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source: code/branches/masterserver2/src/libraries/network/MasterServer.cc @ 8163

Last change on this file since 8163 was 8163, checked in by smerkli, 15 years ago

Started thinking about server list cleanups

File size: 9.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MasterServer.h"
30#include "util/ScopedSingletonManager.h"
31#include "core/CoreIncludes.h"
32#include "core/CorePrereqs.h"
33
34namespace orxonox
35{
36  /* helpers */
37  static void 
38  helper_output_debug( ENetEvent *event, char *addrconv )
39  {
40    COUT(4) << "A packet of length" 
41      << event->packet->dataLength
42      << " containing "
43      << (const char*)event->packet->data
44      << " was received from "
45      << addrconv
46      << " on channel "
47      << event->channelID << "\n";
48  }
49
50  void
51  MasterServer::helper_sendlist( ENetEvent *event )
52  {
53    /* get an iterator */
54    std::list<packet::ServerInformation>::iterator i;
55
56    /* packet holder */
57    ENetPacket *reply;
58
59    /* loop through list elements */
60    for( i = mainlist.serverlist.begin(); i
61        != mainlist.serverlist.end(); ++i ) 
62    {
63      /* send this particular server */
64      /* build reply string */
65      char *tosend = (char *)calloc( (*i).getServerIP().length() 
66          + MSPROTO_SERVERLIST_ITEM_LEN + 2,1 );
67      if( !tosend ) 
68      { COUT(2) << "Masterserver.cc: Memory allocation failed.\n";
69        continue;
70      } 
71      sprintf( tosend, "%s %s", MSPROTO_SERVERLIST_ITEM, 
72          (*i).getServerIP().c_str() );
73
74      /* create packet from it */
75      reply = enet_packet_create( tosend,
76          strlen( tosend ) + 1, 
77          ENET_PACKET_FLAG_RELIABLE);
78
79      /* Send the reply to the peer over channel id 0. */
80      enet_peer_send( event->peer, 0, reply );
81
82      /* One could just use enet_host_service() instead. */
83      enet_host_flush( this->server );
84
85      /* free the tosend buffer */
86      free( tosend );
87    } 
88
89    /* create end-of-list packet */
90    reply = enet_packet_create( MSPROTO_SERVERLIST_END,
91        MSPROTO_SERVERLIST_END_LEN + 1,
92        ENET_PACKET_FLAG_RELIABLE );
93
94    /* send end-of-list packet */
95    enet_peer_send( event->peer, 0, reply );
96
97    /* One could just use enet_host_service() instead. */
98    enet_host_flush( this->server );
99  }
100
101  /* maybe the two methods below can be merged into one and
102   * made to use ENet's RTT functionality to check for disconnected
103   * servers.
104   */
105  void 
106  MasterServer::helper_pingServers( void )
107  {
108    /* get an iterator */
109    std::list<packet::ServerInformation>::iterator i;
110    /* loop through list elements */
111    for( i = mainlist.serverlist.begin(); i
112        != mainlist.serverlist.end(); ++i ) 
113    {
114      /* to be implemented, waiting for Oli to reply to my email - sandro */
115   
116    }
117 
118  }
119
120  void 
121  MasterServer::helper_cleanupServers()
122  {
123    /* same as above. */
124
125  }
126
127
128
129
130  /***** EVENTS *****/
131  /* connect event */
132  int 
133  MasterServer::eventConnect( ENetEvent *event )
134  { /* check for bad parameters */
135    if( !event )
136    { COUT(2) << "MasterServer::eventConnect: No event given.\n" ;
137      return -1;
138    }
139
140    /* convert address to string. */
141    char *addrconv = (char *) calloc( 50, 1 );
142    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
143
144    /* output debug info */
145    COUT(4) << "A new client connected from " 
146      << addrconv
147      << " on port " 
148      << event->peer->address.port << "\n";
149
150    /* store string form of address here */
151    event->peer->data = addrconv; 
152
153    /* all fine. */
154    return 0;
155  }
156
157  /* disconnect event */
158  int 
159  MasterServer::eventDisconnect( ENetEvent *event )
160  { /* check for bad parameters */
161    if( !event )
162    { COUT(2) << "No event given.\n";
163      return -1;
164    }
165
166    /* output that the disconnect happened */
167    COUT(4) << (char*)event->peer->data << " disconnected.\n";
