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source: code/branches/merge/src/network/ClientInformation.h @ 1361

Last change on this file since 1361 was 1361, checked in by scheusso, 16 years ago

reverted some changes from previous version

File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46#include <boost/thread/recursive_mutex.hpp>
47
48#define GAMESTATEID_INITIAL -1
49#define CLIENTID_UNKNOWN -2
50
51namespace network
52{
53  /**
54  * This class implements a list for client informations
55  * @author Oliver Scheuss
56  */
57  class ClientInformation{
58  public:
59    ClientInformation();
60    ClientInformation(bool head);
61    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
62    //   ClientInformation(ClientInformation *prev);
63    ~ClientInformation();
64    ClientInformation *next();
65    ClientInformation *prev();
66    ClientInformation *insertBack(ClientInformation *ins);
67   
68    // set functions
69    void setID(int clientID);
70    bool setPeer(ENetPeer *peer);
71    bool setGamestateID(int id);
72    inline void setShipID(int id){ShipID_=id;}
73   
74    // get functions
75    inline int getShipID(){return ShipID_;}
76    int getID();
77    int getGamestateID();
78    ENetPeer *getPeer();
79    bool getHead();
80    void setHead(bool h);
81   
82    int getFailures();
83    void addFailure();
84    void resetFailures();
85   
86    bool removeClient(int clientID);
87    bool removeClient(ENetPeer *peer);
88    //## add bool mask-function eventually
89    ClientInformation *findClient(int clientID, bool look_backwards=false);
90    //## add bool mask-function eventually
91    ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
92
93    bool setSynched(bool s);
94    bool getSynched();
95
96
97    private:
98      bool setNext(ClientInformation *next);
99      bool setPrev(ClientInformation *prev);
100    ClientInformation *insertAfter(ClientInformation *ins);
101    ClientInformation *insertBefore(ClientInformation *ins);
102   
103    ClientInformation *preve;
104    ClientInformation *nexte;
105    //actual information:
106    ENetPeer *peer_;
107    int clientID_;
108    int gamestateID_;
109    int ShipID_;   // this is the unique objectID
110    bool synched_;
111    bool head_;
112    unsigned short failures_;
113    static boost::recursive_mutex mutex_;
114   
115  };
116
117}
118
119#endif /* _ClientInformation_H__ */
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