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source: code/branches/merge/src/orxonox/Orxonox.cc @ 1268

Last change on this file since 1268 was 1268, checked in by rgrieder, 16 years ago
  • removed some debug output
File size: 15.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
36#include "Orxonox.h"
37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53#include "util/ExprParser.h"
54
55// core
56#include "core/ConfigFileManager.h"
57#include "core/ConsoleCommand.h"
58#include "core/Debug.h"
59#include "core/Factory.h"
60#include "core/Loader.h"
61#include "core/Tickable.h"
62#include "core/InputBuffer.h"
63#include "core/InputManager.h"
64#include "core/TclBind.h"
65
66// audio
67#include "audio/AudioManager.h"
68
69// network
70#include "network/Server.h"
71#include "network/Client.h"
72
73// objects and tools
74#include "tools/Timer.h"
75#include "hud/HUD.h"
76#include "console/InGameConsole.h"
77
78// FIXME: is this really file scope?
79// globals for the server or client
80network::Client *client_g;
81network::Server *server_g;
82
83namespace orxonox
84{
85  ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None);
86  ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0);
87  ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0);
88  ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None);
89  class Testconsole : public InputBufferListener
90  {
91    public:
92      Testconsole(InputBuffer* ib) : ib_(ib) {}
93      void listen() const
94      {
95        std::cout << "> " << this->ib_->get() << std::endl;
96      }
97      void execute() const
98      {
99        std::cout << ">> " << this->ib_->get() << std::endl;
100        if (!CommandExecutor::execute(this->ib_->get()))
101          std::cout << "Error" << std::endl;
102        this->ib_->clear();
103      }
104      void hintandcomplete() const
105      {
106        std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl;
107        this->ib_->set(CommandExecutor::complete(this->ib_->get()));
108      }
109      void clear() const
110      {
111        this->ib_->clear();
112      }
113      void removeLast() const
114      {
115        this->ib_->removeLast();
116      }
117      void exit() const
118      {
119        InputManager::setInputState(InputManager::IS_NORMAL);
120      }
121
122    private:
123      InputBuffer* ib_;
124  };
125
126  class Calculator
127  {
128  public:
129    static float calculate(const std::string& calculation)
130    {
131      ExprParser expr(calculation);
132      if (expr.getSuccess())
133      {
134        if (expr.getResult() == 42.0)
135          std::cout << "Greetings from the restaurant at the end of the universe." << std::endl;
136        // FIXME: insert modifier to display in full precision
137        std::cout << "Result is: " << expr.getResult() << std::endl;
138        if (expr.getRemains() != "")
139          std::cout << "Warning: Expression could not be parsed to the end! Remains: '"
140              << expr.getRemains() << "'" << std::endl;
141        return expr.getResult();
142      }
143      else
144      {
145        std::cout << "Cannot calculate expression: Parse error" << std::endl;
146        return 0;
147      }
148    }
149  };
150  ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None);
151
152  /**
153    @brief Reference to the only instance of the class.
154  */
155  Orxonox *Orxonox::singletonRef_s = 0;
156
157  /**
158   * Create a new instance of Orxonox. Avoid doing any actual work here.
159   */
160  Orxonox::Orxonox() :
161    ogre_(0),
162    //auMan_(0),
163    timer_(0),
164    // turn on frame smoothing by setting a value different from 0
165    frameSmoothingTime_(0.0f),
166    orxonoxConsole_(0),
167    orxonoxHUD_(0),
168    bAbort_(false),
169    timefactor_(1.0f),
170    mode_(STANDALONE),
171    serverIp_("")
172  {
173  }
174
175  /**
176   * Destruct Orxonox.
177   */
178  Orxonox::~Orxonox()
179  {
180    // keep in mind: the order of deletion is very important!
181    if (this->orxonoxHUD_)
182      delete this->orxonoxHUD_;
183    Loader::close();
184    InputManager::destroy();
185    //if (this->auMan_)
186    //  delete this->auMan_;
187    if (this->timer_)
188      delete this->timer_;
189    GraphicsEngine::getSingleton().destroy();
190
191    if (network::Client::getSingleton())
192      network::Client::destroySingleton();
193    if (server_g)
194      delete server_g;
195  }
196
197
198  /**
199    Asks the mainloop nicely to abort.
200  */
201  void Orxonox::abortRequest()
202  {
203    COUT(3) << "Orxonox: Abort requested." << std::endl;
204    bAbort_ = true;
205  }
206
207  /**
208   * @return singleton reference
209   */
210  Orxonox* Orxonox::getSingleton()
211  {
212    if (!singletonRef_s)
213      singletonRef_s = new Orxonox();
214    return singletonRef_s;
215  }
216
217  /**
218    @brief Destroys the Orxonox singleton.
