| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "QuestGUINode.h" | 
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| 30 |  | 
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| 31 | #include <sstream> | 
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| 32 |  | 
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| 33 | #include <CEGUIWindowManager.h> | 
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| 34 | #include <elements/CEGUIFrameWindow.h> | 
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| 35 | #include <elements/CEGUIPushButton.h> | 
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| 36 | #include <falagard/CEGUIFalWidgetLookFeel.h> | 
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| 37 | #include <falagard/CEGUIFalWidgetLookManager.h> | 
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| 38 |  | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "Quest.h" | 
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| 41 | #include "QuestHint.h" | 
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| 42 | #include "QuestItem.h" | 
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| 43 | #include "QuestDescription.h" | 
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| 44 | #include "QuestGUI.h" | 
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| 45 |  | 
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| 46 | namespace orxonox { | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |     @brief | 
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| 50 |         Default Constructor. Registers and initializes the object. | 
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| 51 |     */ | 
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| 52 |     QuestGUINode::QuestGUINode(void) | 
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| 53 |     { | 
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| 54 |         this->initialize(); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |     @brief | 
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| 59 |         Constructor. Registers and initializes the object. | 
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| 60 |     @param gui | 
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| 61 |         The QuestGUi the node beongs to. | 
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| 62 |     @param parent | 
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| 63 |         The parent node of the newly created node. | 
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| 64 |     @param item | 
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| 65 |         The QuestItem the  newly created node is for. | 
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| 66 |     @param depth | 
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| 67 |         Parameter to define how much the list item has to be indented. | 
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| 68 |     @param index | 
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| 69 |         "Counter" for Quests and Hints. | 
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| 70 |     */ | 
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| 71 |     QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) | 
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| 72 |     { | 
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| 73 |         this->initialize();     | 
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| 74 |  | 
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| 75 |         this->gui_ = gui; | 
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| 76 |         this->parent_ = parent; | 
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| 77 |         this->item_ = item; | 
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| 78 |         this->depth_ = depth; | 
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| 79 |         this->index_ = index; | 
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| 80 |  | 
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| 81 |         this->createWindow(); | 
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| 82 |  | 
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| 83 |         COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     /** | 
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| 87 |     @brief | 
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| 88 |         Destructor. | 
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| 89 |     @todo | 
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| 90 |         Destroying everything? | 
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| 91 |     */ | 
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| 92 |     QuestGUINode::~QuestGUINode(void) | 
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| 93 |     { | 
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| 94 |         if(this->window_ != NULL) | 
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| 95 |             this->window_->destroy(); | 
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| 96 |         if(this->details_ != NULL) | 
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| 97 |         { | 
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| 98 |             this->details_->destroy(); | 
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| 99 |         } | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     /** | 
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| 103 |     @brief | 
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| 104 |         Initialize the object. | 
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| 105 |     */ | 
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| 106 |     void QuestGUINode::initialize(void) | 
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| 107 |     { | 
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| 108 |         RegisterRootObject(QuestGUINode); | 
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| 109 |  | 
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| 110 |         this->parent_ = NULL; | 
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| 111 |         this->item_ = NULL; | 
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| 112 |         this->window_ = NULL; | 
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| 113 |         this->details_ = NULL; | 
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| 114 |         this->depth_ = 0; | 
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| 115 |         this->index_ = 0; | 
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| 116 |         this->visible_ = true; | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     void QuestGUINode::toggleVisibility(void) | 
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| 120 |     { | 
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| 121 |          | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     /** | 
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| 125 |     @brief | 
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| 126 |         Sets the input buffer to the name of the node. | 
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| 127 |     @param buffer | 
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| 128 |         The buffer that is set to the name of the node. | 
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| 129 |     @todo | 
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| 130 |         Needed? | 
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| 131 |     */ | 
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| 132 |     void QuestGUINode::getName(std::string & buffer) | 
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| 133 |     { | 
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| 134 |         if(this->window_ != NULL) | 
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| 135 |         { | 
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| 136 |             buffer = (std::string)(this->window_->getName().c_str()); | 
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| 137 |         } | 
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| 138 |         else | 
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| 139 |         { | 
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| 140 |             buffer = ""; | 
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| 141 |         } | 
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| 142 |     } | 
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| 143 |  | 
