| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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| 33 | Implementation of the Core singleton with its global variables (avoids boost include) |
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| 34 | */ |
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| 35 | |
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| 36 | #include "Core.h" |
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| 37 | |
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| 38 | #include <cassert> |
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| 39 | #include <vector> |
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| 40 | |
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| 41 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 42 | # ifndef WIN32_LEAN_AND_MEAN |
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| 43 | # define WIN32_LEAN_AND_MEAN |
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| 44 | # endif |
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| 45 | # include <windows.h> |
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| 46 | # undef min |
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| 47 | # undef max |
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| 48 | #endif |
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| 49 | |
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| 50 | #include "util/Clock.h" |
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| 51 | #include "util/Debug.h" |
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| 52 | #include "util/Exception.h" |
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| 53 | #include "util/SignalHandler.h" |
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| 54 | #include "PathConfig.h" |
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| 55 | #include "CommandExecutor.h" |
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| 56 | #include "CommandLine.h" |
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| 57 | #include "ConfigFileManager.h" |
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| 58 | #include "ConfigValueIncludes.h" |
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| 59 | #include "CoreIncludes.h" |
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| 60 | #include "DynLibManager.h" |
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| 61 | #include "GameMode.h" |
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| 62 | #include "GraphicsManager.h" |
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| 63 | #include "GUIManager.h" |
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| 64 | #include "Identifier.h" |
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| 65 | #include "Language.h" |
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| 66 | #include "LuaState.h" |
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| 67 | #include "ScopedSingletonManager.h" |
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| 68 | #include "Shell.h" |
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| 69 | #include "TclBind.h" |
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| 70 | #include "TclThreadManager.h" |
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| 71 | #include "input/InputManager.h" |
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| 72 | |
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| 73 | namespace orxonox |
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| 74 | { |
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| 75 | //! Static pointer to the singleton |
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| 76 | Core* Core::singletonPtr_s = 0; |
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| 77 | |
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| 78 | SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); |
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| 79 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 80 | SetCommandLineArgument(limitToCPU, 0).information("Limits the program to one cpu/core (1, 2, 3, etc.). 0 turns it off (default)"); |
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| 81 | #endif |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Helper class for the Core singleton: we cannot derive |
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| 86 | Core from OrxonoxClass because we need to handle the Identifier |
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| 87 | destruction in the Core destructor. |
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| 88 | */ |
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| 89 | class CoreConfiguration : public OrxonoxClass |
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| 90 | { |
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| 91 | public: |
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| 92 | CoreConfiguration() |
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| 93 | { |
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| 94 | } |
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| 95 | |
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| 96 | void initialise() |
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| 97 | { |
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| 98 | RegisterRootObject(CoreConfiguration); |
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| 99 | this->setConfigValues(); |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | @brief Function to collect the SetConfigValue-macro calls. |
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| 104 | */ |
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| 105 | void setConfigValues() |
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| 106 | { |
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| 107 | #ifdef NDEBUG |
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| 108 | const unsigned int defaultLevelConsole = 1; |
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| 109 | const unsigned int defaultLevelLogfile = 3; |
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| 110 | const unsigned int defaultLevelShell = 1; |
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| 111 | #else |
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| 112 | const unsigned int defaultLevelConsole = 3; |
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| 113 | const unsigned int defaultLevelLogfile = 4; |
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| 114 | const unsigned int defaultLevelShell = 3; |
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| 115 | #endif |
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| 116 | SetConfigValue(softDebugLevelConsole_, defaultLevelConsole) |
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| 117 | .description("The maximal level of debug output shown in the console") |
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| 118 | .callback(this, &CoreConfiguration::debugLevelChanged); |
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| 119 | SetConfigValue(softDebugLevelLogfile_, defaultLevelLogfile) |
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| 120 | .description("The maximal level of debug output shown in the logfile") |
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| 121 | .callback(this, &CoreConfiguration::debugLevelChanged); |
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| 122 | SetConfigValue(softDebugLevelShell_, defaultLevelShell) |
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| 123 | .description("The maximal level of debug output shown in the ingame shell") |
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| 124 | .callback(this, &CoreConfiguration::debugLevelChanged); |
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| 125 | |
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| 126 | SetConfigValue(language_, Language::getInstance().defaultLanguage_) |
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| 127 | .description("The language of the ingame text") |
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| 128 | .callback(this, &CoreConfiguration::languageChanged); |
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| 129 | SetConfigValue(bInitializeRandomNumberGenerator_, true) |
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| 130 | .description("If true, all random actions are different each time you start the game") |
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| 131 | .callback(this, &CoreConfiguration::initializeRandomNumberGenerator); |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | @brief Callback function if the debug level has changed. |
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| 136 | */ |
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| 137 | void debugLevelChanged() |
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| 138 | { |
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| 139 | // softDebugLevel_ is the maximum of the 3 variables |
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| 140 | this->softDebugLevel_ = this->softDebugLevelConsole_; |
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| 141 | if (this->softDebugLevelLogfile_ > this->softDebugLevel_) |
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| 142 | this->softDebugLevel_ = this->softDebugLevelLogfile_; |
