaceShip::setMaxSideAndBackSpeed(float value)
307    { this->maxSideAndBackSpeed_ = value; }
308    void SpaceShip::setMaxRotation(float value)
309    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
310    void SpaceShip::setTransAcc(float value)
311    { this->translationAcceleration_ = value; }
312    void SpaceShip::setRotAcc(float value)
313    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
314    void SpaceShip::setTransDamp(float value)
315    { this->translationDamping_ = value; }
316    void SpaceShip::setRotDamp(float value)
317    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
318
319    /**
320        @brief XML loading and saving.
321        @param xmlelement The XML-element
322        @param loading Loading (true) or saving (false)
323        @return The XML-element
324    */
325    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
326    {
327        Model::XMLPort(xmlelement, mode);
328
329        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
330        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
331        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
332        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
333        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
334        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
335        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
336        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
337        server_=true; // TODO: this is only a hack
338        SpaceShip::create();
339        getFocus();
340    }
341
342    int sgn(float x)
343    {
344        if (x >= 0)
345            return 1;
346        else
347            return -1;
348    }
349
350    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
351    {
352/*
353        this->mouseX += e.state.X.rel;
354        if (this->bInvertMouse_)
355            this->mouseY += e.state.Y.rel;
356        else
357            this->mouseY -= e.state.Y.rel;
358
359//        if(mouseX>maxMouseX) maxMouseX = mouseX;
360//        if(mouseX<minMouseX) minMouseX = mouseX;
361//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
362
363        this->moved = true;
364*/
365        if (this->bRMousePressed_)
366        {
367            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
368            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
369        }
370        else
371        {
372            float minDimension = e.state.height;
373            if (e.state.width < minDimension)
374                minDimension = e.state.width;
375
376            this->mouseX_ += e.state.X.rel;
377            if (this->mouseX_ < -minDimension)
378                this->mouseX_ = -minDimension;
379            if (this->mouseX_ > minDimension)
380                this->mouseX_ = minDimension;
381
382            this->mouseY_ += e.state.Y.rel;
383            if (this->mouseY_ < -minDimension)
384                this->mouseY_ = -minDimension;
385            if (this->mouseY_ > minDimension)
386                this->mouseY_ = minDimension;
387
388            float xRotation = this->mouseX_ / minDimension;
389            xRotation = xRotation*xRotation * sgn(xRotation);
390            xRotation *= -this->rotationAcceleration_;
391            if (xRotation > this->maxRotation_)
392                xRotation = this->maxRotation_;
393            if (xRotation < -this->maxRotation_)
394                xRotation = -this->maxRotation_;
395            this->mouseXRotation_ = Radian(xRotation);
396
397            float yRotation = this->mouseY_ / minDimension;
398            yRotation = yRotation*yRotation * sgn(yRotation);
399            yRotation *= this->rotationAcceleration_;
400            if (yRotation > this->maxRotation_)
401                yRotation = this->maxRotation_;
402            if (yRotation < -this->maxRotation_)
403                yRotation = -this->maxRotation_;
404            this->mouseYRotation_ = Radian(yRotation);
405        }
406
407        return true;
408    }
409
410    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
411    {
412        if (id == OIS::MB_Left)
413            this->bLMousePressed_ = true;
414        else if (id == OIS::MB_Right)
415            this->bRMousePressed_ = true;
416
417        return true;
418    }
419
420    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
421    {
422        if (id == OIS::MB_Left)
423            this->bLMousePressed_ = false;
424        else if (id == OIS::MB_Right)
425        {
426            this->bRMousePressed_ = false;
427            this->camNode_->resetOrientation();
428        }
429
430        return true;
431    }
432
433    void SpaceShip::tick(float dt)
434    {
435        if (this->redNode_ && this->greenNode_)
436        {
437            this->blinkTime_ += dt;
438            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
439            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
440            this->redNode_->setScale(redScale, redScale, redScale);
441            this->greenNode_->setScale(greenScale, greenScale, greenScale);
442        }
443
444        if (this->timeToReload_ > 0)
445            this->timeToReload_ -= dt;
446        else
447            this->timeToReload_ = 0;
448
449        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
450        {
451            Projectile *p = new Projectile(this);
452            p->setBacksync(true);
453            this->timeToReload_ = this->reloadTime_;
454        }
455
456        OIS::Keyboard* mKeyboard = InputManager::getKeyboard();
457
458
459        // #####################################
460        // ############# STEERING ##############
461        // #####################################
462
463        if (this->velocity_.x > this->maxSpeed_)
464            this->velocity_.x = this->maxSpeed_;
465        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
466            this->velocity_.x = -this->maxSideAndBackSpeed_;
467        if (this->velocity_.y > this->maxSideAndBackSpeed_)
