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Last change
on this file since 6192 was
6048,
checked in by scheusso, 16 years ago
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ESC handling in ingame menu: if theres already an opened GUI sheet then hide it, if not open the ingame menu
in mainmenu everything should remain the same
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File size:
1014 bytes
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| 1 | -- InGameMenu.lua |
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| 2 | |
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| 3 | BasicGUI = require("BasicGUI") |
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| 4 | local P = BasicGUI:new() --inherit everything from the gui package |
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| 5 | if _REQUIREDNAME == nil then |
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| 6 | InGameMenu = P |
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| 7 | else |
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| 8 | _G[_REQUIREDNAME] = P |
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| 9 | end |
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| 10 | |
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| 11 | P.filename = "InGameMenu" |
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| 12 | P.layoutString = "InGameMenu.layout" |
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| 13 | |
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| 14 | function P:init() |
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| 15 | end |
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| 16 | |
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| 17 | |
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| 18 | -- events for ingamemenu |
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| 19 | function P.button_quit_clicked(e) |
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| 20 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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| 21 | end |
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| 22 | |
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| 23 | function P.button_mainmenu_clicked(e) |
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| 24 | orxonox.Game:getInstance():popState() |
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| 25 | orxonox.Game:getInstance():popState() |
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| 26 | orxonox.Game:getInstance():requestState("mainmenu") |
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| 27 | orxonox.CommandExecutor:execute("showGUI MainMenu") |
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| 28 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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| 29 | end |
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| 30 | |
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| 31 | function P.button_return_clicked(e) |
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| 32 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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| 33 | end |
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| 34 | |
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| 35 | function P.callback(doExit) |
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| 36 | if doExit then |
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| 37 | orxonox.CommandExecutor:execute("hideGUI InGameMenu") |
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| 38 | orxonox.CommandExecutor:execute("exit") |
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| 39 | end |
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| 40 | end |
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| 41 | |
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| 42 | return P |
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| 43 | |
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