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| 143 | if (this->softDebugLevelShell_ > this->softDebugLevel_) |
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| 144 | this->softDebugLevel_ = this->softDebugLevelShell_; |
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| 145 | |
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| 146 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_All, this->softDebugLevel_); |
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| 147 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Console, this->softDebugLevelConsole_); |
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| 148 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Logfile, this->softDebugLevelLogfile_); |
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| 149 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Shell, this->softDebugLevelShell_); |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief Callback function if the language has changed. |
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| 154 | */ |
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| 155 | void languageChanged() |
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| 156 | { |
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| 157 | // Read the translation file after the language was configured |
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| 158 | Language::getInstance().readTranslatedLanguageFile(); |
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| 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | @brief Sets the language in the config-file back to the default. |
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| 163 | */ |
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| 164 | void resetLanguage() |
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| 165 | { |
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| 166 | ResetConfigValue(language_); |
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| 167 | } |
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| 168 | |
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| 169 | void initializeRandomNumberGenerator() |
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| 170 | { |
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| 171 | static bool bInitialized = false; |
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| 172 | if (!bInitialized && this->bInitializeRandomNumberGenerator_) |
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| 173 | { |
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| 174 | srand(static_cast<unsigned int>(time(0))); |
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| 175 | rand(); |
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| 176 | bInitialized = true; |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | int softDebugLevel_; //!< The debug level |
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| 181 | int softDebugLevelConsole_; //!< The debug level for the console |
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| 182 | int softDebugLevelLogfile_; //!< The debug level for the logfile |
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| 183 | int softDebugLevelShell_; //!< The debug level for the ingame shell |
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| 184 | std::string language_; //!< The language |
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| 185 | bool bInitializeRandomNumberGenerator_; //!< If true, srand(time(0)) is called |
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| 186 | }; |
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| 187 | |
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| 188 | |
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| 189 | Core::Core(const std::string& cmdLine) |
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| 190 | // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) |
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| 191 | : identifierDestroyer_(Identifier::destroyAllIdentifiers) |
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| 192 | // Cleanup guard for external console commands that don't belong to an Identifier |
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| 193 | , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands) |
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| 194 | , configuration_(new CoreConfiguration()) // Don't yet create config values! |
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| 195 | , bGraphicsLoaded_(false) |
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| 196 | { |
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| 197 | // Set the hard coded fixed paths |
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| 198 | this->pathConfig_.reset(new PathConfig()); |
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| 199 | |
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| 200 | // Create a new dynamic library manager |
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| 201 | this->dynLibManager_.reset(new DynLibManager()); |
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| 202 | |
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| 203 | // Load modules |
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| 204 | const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); |
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| 205 | for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) |
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| 206 | { |
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| 207 | try |
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| 208 | { |
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| 209 | this->dynLibManager_->load(*it); |
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| 210 | } |
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| 211 | catch (...) |
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| 212 | { |
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| 213 | COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | // Parse command line arguments AFTER the modules have been loaded (static code!) |
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| 218 | CommandLine::parseCommandLine(cmdLine); |
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| 219 | |
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| 220 | // Set configurable paths like log, config and media |
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| 221 | this->pathConfig_->setConfigurablePaths(); |
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| 222 | |
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| 223 | // create a signal handler (only active for linux) |
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| 224 | // This call is placed as soon as possible, but after the directories are set |
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| 225 | this->signalHandler_.reset(new SignalHandler()); |
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| 226 | this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); |
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| 227 | |
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| 228 | // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% was used |
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| 229 | OutputHandler::getOutStream().setLogPath(PathConfig::getLogPathString()); |
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| 230 | |
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| 231 | // Parse additional options file now that we know its path |
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| 232 | CommandLine::parseFile(); |
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| 233 | |
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| 234 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 235 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump |
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| 236 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through |
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| 237 | // the timer though). |
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| 238 | int limitToCPU = CommandLine::getValue("limitToCPU"); |
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| 239 | if (limitToCPU > 0) |
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| 240 | setThreadAffinity(static_cast<unsigned int>(limitToCPU)); |
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| 241 | #endif |
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| 242 | |
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| 243 | // Manage ini files and set the default settings file (usually orxonox.ini) |
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| 244 | this->configFileManager_.reset(new ConfigFileManager()); |
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| 245 | this->configFileManager_->setFilename(ConfigFileType::Settings, |
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| 246 | CommandLine::getValue("settingsFile").getString()); |
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| 247 | |
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| 248 | // Required as well for the config values |