468            this->velocity_.y = this->maxSideAndBackSpeed_;
469        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
470            this->velocity_.y = -this->maxSideAndBackSpeed_;
471        if (this->rotationRate_ > this->maxRotationRadian_)
472            this->rotationRate_ = this->maxRotationRadian_;
473        if (this->rotationRate_ < -this->maxRotationRadian_)
474            this->rotationRate_ = -this->maxRotationRadian_;
475
476        if (this->acceleration_.x == 0)
477        {
478            if (this->velocity_.x > 0)
479            {
480                this->velocity_.x -= (this->translationDamping_ * dt);
481                if (this->velocity_.x < 0)
482                    this->velocity_.x = 0;
483            }
484            else if (this->velocity_.x < 0)
485            {
486                this->velocity_.x += (this->translationDamping_ * dt);
487                if (this->velocity_.x > 0)
488                    this->velocity_.x = 0;
489            }
490        }
491
492        if (this->acceleration_.y == 0)
493        {
494            if (this->velocity_.y > 0)
495            {
496                this->velocity_.y -= (this->translationDamping_ * dt);
497                if (this->velocity_.y < 0)
498                    this->velocity_.y = 0;
499            }
500            else if (this->velocity_.y < 0)
501            {
502                this->velocity_.y += (this->translationDamping_ * dt);
503                if (this->velocity_.y > 0)
504                    this->velocity_.y = 0;
505            }
506        }
507
508        if (this->momentum_ == this->zeroRadian_)
509        {
510            if (this->rotationRate_ > this->zeroRadian_)
511            {
512                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
513                if (this->rotationRate_ < this->zeroRadian_)
514                    this->rotationRate_ = 0;
515            }
516            else if (this->rotationRate_ < this->zeroRadian_)
517            {
518                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
519                if (this->rotationRate_ > this->zeroRadian_)
520                    this->rotationRate_ = 0;
521            }
522        }
523
524        if( (network::Client::getSingleton() &&  network::Client::getSingleton()->getShipID() == objectID) || server_ ){
525          COUT(4) << "steering our ship: " << objectID << " mkeyboard: " << mKeyboard << std::endl;
526          if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
527            this->acceleration_.x = this->translationAcceleration_;
528          else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
529            this->acceleration_.x = -this->translationAcceleration_;
530          else
531            this->acceleration_.x = 0;
532
533          if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
534            this->acceleration_.y = -this->translationAcceleration_;
535          else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
536            this->acceleration_.y = this->translationAcceleration_;
537          else
538            this->acceleration_.y = 0;
539
540          if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
541            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
542          else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
543            this->momentum_ = Radian(this->rotationAccelerationRadian_);
544          else
545            this->momentum_ = 0;
546        }/*else
547          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
548
549        WorldEntity::tick(dt);
550
551        this->roll(this->mouseXRotation_ * dt);
552        if (this->bInvertYAxis_)
553            this->yaw(Radian(-this->mouseYRotation_ * dt));
554        else
555            this->yaw(Radian(this->mouseYRotation_ * dt));
556
557        if (this->acceleration_.x > 0)
558            this->tt_->setRate(emitterRate_);
559        else
560            this->tt_->setRate(0);
561
562/*
563        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
564            this->moveForward(speed);
565        else
566            this->moveForward(0);
567
568        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
569            this->brakeForward(speed);
570        else
571            this->brakeForward(speed/10);
572
573        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
574            this->loopRight(loop);
575        else
576            this->loopRight(0);
577
578        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
579            this->loopLeft(loop);
580        else
581            this->loopLeft(0);
582
583        if(moved)
584        {
585            if (mouseY<=0)
586                this->rotateUp(-mouseY*rotate);
587            if (mouseY>0)
588                this->rotateDown(mouseY*rotate);
589            if (mouseX>0)
590                this->rotateRight(mouseX*rotate);
591            if (mouseX<=0)
592                this->rotateLeft(-mouseX*rotate);
593
594            mouseY = 0;
595            mouseX = 0;
596            moved = false;
597        }*/
598/*        else
599        {
600            this->rotateUp(0);
601            this->rotateDown(0);
602            this->rotateRight(0);
603            this->rotateLeft(0);
604        }*/
605/*
606        if(moveForward_ > 0)
607        {
608            accelerationForward_ = moveForward_;
609            if(speedForward_ < maxSpeedForward_)
610                speedForward_ += accelerationForward_*dt;
611            if(speedForward_ > maxSpeedForward_)
612                speedForward_ = maxSpeedForward_;
613        }
614
615        if(moveForward_ <= 0)
616        {
617            accelerationForward_ = -brakeForward_;
618            if(speedForward_ > 0)
619                speedForward_ += accelerationForward_*dt;
620            if(speedForward_ < 0)
621                speedForward_ = 0;
622        }
623
624        if(rotateUp_ > 0)
625        {
626            accelerationRotateUpDown_ = rotateUp_;
