| [2957] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin Knecht | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GUIOverlay.h" | 
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| [3196] | 30 |  | 
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| [2958] | 31 | #include <string> | 
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 | 32 | #include <sstream> | 
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| [3196] | 33 |  | 
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| [2958] | 34 | #include "core/input/InputManager.h" | 
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| [3196] | 35 | #include "core/CoreIncludes.h" | 
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| [3370] | 36 | #include "core/GUIManager.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [5735] | 38 | #include "infos/PlayerInfo.h" | 
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| [5757] | 39 | #include "worldentities/ControllableEntity.h" | 
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| [2957] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     CreateFactory(GUIOverlay); | 
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 | 44 |  | 
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 | 45 |     GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) | 
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 | 46 |     { | 
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 | 47 |         RegisterObject(GUIOverlay); | 
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 | 48 |     } | 
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 | 49 |  | 
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 | 50 |     GUIOverlay::~GUIOverlay() | 
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 | 51 |     { | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) | 
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 | 55 |     { | 
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 | 56 |         SUPER(GUIOverlay, XMLPort, xmlElement, mode); | 
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 | 57 |  | 
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 | 58 |         XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); | 
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 | 59 |     } | 
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 | 60 |  | 
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 | 61 |     void GUIOverlay::changedVisibility() | 
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 | 62 |     { | 
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 | 63 |         SUPER(GUIOverlay, changedVisibility); | 
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 | 64 |  | 
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| [5757] | 65 |         //Setting player now. | 
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 | 66 |         GUIManager::getInstance().setPlayer(this->guiName_, (orxonox_cast<ControllableEntity*>(this->getOwner()))->getPlayer()); | 
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 | 67 |  | 
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| [2957] | 68 |         if (this->isVisible()) | 
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| [2958] | 69 |         { | 
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 | 70 |             std::string str; | 
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 | 71 |             std::stringstream out; | 
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| [3301] | 72 |             out << reinterpret_cast<long>(this); | 
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| [2958] | 73 |             str = out.str(); | 
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| [6024] | 74 |             COUT(1) << "GUIManager ptr: " << str << std::endl; | 
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 | 75 |             GUIManager::getInstance().showGUIExtra(this->guiName_, str); | 
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| [2958] | 76 |         } | 
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| [2957] | 77 |         else | 
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| [2958] | 78 |         { | 
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| [6024] | 79 |             GUIManager::hideGUI(this->guiName_); | 
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| [2958] | 80 |         } | 
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| [2957] | 81 |     } | 
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 | 82 |  | 
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| [5693] | 83 |     void GUIOverlay::setGUIName(const std::string& name) | 
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 | 84 |     { | 
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 | 85 |         this->guiName_ = name; | 
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| [5757] | 86 |         GUIManager::getInstance().setPlayer(name, orxonox_cast<PlayerInfo*>(this->getOwner())); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. | 
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| [5693] | 87 |     } | 
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| [2958] | 88 | } | 
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