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| 144 |     /** | 
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| 145 |     @brief | 
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| 146 |         Creates the details window. | 
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| 147 |     @return | 
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| 148 |         Returns the details window. | 
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| 149 |     @todo | 
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| 150 |         Return necessary? | 
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| 151 |     */ | 
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| 152 |     CEGUI::Window* QuestGUINode::getDetails(void) | 
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| 153 |     { | 
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| 154 |  | 
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| 155 |         if(this->details_ == NULL) //!< If the details window was not already created. | 
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| 156 |         {   | 
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| 157 |             std::ostringstream stream; | 
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| 158 |  | 
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| 159 |             //! Create the main window for the details. | 
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| 160 |             stream << this->window_->getName() << "/Details"; | 
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| 161 |             const QuestDescription* description = this->item_->getDescription(); | 
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| 162 |             this->details_ = this->gui_->getWindowManager()->createWindow("TaharezLook/FrameWindow", stream.str()); | 
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| 163 |             this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7, 0),CEGUI::UDim(0.7, 0))); | 
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| 164 |             this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0),CEGUI::UDim(0.1, 0))); | 
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| 165 |             this->details_->setText(description->getTitle()); | 
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| 166 |             this->details_->setAlpha(1.0); | 
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| 167 |             this->details_->setInheritsAlpha(false); | 
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| 168 |             this->details_->setProperty("CloseButtonEnabled", "True"); | 
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| 169 |             this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); | 
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| 170 |  | 
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| 171 |             //! Create a ScrollablePane. | 
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| 172 |             stream << "/Scrollable"; | 
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| 173 |             CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("TaharezLook/ScrollablePane", stream.str()); | 
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| 174 |             window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT))); | 
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| 175 |             window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, QuestGUINode::TITLE_HEIGHT))); | 
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| 176 |             this->details_->addChildWindow(window); | 
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| 177 |  | 
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| 178 |             int height; | 
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| 179 |             int offset = 0; | 
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| 180 |  | 
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| 181 |             //! Display the status of the QuestItem if it is a Quest. | 
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| 182 |             Quest* quest = dynamic_cast<Quest*>(this->item_); | 
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| 183 |             if(quest != NULL) //!< If the QuestItem is a Quest | 
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| 184 |             { | 
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| 185 |                 stream.str(""); | 
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| 186 |                 stream << this->details_->getName() << "/Status"; | 
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| 187 |                 CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 188 |                 window->addChildWindow(statusWindow); | 
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| 189 |                 std::string status = ""; | 
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| 190 |                 if(quest->isActive(this->gui_->getPlayer())) | 
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| 191 |                 { | 
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| 192 |                     status = "This quest is active."; | 
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| 193 |                 } | 
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| 194 |                 else if(quest->isCompleted(this->gui_->getPlayer())) | 
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| 195 |                 { | 
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| 196 |                     status = "This quest was completed."; | 
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| 197 |                 } | 
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| 198 |                 else if(quest->isFailed(this->gui_->getPlayer())) | 
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| 199 |                 { | 
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| 200 |                     status = "This quest was failed."; | 
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| 201 |                 } | 
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| 202 |                 statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); | 
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| 203 |                 statusWindow->setProperty("VertFormatting", "TopAligned"); | 
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| 204 |                 statusWindow->setText(status); | 
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| 205 |                 statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); | 
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| 206 |                 statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); | 
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| 207 |                 height = setHeight(statusWindow); | 
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| 208 |  | 
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| 209 |                 offset += height; | 
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| 210 |             } | 
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| 211 |              | 
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| 212 |             //! Create title pane for the description. | 
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| 213 |             stream.str(""); | 
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| 214 |             stream << this->details_->getName() << "/Description"; | 
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| 215 |             stream << "/Title"; | 
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| 216 |             CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 217 |             window->addChildWindow(descriptionWindowTitle); | 
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| 218 |             descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred"); | 
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| 219 |             descriptionWindowTitle->setProperty("VertFormatting", "TopAligned"); | 
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| 220 |             descriptionWindowTitle->setText("Description:"); | 
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| 221 |             descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); | 
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| 222 |             descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); | 
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| 223 |  | 