627            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
628                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
629            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
630            speedRotateUpDown_ = maxSpeedRotateUpDown_;
631        }
632
633        if(rotateDown_ > 0)
634        {
635            accelerationRotateUpDown_ = rotateDown_;
636            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
637                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
638            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
639                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
640        }
641
642        if(rotateUp_ == 0 && rotateDown_ == 0)
643        {
644            accelerationRotateUpDown_ = brakeRotate_;
645            if(speedRotateUpDown_ > 0)
646                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
647            if(speedRotateUpDown_ < 0)
648                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
649            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
650                speedRotateUpDown_ = 0;
651        }
652
653        if(rotateRight_ > 0)
654        {
655            accelerationRotateRightLeft_ = rotateRight_;
656            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
657                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
658            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
659                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
660        }
661
662        if(rotateLeft_ > 0)
663        {
664            accelerationRotateRightLeft_ = rotateLeft_;
665            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
666                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
667            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
668                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
669        }
670
671        if(rotateRight_ == 0 && rotateLeft_ == 0)
672        {
673            accelerationRotateRightLeft_ = brakeRotate_;
674            if(speedRotateRightLeft_ > 0)
675                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
676            if(speedRotateRightLeft_ < 0)
677                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
678            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
679                speedRotateRightLeft_ = 0;
680        }
681
682        if(loopRight_ > 0)
683        {
684            accelerationLoopRightLeft_ = loopRight_;
685            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
686                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
687            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
688                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
689        }
690
691        if(loopLeft_ > 0)
692        {
693            accelerationLoopRightLeft_ = loopLeft_;
694            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
695                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
696            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
697                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
698        }
699
700        if(loopLeft_ == 0 && loopRight_ == 0)
701        {
702            accelerationLoopRightLeft_ = brakeLoop_;
703            if(speedLoopRightLeft_ > 0)
704                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
705            if(speedLoopRightLeft_ < 0)
706                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
707            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
708                speedLoopRightLeft_ = 0;
709        }
710
711        Vector3 transVector = Vector3::ZERO;
712*/
713/*
714        transVector.z = 1;
715        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
716        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
717        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
718        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
719*/
720/*
721        transVector.x = 1;
722        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
723        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
724        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
725        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
726*/
727    }
728/*
729    void SpaceShip::moveForward(float moveForward) {
730        moveForward_ = moveForward;
731    }
732
733    void SpaceShip::rotateUp(float rotateUp) {
734        rotateUp_ = rotateUp;
735    }
736
737    void SpaceShip::rotateDown(float rotateDown) {
738        rotateDown_ = rotateDown;
739    }
740
741    void SpaceShip::rotateLeft(float rotateLeft) {
742        rotateLeft_ = rotateLeft;
743    }
744
745    void SpaceShip::rotateRight(float rotateRight) {
746        rotateRight_ = rotateRight;
747    }
748
749    void SpaceShip::loopLeft(float loopLeft) {
750        loopLeft_ = loopLeft;
751    }
752
753    void SpaceShip::loopRight(float loopRight) {
754        loopRight_ = loopRight;
755    }
756
757    void SpaceShip::brakeForward(float brakeForward) {
758        brakeForward_ = brakeForward;
759    }
760
761    void SpaceShip::brakeRotate(float brakeRotate) {
762        brakeRotate_ = brakeRotate;
763    }
764
765    void SpaceShip::brakeLoop(float brakeLoop) {
766        brakeLoop_ = brakeLoop;
767    }
768
769    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
770        maxSpeedForward_ = maxSpeedForward;
771    }
772
773    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
774        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
775    }
776
777    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
778        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
779    }
780
781    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
782        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
783    }
784*/
785}
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