219  */
220  void Orxonox::destroySingleton()
221  {
222    if (singletonRef_s)
223      delete singletonRef_s;
224    singletonRef_s = 0;
225  }
226
227  /**
228   * initialization of Orxonox object
229   * @param argc argument counter
230   * @param argv list of argumenst
231   * @param path path to config (in home dir or something)
232   */
233  bool Orxonox::init(int argc, char **argv, std::string path)
234  {
235    //TODO: find config file (assuming executable directory)
236    //TODO: read config file
237    //TODO: give config file to Ogre
238    std::string mode;
239    std::string dataPath;
240
241    ArgReader ar(argc, argv);
242    ar.checkArgument("mode", mode, false);
243    ar.checkArgument("data", dataPath, false);
244    ar.checkArgument("ip", serverIp_, false);
245    if(ar.errorHandling())
246      return false;
247
248    if (mode == "client")
249      mode_ = CLIENT;
250    else if (mode == "server")
251      mode_ = SERVER;
252    else
253    {
254      mode = "standalone";
255      mode_ = STANDALONE;
256    }
257    COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl;
258
259    //if (mode_ == DEDICATED)
260      // TODO: decide what to do here
261    //else
262
263    // for playable server, client and standalone, the startup
264    // procedure until the GUI is identical
265
266    TclBind::getInstance().setDataPath(dataPath);
267    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
268    Factory::createClassHierarchy();
269
270    ogre_ = &GraphicsEngine::getSingleton();
271    if (!ogre_->setup(path))       // creates ogre root and other essentials
272      return false;
273
274    return true;
275  }
276
277  /**
278   * start modules
279   */
280  bool Orxonox::start()
281  {
282    //if (mode == DEDICATED)
283    // do something else
284    //else
285
286    if (!ogre_->loadRenderer())    // creates the render window
287      return false;
288
289    // Calls the InputManager which sets up the input devices.
290    // The render window width and height are used to set up the mouse movement.
291    if (!InputManager::initialise(ogre_->getWindowHandle(),
292          ogre_->getWindowWidth(), ogre_->getWindowHeight()))
293      return false;
294
295    // TODO: Spread this so that this call only initialises things needed for the GUI
296    if (!ogre_->initialiseResources())
297      return false;
298
299    // TOOD: load the GUI here
300    // set InputManager to GUI mode
301    InputManager::setInputState(InputManager::IS_GUI);
302    // TODO: run GUI here
303
304    // The following lines depend very much on the GUI output, so they're probably misplaced here..
305
306    InputManager::setInputState(InputManager::IS_NONE);
307
308    if (!loadPlayground())
309      return false;
310
311    switch (mode_)
312    {
313    case SERVER:
314      if (!serverLoad())
315        return false;
316      break;
317    case CLIENT:
318      if (!clientLoad())
319        return false;
320      break;
321    default:
322      if (!standaloneLoad())
323        return false;
324    }
325
326    InputManager::setInputState(InputManager::IS_NORMAL);
327
328    return startRenderLoop();
329  }
330
331  /**
332   * Loads everything in the scene except for the actual objects.
333   * This includes HUD, Console..
334   */
335  bool Orxonox::loadPlayground()
336  {
337    ogre_->createNewScene();
338
339          // Init audio
340    //auMan_ = new audio::AudioManager();
341    //auMan_->ambientAdd("a1");
342    //auMan_->ambientAdd("a2");
343    //auMan_->ambientAdd("a3");
344    //auMan->ambientAdd("ambient1");
345    //auMan_->ambientStart();
346
347    // Load the HUD
348    COUT(3) << "Orxonox: Loading HUD..." << std::endl;
349    Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2");
350    orxonoxHUD_ = new HUD();
351    orxonoxHUD_->setEnergyValue(20);
352    orxonoxHUD_->setEnergyDistr(20,20,60);
353    hudOverlay->show();
354
355    COUT(3) << "Orxonox: Loading Console..." << std::endl;
356    InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer"));
357    /*
358    Testconsole* console = new Testconsole(ib);
359    ib->registerListener(console, &Testconsole::listen, true);
360    ib->registerListener(console, &Testconsole::execute, '\r', false);
361    ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true);
362    ib->registerListener(console, &Testconsole::clear, '§', true);
363    ib->registerListener(console, &Testconsole::removeLast, '\b', true);
364    ib->registerListener(console, &Testconsole::exit, (char)0x1B, true);
365    */
366    orxonoxConsole_ = new InGameConsole(ib);
367    ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true);
368    ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false);
369    ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true);
370    ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true);
371    ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true);
372    ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true);
373
374    return true;
375  }
376
377  /**
378   * Level loading method for server mode.
379   */
380  bool Orxonox::serverLoad()
381  {
382    COUT(2) << "Loading level in server mode" << std::endl;
383
384    server_g = new network::Server();
385
386    if (!loadScene())
387      return false;
388
389    server_g->open();
390
391    return true;
392  }
393
394  /**
395   * Level loading method for client mode.
