| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Benjamin Knecht | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Camera.h" | 
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| 30 |  | 
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| 31 | #include <algorithm> | 
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| 32 | #include <OgreCamera.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include <OgreSceneNode.h> | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "util/StringUtils.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/ConfigValueIncludes.h" | 
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| 40 | #include "core/GameMode.h" | 
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| 41 | #include "core/GUIManager.h" | 
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| 42 | #include "Scene.h" | 
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| 43 | #include "CameraManager.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | CreateFactory(Camera); | 
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| 48 |  | 
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| 49 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) | 
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| 50 | { | 
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| 51 | RegisterObject(Camera); | 
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| 52 |  | 
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| 53 | if (!GameMode::showsGraphics()) | 
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| 54 | ThrowException(AbortLoading, "Can't create Camera, no graphics."); | 
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| 55 | if (!this->getScene()) | 
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| 56 | ThrowException(AbortLoading, "Can't create Camera, no scene."); | 
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| 57 | if (!this->getScene()->getSceneManager()) | 
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| 58 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); | 
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| 59 | if (!this->getScene()->getRootSceneNode()) | 
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| 60 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); | 
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| 61 |  | 
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| 62 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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| 63 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 64 | this->attachNode(this->cameraNode_); | 
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| 65 | this->cameraNode_->attachObject(this->camera_); | 
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| 66 |  | 
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| 67 | this->bHasFocus_ = false; | 
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| 68 | this->bDrag_ = false; | 
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| 69 | this->nearClipDistance_ = 1; | 
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| 70 |  | 
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| 71 | this->setSyncMode(0x0); | 
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| 72 |  | 
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| 73 | this->setConfigValues(); | 
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| 74 | this->configvaluecallback_changedNearClipDistance(); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | Camera::~Camera() | 
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| 78 | { | 
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| 79 | if (this->isInitialized()) | 
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| 80 | { | 
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| 81 | if (GUIManager::getInstance().getCamera() == this->camera_) | 
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| 82 | GUIManager::getInstance().setCamera(NULL); | 
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| 83 | this->releaseFocus(); | 
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| 84 |  | 
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| 85 | this->cameraNode_->detachAllObjects(); | 
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| 86 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); | 
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| 87 |  | 
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| 88 | if (this->bDrag_) | 
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| 89 | this->detachNode(this->cameraNode_); | 
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| 90 |  | 
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| 91 | if (this->getScene()->getSceneManager()) | 
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| 92 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); | 
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| 93 | } | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void Camera::setConfigValues() | 
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| 97 | { | 
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| 98 | SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void Camera::configvaluecallback_changedNearClipDistance() | 
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| 102 | { | 
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| 103 | this->camera_->setNearClipDistance(this->nearClipDistance_); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void Camera::tick(float dt) | 
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| 107 | { | 
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| 108 | SUPER(Camera, tick, dt); | 
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| 109 |  | 
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| 110 | if (this->bDrag_) | 
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| 111 | { | 
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| 112 | // this stuff here may need some adjustments | 
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| 113 | float coeff = std::min(1.0f, 15.0f * dt); | 
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| 114 |  | 
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| 115 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); | 
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| 116 | this->cameraNode_->translate(coeff * offset); | 
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| 117 |  | 
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| 118 | this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); | 
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| 119 | //this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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| 120 | } | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void Camera::requestFocus() | 
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| 124 | { | 
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| 125 | CameraManager::getInstance().requestFocus(this); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void Camera::releaseFocus() | 
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| 129 | { | 
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| 130 | CameraManager::getInstance().releaseFocus(this); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | what to do when camera loses focus (do not request focus in this function!!) | 
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| 135 | this is called by the CameraManager singleton class to notify the camera | 
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| 136 | */ | 
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| 137 | void Camera::removeFocus() | 
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| 138 | { | 
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| 139 | this->bHasFocus_ = false; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void Camera::setFocus() | 
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| 143 | { | 
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| 144 | this->bHasFocus_ = true; | 
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| 145 | CameraManager::getInstance().useCamera(this->camera_); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | void Camera::setDrag(bool bDrag) | 
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| 149 | { | 
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| 150 | if (bDrag != this->bDrag_) | 
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| 151 | { | 
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| 152 | this->bDrag_ = bDrag; | 
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| 153 |  | 
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| 154 | if (!bDrag) | 
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| 155 | { | 
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| 156 | this->attachNode(this->cameraNode_); | 
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| 157 | this->cameraNode_->setPosition(Vector3::ZERO); | 
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| 158 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); | 
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| 159 | } | 
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| 160 | else | 
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| 161 | { | 
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| 162 | this->detachNode(this->cameraNode_); | 
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| 163 | this->cameraNode_->setPosition(this->getWorldPosition()); | 
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| 164 | this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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| 165 | } | 
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| 166 | } | 
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| 167 | } | 
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| 168 | } | 
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