| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Event_H__ | 
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| 30 | #define _Event_H__ | 
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| 31 |  | 
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| 32 | #include "CorePrereqs.h" | 
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| 33 | #include <string> | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |     /** | 
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| 38 |         @brief The Event struct contains information about a fired Event. | 
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| 39 |     */ | 
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| 40 |     struct _CoreExport Event | 
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| 41 |     { | 
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| 42 |         Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {} | 
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| 43 |  | 
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| 44 |         bool        activate_;   //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise | 
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| 45 |         std::string statename_;  //!< The name of the state this event affects | 
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| 46 |         BaseObject* originator_; //!< The object which triggered this event | 
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| 47 |         std::string name_;       //!< The name of this event | 
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| 48 |     }; | 
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| 49 |  | 
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| 50 |     /** | 
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| 51 |         @brief The EventState contains information about an event state. | 
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| 52 |          | 
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| 53 |         An event state is a state of an object, which can be changed by events. | 
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| 54 |         Event states are changed through functions. Possible functions headers for set event states are: | 
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| 55 |          - memoryless state: function() | 
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| 56 |          - boolean state:    function(bool state) | 
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| 57 |          - individual state: function(bool state, SomeClass originator) | 
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| 58 |           | 
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| 59 |         Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes. | 
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| 60 |         The actual class for SomeClass must be specified as the second argument of the XMLPortEventState macro. | 
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| 61 |          | 
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| 62 |         The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some | 
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| 63 |         statefunctions may be from child-classes. | 
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| 64 |     */ | 
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| 65 |     class _CoreExport EventState | 
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| 66 |     { | 
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| 67 |         public: | 
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| 68 |             EventState(Functor* statefunction, Identifier* subclass) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass) {} | 
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| 69 |             virtual ~EventState(); | 
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| 70 |  | 
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| 71 |             void process(const Event& event, BaseObject* object); | 
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| 72 |              | 
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| 73 |             Functor* getFunctor() const | 
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| 74 |                 { return this->statefunction_; } | 
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| 75 |  | 
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| 76 |         private: | 
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| 77 |             bool        bProcessingEvent_;  //!< This becomes true while the container processes an event (used to prevent loops) | 
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| 78 |             int         activeEvents_;      //!< The number of events which affect this state and are currently active | 
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| 79 |             Functor*    statefunction_;     //!< A functor to set the state | 
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| 80 |             Identifier* subclass_;          //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class) | 
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| 81 |     }; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | #endif /* _Event_H__ */ | 
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