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| 224 |             offset += setHeight(descriptionWindowTitle); | 
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| 225 |  | 
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| 226 |             //! Display the Description of the QuestItem. | 
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| 227 |             stream.str(""); | 
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| 228 |             stream << this->details_->getName() << "/Description"; | 
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| 229 |             CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 230 |             window->addChildWindow(descriptionWindow); | 
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| 231 |             descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); | 
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| 232 |             descriptionWindow->setProperty("VertFormatting", "TopAligned"); | 
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| 233 |             descriptionWindow->setText(description->getDescription()); | 
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| 234 |             descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); | 
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| 235 |             descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); | 
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| 236 |             height = setHeight(descriptionWindow); | 
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| 237 |  | 
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| 238 |             offset += height; | 
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| 239 |  | 
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| 240 |             //! Display a list of hints if the QuestItem is a Quest. | 
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| 241 |             bool title = true; | 
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| 242 |             if(quest != NULL) | 
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| 243 |             { | 
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| 244 |                 for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) | 
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| 245 |                 { | 
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| 246 |                     if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. | 
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| 247 |                     { | 
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| 248 |                         if(title) //!< If no title pane for the QuestHints has been created, create one. | 
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| 249 |                         { | 
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| 250 |                             stream.str(""); | 
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| 251 |                             stream << this->details_->getName() << "/Hints/Title"; | 
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| 252 |                             CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 253 |                             window->addChildWindow(hintsTitle); | 
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| 254 |                             hintsTitle->setProperty("HorzFormatting", "HorzCentred"); | 
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| 255 |                             hintsTitle->setProperty("VertFormatting", "TopAligned"); | 
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| 256 |                             hintsTitle->setText("Hints:"); | 
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| 257 |                             hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); | 
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| 258 |                             hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); | 
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| 259 |                             offset += setHeight(hintsTitle);; | 
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| 260 |                             title = false; | 
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| 261 |                         } | 
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| 262 |                         QuestGUINode* node = *it; | 
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| 263 |                         node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); | 
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| 264 |                         node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); | 
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| 265 |                         window->addChildWindow(node->window_); | 
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| 266 |                         offset += QuestGUINode::BUTTON_HEIGHT; | 
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| 267 |                     } | 
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| 268 |                 } | 
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| 269 |             } | 
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| 270 |  | 
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| 271 |             COUT(3) << "Show Details: " << this->details_->getName() << std::endl; | 
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| 272 |         } | 
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| 273 |  | 
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| 274 |         return this->details_; | 
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| 275 |     } | 
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| 276 |  | 
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| 277 |     /** | 
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| 278 |     @brief | 
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| 279 |         Opens the details window for the Quest/QuestHint clicked on. | 
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| 280 |     */ | 
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| 281 |     bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) | 
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| 282 |     { | 
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| 283 |         COUT(3) << "Open QuestItem..." << std::endl; | 
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| 284 |          | 
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| 285 |         //CEGUI::Window* window = this->gui_->getRootWindow(); | 
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| 286 |         CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); | 
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| 287 |  | 
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| 288 |         if(window != NULL) | 
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| 289 |             window->addChildWindow(this->getDetails()); | 
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| 290 |  | 
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| 291 |         return true; | 
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| 292 |     } | 
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| 293 |  | 
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| 294 |     /** | 
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| 295 |     @brief | 
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| 296 |         Close the details window. | 
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| 297 |     */ | 
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| 298 |     bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) | 
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| 299 |     {         | 
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| 300 |         //CEGUI::Window* window = this->gui_->getRootWindow(); | 
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| 301 |         CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); | 
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| 302 |         window->removeChildWindow(this->details_); | 
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| 303 |  | 
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| 304 |         return true; | 
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| 305 |     } | 
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| 306 |  | 
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| 307 |     /** | 
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| 308 |     @brief | 