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| 249 | this->languageInstance_.reset(new Language()); |
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| 250 | |
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| 251 | // creates the class hierarchy for all classes with factories |
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| 252 | Identifier::createClassHierarchy(); |
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| 253 | |
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| 254 | // Do this soon after the ConfigFileManager has been created to open up the |
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| 255 | // possibility to configure everything below here |
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| 256 | this->configuration_->initialise(); |
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| 257 | |
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| 258 | // Load OGRE excluding the renderer and the render window |
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| 259 | this->graphicsManager_.reset(new GraphicsManager(false)); |
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| 260 | |
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| 261 | // initialise Tcl |
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| 262 | this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); |
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| 263 | this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); |
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| 264 | |
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| 265 | // create a shell |
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| 266 | this->shell_.reset(new Shell()); |
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| 267 | |
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| 268 | // Create singletons that always exist (in other libraries) |
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| 269 | this->rootScope_.reset(new Scope<ScopeID::Root>()); |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | @brief |
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| 274 | All destruction code is handled by scoped_ptrs and ScopeGuards. |
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| 275 | */ |
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| 276 | Core::~Core() |
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| 277 | { |
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| 278 | } |
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| 279 | |
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| 280 | void Core::loadGraphics() |
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| 281 | { |
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| 282 | // Any exception should trigger this, even in upgradeToGraphics (see its remarks) |
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| 283 | Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); |
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| 284 | |
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| 285 | // Upgrade OGRE to receive a render window |
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| 286 | graphicsManager_->upgradeToGraphics(); |
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| 287 | |
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| 288 | // Calls the InputManager which sets up the input devices. |
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| 289 | inputManager_.reset(new InputManager()); |
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| 290 | |
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| 291 | // Load the CEGUI interface |
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| 292 | guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(), |
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| 293 | inputManager_->getMousePosition(), graphicsManager_->isFullScreen())); |
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| 294 | |
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| 295 | bGraphicsLoaded_ = true; |
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| 296 | GameMode::bShowsGraphics_s = true; |
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| 297 | |
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| 298 | // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") |
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| 299 | graphicsManager_->loadDebugOverlay(); |
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| 300 | |
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| 301 | // Create singletons associated with graphics (in other libraries) |
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| 302 | graphicsScope_.reset(new Scope<ScopeID::Graphics>()); |
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| 303 | |
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| 304 | unloader.Dismiss(); |
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| 305 | } |
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| 306 | |
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| 307 | void Core::unloadGraphics() |
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| 308 | { |
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| 309 | this->graphicsScope_.reset(); |
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| 310 | this->guiManager_.reset(); |
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| 311 | this->inputManager_.reset(); |
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| 312 | this->graphicsManager_.reset(); |
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| 313 | |
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| 314 | // Load Ogre::Root again, but without the render system |
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| 315 | try |
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| 316 | { this->graphicsManager_.reset(new GraphicsManager(false)); } |
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| 317 | catch (...) |
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| 318 | { |
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| 319 | COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl |
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| 320 | << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl |
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| 321 | << "Terminating the program." << std::endl; |
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| 322 | abort(); |
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| 323 | } |
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| 324 | |
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| 325 | bGraphicsLoaded_ = false; |
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| 326 | GameMode::bShowsGraphics_s = false; |
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| 327 | } |
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| 328 | |
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| 329 | /** |
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| 330 | @brief Returns the softDebugLevel for the given device (returns a default-value if the class is right about to be created). |
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| 331 | @param device The device |
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| 332 | @return The softDebugLevel |
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| 333 | */ |
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| 334 | /*static*/ int Core::getSoftDebugLevel(OutputHandler::OutputDevice device) |
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| 335 | { |
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| 336 | switch (device) |
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| 337 | { |
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| 338 | case OutputHandler::LD_All: |
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| 339 | return Core::getInstance().configuration_->softDebugLevel_; |
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| 340 | case OutputHandler::LD_Console: |
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| 341 | return Core::getInstance().configuration_->softDebugLevelConsole_; |
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| 342 | case OutputHandler::LD_Logfile: |
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| 343 | return Core::getInstance().configuration_->softDebugLevelLogfile_; |
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| 344 | case OutputHandler::LD_Shell: |
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| 345 | return Core::getInstance().configuration_->softDebugLevelShell_; |
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| 346 | default: |
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| 347 | assert(0); |
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| 348 | return 2; |
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| 349 | } |
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| 350 | } |
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| 351 | |
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| 352 | /** |
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| 353 | @brief Sets the softDebugLevel for the given device. Please use this only temporary and restore the value afterwards, as it overrides the configured value. |
