| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "PawnManager.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "worldentities/pawns/Pawn.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     PawnManager* PawnManager::singletonPtr_s = 0; | 
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| 37 |  | 
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| 38 |     PawnManager::PawnManager() | 
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| 39 |     { | 
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| 40 |         RegisterRootObject(PawnManager); | 
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| 41 |     } | 
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| 42 |  | 
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| 43 |     PawnManager::~PawnManager() | 
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| 44 |     { | 
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| 45 |     } | 
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| 46 |  | 
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| 47 |     void PawnManager::touch() | 
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| 48 |     { | 
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| 49 |         if (!PawnManager::singletonPtr_s) | 
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| 50 |             new PawnManager(); | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     void PawnManager::tick(float dt) | 
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| 54 |     { | 
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| 55 |         unsigned int count = 0; | 
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| 56 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count) | 
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| 57 |         { | 
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| 58 |             if (!it->isAlive()) | 
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| 59 |                 (it++)->destroy(); | 
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| 60 |             else | 
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| 61 |                 ++it; | 
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| 62 |         } | 
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| 63 |  | 
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| 64 |         if (count == 0) | 
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| 65 |             this->destroy(); | 
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| 66 |     } | 
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| 67 | } | 
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