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| 309 |         Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. | 
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| 310 |     @param window | 
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| 311 |         The CEGUI window. | 
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| 312 |     @return | 
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| 313 |         Returns a CEGUI Rect. | 
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| 314 |     */ | 
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| 315 |     /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) | 
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| 316 |     { | 
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| 317 |         const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); | 
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| 318 |  | 
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| 319 |         return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); | 
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| 320 |     } | 
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| 321 |  | 
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| 322 |     /** | 
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| 323 |     @brief | 
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| 324 |         Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. | 
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| 325 |     @param window | 
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| 326 |         The  CEGUI Window (of type StaticText) for which the height is to be adjusted to the text. | 
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| 327 |     @return | 
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| 328 |         Returns the set height. | 
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| 329 |     */ | 
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| 330 |     /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) | 
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| 331 |     { | 
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| 332 |         //! Get the area the text is formatted and drawn into. | 
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| 333 |         const CEGUI::Rect formattedArea = getStaticTextArea(window); | 
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| 334 |  | 
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| 335 |         //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. | 
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| 336 |         const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); | 
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| 337 |  | 
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| 338 |         //! Get the formatted line count - using the formatting area obtained above. | 
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| 339 |         const float lines = window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned); | 
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| 340 |  | 
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| 341 |         //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. | 
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| 342 |         const float height = lines * window->getFont()->getLineSpacing() + frameHeight; | 
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| 343 |  | 
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| 344 |         //! Set the height to the window. | 
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| 345 |         window->setHeight(CEGUI::UDim(0, height)); | 
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| 346 |          | 
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| 347 |         //Debug | 
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| 348 |         const CEGUI::Rect newArea = getStaticTextArea(window); | 
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| 349 |  | 
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| 350 |         return static_cast<int>(height); | 
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| 351 |     } | 
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| 352 |  | 
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| 353 |     /** | 
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| 354 |     @brief | 
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| 355 |         Update the position list item. | 
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| 356 |     */ | 
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| 357 |     void QuestGUINode::updatePosition(void) | 
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| 358 |     { | 
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| 359 |         this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::INDENT_WIDTH*this->depth_),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT*this->index_))); | 
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| 360 |         this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, -QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); | 
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| 361 |     } | 
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| 362 |  | 
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| 363 |     /** | 
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| 364 |     @brief | 
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| 365 |         Helper method to create the CEGUI Window the node. | 
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| 366 |     */ | 
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| 367 |     void QuestGUINode::createWindow(void) | 
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| 368 |     { | 
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| 369 |         Quest* quest = dynamic_cast<Quest*>(this->item_); | 
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| 370 |          | 
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| 371 |         this->window_ = this->gui_->getWindow(); | 
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| 372 |         std::ostringstream stream; | 
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| 373 |         stream << "QuestGUI/Quests/"; | 
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| 374 |         if(quest == NULL) | 
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| 375 |         { | 
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| 376 |             stream << this->parent_->index_ << "/Hints/"; | 
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| 377 |         } | 
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| 378 |         stream << this->index_; | 
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| 379 |          | 
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| 380 |         this->window_->rename(stream.str()); | 
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| 381 |         this->window_->setText(this->item_->getDescription()->getTitle()); | 
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| 382 |  | 
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| 383 |         this->parent_->subNodes_.push_back(this); | 
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| 384 |  | 
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| 385 |         if(dynamic_cast<Quest*>(this->item_) != NULL) | 
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| 386 |         { | 
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| 387 |             this->gui_->getRootWindow()->addChildWindow(this->window_); | 
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| 388 |             this->updatePosition(); | 
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| 389 |         } | 
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| 390 |         else | 
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| 391 |         { | 
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| 392 |             this->window_->setDestroyedByParent(false); | 
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| 393 |         } | 
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| 394 |  | 
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| 395 |         this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); | 
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| 396 |     } | 
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| 397 |  | 
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| 398 | } | 
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| 399 |  | 
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