396   */
397  bool Orxonox::clientLoad()
398  {
399    COUT(2) << "Loading level in client mode" << std::endl;\
400
401    if (serverIp_.compare("") == 0)
402      client_g = network::Client::createSingleton();
403    else
404      client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT);
405
406    client_g->establishConnection();
407    client_g->tick(0);
408
409    return true;
410  }
411
412  /**
413   * Level loading method for standalone mode.
414   */
415  bool Orxonox::standaloneLoad()
416  {
417    COUT(2) << "Loading level in standalone mode" << std::endl;
418
419    if (!loadScene())
420      return false;
421
422    return true;
423  }
424
425  /**
426   * Helper method to load a level.
427   */
428  bool Orxonox::loadScene()
429  {
430    Level* startlevel = new Level("levels/sample.oxw");
431    Loader::open(startlevel);
432
433    return true;
434  }
435
436
437  /**
438    Main loop of the orxonox game.
439    About the loop: The design is almost exactly like the one in ogre, so that
440    if any part of ogre registers a framelisteners, it will still behave
441    correctly. Furthermore the time smoothing feature from ogre has been
442    implemented too. If turned on (see orxonox constructor), it will calculate
443    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
444  */
445  bool Orxonox::startRenderLoop()
446  {
447    // first check whether ogre root object has been created
448    if (Ogre::Root::getSingletonPtr() == 0)
449    {
450      COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
451      return false;
452    }
453    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
454
455
456    // Contains the times of recently fired events
457    // eventTimes[4] is the list for the times required for the fps counter
458    std::deque<unsigned long> eventTimes[4];
459    // Clear event times
460    for (int i = 0; i < 4; ++i)
461      eventTimes[i].clear();
462    // fill the fps time list with zeros
463    for (int i = 0; i < 50; i++)
464      eventTimes[3].push_back(0);
465
466    // use the ogre timer class to measure time.
467    if (!timer_)
468      timer_ = new Ogre::Timer();
469    timer_->reset();
470
471    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
472          while (!bAbort_)
473          {
474                  // Pump messages in all registered RenderWindows
475      // This calls the WindowEventListener objects.
476      Ogre::WindowEventUtilities::messagePump();
477
478      // get current time
479      unsigned long now = timer_->getMilliseconds();
480      eventTimes[3].push_back(now);
481      eventTimes[3].erase(eventTimes[3].begin());
482
483      // create an event to pass to the frameStarted method in ogre
484      Ogre::FrameEvent evt;
485      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
486      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
487
488      // show the current time in the HUD
489      orxonoxHUD_->setTime((int)now, 0);
490      orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber());
491      if (eventTimes[3].back() - eventTimes[3].front() != 0)
492        orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front())));
493
494      // Iterate through all Tickables and call their tick(dt) function
495      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
496        it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
497      orxonoxConsole_->tick((float)evt.timeSinceLastFrame * this->timefactor_);
498
499      // don't forget to call _fireFrameStarted in ogre to make sure
500      // everything goes smoothly
501      ogreRoot._fireFrameStarted(evt);
502
503      // server still renders at the moment
504      //if (mode_ != SERVER)
505      ogreRoot._updateAllRenderTargets(); // only render in non-server mode
506
507      // get current time
508      now = timer_->getMilliseconds();
509
510      // create an event to pass to the frameEnded method in ogre
511      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
512      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]);
513
514      // again, just to be sure ogre works fine
515      ogreRoot._fireFrameEnded(evt);
516          }
517
518    if(mode_==CLIENT)
519      network::Client::getSingleton()->closeConnection();
520    else if(mode_==SERVER)
521      server_g->close();
522    return true;
523  }
524
525  /**
526    Method for calculating the average time between recently fired events.
527    Code directly taken from OgreRoot.cc
528    @param now The current time in ms.
529    @param type The type of event to be considered.
530  */
531  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
532  {
533    // Calculate the average time passed between events of the given type
534    // during the last frameSmoothingTime_ seconds.
535
536    times.push_back(now);
537
538    if(times.size() == 1)
539      return 0;
540
541    // Times up to frameSmoothingTime_ seconds old should be kept
542    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
543
544    // Find the oldest time to keep
545    std::deque<unsigned long>::iterator it  = times.begin();
546    // We need at least two times
547    std::deque<unsigned long>::iterator end = times.end() - 2;
548
549    while(it != end)
550    {
551      if (now - *it > discardThreshold)
552        ++it;
553      else
554        break;
555    }
556
557    // Remove old times
558    times.erase(times.begin(), it);
559
560    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
561  }
562
563  /**
564   * Static function that shows the console in game mode.
565   */
566  void Orxonox::activateConsole()
567  {
568    // currently, the console shows itself when feeded with input.
569    InputManager::setInputState(InputManager::IS_CONSOLE);
570  }
571}
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