| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Definition of the QuestGIU class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _QuestGUI_H__ | 
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| 35 | #define _QuestGUI_H__ | 
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| 36 |  | 
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| 37 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <list> | 
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| 40 | #include <map> | 
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| 41 | #include <string> | 
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| 42 | #include <CEGUIForwardRefs.h> | 
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| 43 |  | 
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| 44 | #include "core/OrxonoxClass.h" | 
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| 45 |  | 
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| 46 | namespace orxonox { | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |     @brief | 
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| 50 |         Handles the GUI for the Questsystem. | 
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| 51 |     @author | 
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| 52 |         Damian 'Mozork' Frick | 
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| 53 |     */ | 
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| 54 |     class _QuestsystemExport QuestGUI : public OrxonoxClass | 
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| 55 |     { | 
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| 56 |  | 
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| 57 |         public: | 
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| 58 |          | 
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| 59 |             QuestGUI(PlayerInfo* player); | 
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| 60 |             virtual ~QuestGUI(); | 
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| 61 |  | 
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| 62 |             void update(void); //!< Update the GUI. | 
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| 63 |             CEGUI::Window* getGUI(void); //!< Get the root CEGUI Window of the GUI. | 
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| 64 |  | 
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| 65 |             CEGUI::Window* getWindow(void); //!< Get a CEGUI Window to use. | 
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| 66 |             void giveWindow(CEGUI::Window* window); //!< Return a no longer needed CEGUI Window for reuse. | 
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| 67 |  | 
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| 68 |             static QuestGUINode* findNode(CEGUI::Window* window); //!< Finde the QuestGUINode belonging to the input CEGUI Window. | 
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| 69 |  | 
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| 70 |             /** | 
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| 71 |             @brief Retreive the CEGUI WindowManager. | 
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| 72 |             @return Returns the CEGUI WindoWManager. | 
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| 73 |             */ | 
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| 74 |             inline CEGUI::WindowManager* getWindowManager(void) | 
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| 75 |                 { return this->windowManager_; } | 
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| 76 |             /** | 
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| 77 |             @brief Retrieve the root window. | 
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| 78 |             @return Returns the root window. | 
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| 79 |             */ | 
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| 80 |             inline CEGUI::Window* getRootWindow(void) | 
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| 81 |                 { return this->rootWindow_; } | 
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| 82 |             /** | 
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| 83 |             @brief Retreive the player. | 
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| 84 |             @return Returns the player. | 
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| 85 |             */ | 
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| 86 |             inline PlayerInfo* getPlayer(void) | 
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| 87 |                 { return this->player_; } | 
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| 88 |      | 
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| 89 |         private: | 
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| 90 |              | 
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| 91 |             int createNode(QuestGUINode* parent, QuestItem* item, int depth, int index); //!< Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to. | 
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| 92 |  | 
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| 93 |             void clear(void); //!< Clear the QuestGUI. | 
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| 94 |  | 
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| 95 |             QuestGUINode* root_; //!< An empty QuestGUINode being the parent of all otherwise parent-less nodes. | 
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| 96 |  | 
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| 97 |             CEGUI::WindowManager* windowManager_; //!< The CEGUI WindowManager. | 
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| 98 |             CEGUI::Window* rootWindow_; //!< The root CEGUI Window of the GUI. | 
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| 99 |             PlayerInfo* player_; //!< The player that owns the GUI. | 
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| 100 |  | 
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| 101 |             std::map<CEGUI::Window*, QuestGUINode*> nodes_; //!< A list of all QuestGUINodes, ordered by their respective CEGUI Windows. | 
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| 102 |             std::list<CEGUI::Window*> windows_; //!< A list of windows to be used. | 
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| 103 |  | 
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| 104 |     }; | 
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| 105 |  | 
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| 106 | } | 
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| 107 |  | 
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| 108 | #endif /* _QuestGUI_H__ */ | 
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| 109 |  | 
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