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| 354 | @param device The device |
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| 355 | @param level The level |
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| 356 | */ |
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| 357 | /*static*/ void Core::setSoftDebugLevel(OutputHandler::OutputDevice device, int level) |
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| 358 | { |
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| 359 | if (device == OutputHandler::LD_All) |
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| 360 | Core::getInstance().configuration_->softDebugLevel_ = level; |
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| 361 | else if (device == OutputHandler::LD_Console) |
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| 362 | Core::getInstance().configuration_->softDebugLevelConsole_ = level; |
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| 363 | else if (device == OutputHandler::LD_Logfile) |
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| 364 | Core::getInstance().configuration_->softDebugLevelLogfile_ = level; |
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| 365 | else if (device == OutputHandler::LD_Shell) |
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| 366 | Core::getInstance().configuration_->softDebugLevelShell_ = level; |
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| 367 | |
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| 368 | OutputHandler::setSoftDebugLevel(device, level); |
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| 369 | } |
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| 370 | |
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| 371 | /** |
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| 372 | @brief Returns the configured language. |
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| 373 | */ |
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| 374 | /*static*/ const std::string& Core::getLanguage() |
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| 375 | { |
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| 376 | return Core::getInstance().configuration_->language_; |
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| 377 | } |
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| 378 | |
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| 379 | /** |
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| 380 | @brief Sets the language in the config-file back to the default. |
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| 381 | */ |
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| 382 | /*static*/ void Core::resetLanguage() |
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| 383 | { |
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| 384 | Core::getInstance().configuration_->resetLanguage(); |
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| 385 | } |
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| 386 | |
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| 387 | /** |
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| 388 | @note |
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| 389 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. |
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| 390 | (Object-oriented Graphics Rendering Engine) |
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| 391 | For the latest info, see http://www.ogre3d.org/ |
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| 392 | |
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| 393 | Copyright (c) 2000-2008 Torus Knot Software Ltd |
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| 394 | |
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| 395 | OGRE is licensed under the LGPL. For more info, see OGRE license. |
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| 396 | */ |
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| 397 | void Core::setThreadAffinity(int limitToCPU) |
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| 398 | { |
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| 399 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 400 | |
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| 401 | if (limitToCPU <= 0) |
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| 402 | return; |
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| 403 | |
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| 404 | unsigned int coreNr = limitToCPU - 1; |
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| 405 | // Get the current process core mask |
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| 406 | DWORD procMask; |
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| 407 | DWORD sysMask; |
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| 408 | # if _MSC_VER >= 1400 && defined (_M_X64) |
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| 409 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); |
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| 410 | # else |
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| 411 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); |
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| 412 | # endif |
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| 413 | |
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| 414 | // If procMask is 0, consider there is only one core available |
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| 415 | // (using 0 as procMask will cause an infinite loop below) |
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| 416 | if (procMask == 0) |
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| 417 | procMask = 1; |
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| 418 | |
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| 419 | // if the core specified with coreNr is not available, take the lowest one |
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| 420 | if (!(procMask & (1 << coreNr))) |
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| 421 | coreNr = 0; |
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| 422 | |
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| 423 | // Find the lowest core that this process uses and coreNr suggests |
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| 424 | DWORD threadMask = 1; |
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| 425 | while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) |
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| 426 | threadMask <<= 1; |
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| 427 | |
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| 428 | // Set affinity to the first core |
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| 429 | SetThreadAffinityMask(GetCurrentThread(), threadMask); |
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| 430 | #endif |
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| 431 | } |
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| 432 | |
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| 433 | void Core::preUpdate(const Clock& time) |
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| 434 | { |
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| 435 | // singletons from other libraries |
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| 436 | ScopedSingletonManager::update<ScopeID::Root>(time); |
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| 437 | if (this->bGraphicsLoaded_) |
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| 438 | { |
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| 439 | // process input events |
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| 440 | this->inputManager_->update(time); |
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| 441 | // process gui events |
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| 442 | this->guiManager_->update(time); |
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| 443 | // graphics singletons from other libraries |
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| 444 | ScopedSingletonManager::update<ScopeID::Graphics>(time); |
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| 445 | } |
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| 446 | // process thread commands |
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| 447 | this->tclThreadManager_->update(time); |
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| 448 | } |
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| 449 | |
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| 450 | void Core::postUpdate(const Clock& time) |
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| 451 | { |
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| 452 | if (this->bGraphicsLoaded_) |
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| 453 | { |
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| 454 | // Render (doesn't throw) |
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| 455 | this->graphicsManager_->update(time); |
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| 456 | } |
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| 457 | } |
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| 458 | } |
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