168
169    /* create string from peer data */
170    std::string name = std::string( (char*)event->peer->data );
171
172    /* remove the server from the list it belongs to */
173    this->mainlist.delServerByName( name );
174
175    /* Reset the peer's client information. */
176    if( event->peer->data ) free( event->peer->data );
177
178    /* done */
179    return 0;
180  }
181
182  /* data event */
183  int 
184  MasterServer::eventData( ENetEvent *event )
185  { /* validate packet */
186    if( !event || !(event->packet) || !(event->peer) )
187    { COUT(2) << "No complete event given.\n";
188      return -1;
189    }
190     
191    /* generate address in readable form */
192    char *addrconv = (char *) calloc( 50, 1 );
193    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
194
195    /* output debug info about the data that has come */
196    helper_output_debug( event, addrconv );
197
198    /* GAME SERVER OR CLIENT CONNECTION? */
199    if( !strncmp( (char *)event->packet->data, MSPROTO_GAME_SERVER, 
200      MSPROTO_GAME_SERVER_LEN ) )
201    { /* Game server */
202
203      if( !strncmp( (char *)event->packet->data
204        + MSPROTO_GAME_SERVER_LEN+1, 
205        MSPROTO_REGISTER_SERVER, MSPROTO_REGISTER_SERVER_LEN ) )
206      { /* register new server */
207        mainlist.addServer( packet::ServerInformation( event ) );
208       
209        /* tell people we did so */
210        COUT(2) << "Added new server to list: " << 
211          packet::ServerInformation( event ).getServerIP() << "\n";
212      }
213
214      else if( !strncmp( (char *)event->packet->data
215        + MSPROTO_GAME_SERVER_LEN+1,
216        MSPROTO_SERVERDC, MSPROTO_SERVERDC_LEN ) )
217      {
218        /* create string from peer data */
219        std::string name = std::string( addrconv );
220
221        /* remove the server from the list it belongs to */
222        this->mainlist.delServerByAddress( name );
223
224        /* tell the user */
225        COUT(2) << "Removed server " << name << " from list.\n";
226      }
227
228      /* TODO add hook for disconnect here */
229    }
230    else if( !strncmp( (char *)event->packet->data, MSPROTO_CLIENT, 
231      MSPROTO_CLIENT_LEN) )
232    { /* client */
233      if( !strncmp( (char *)event->packet->data + MSPROTO_CLIENT_LEN+1,
234        MSPROTO_REQ_LIST, MSPROTO_REQ_LIST_LEN ) )
235        /* send server list */
236        helper_sendlist( event );
237    }
238    else
239    { /* bad message, don't do anything. */ } 
240
241    /* delete addrconv */
242    if( addrconv ) free( addrconv );
243
244    /* Clean up the packet now that we're done using it. */
245    enet_packet_destroy( event->packet );
246    return 0;
247  }
248
249
250  /**** MAIN ROUTINE *****/
251  int 
252  MasterServer::run()
253  {
254    /***** ENTER MAIN LOOP *****/
255    ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char));
256    if( event == NULL )
257    { 
258      COUT(1) << "Could not create ENetEvent structure, exiting.\n";
259      exit( EXIT_FAILURE );
260    }
261
262    /* TODO schedule pings for servers somewhere here */
263    /* Iterate through servers and send pings */
264    helper_pingServers();
265   
266    /* check for timed out pings and remove those guys from
267     * the server list
268     */
269    helper_cleanupServers();
270
271
272    /* create an iterator for the loop */
273    enet_host_service( this->server, event, 100 );
274
275    /* check what type of event it is and react accordingly */
276    switch (event->type)
277    { /* new connection */
278      case ENET_EVENT_TYPE_CONNECT: 
279        eventConnect( event ); break;
280
281        /* disconnect */
282      case ENET_EVENT_TYPE_DISCONNECT: 
283        eventDisconnect( event ); break;
284
285        /* incoming data */
286      case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break;
287      default: break;
288    }
289
290    /* done */
291    return 0;
292  } 
293
294  /* constructor */
295  MasterServer::MasterServer()
296  {
297    /***** INITIALIZE NETWORKING *****/
298    if( enet_initialize () != 0)
299    { COUT(1) << "An error occurred while initializing ENet.\n";
300      exit( EXIT_FAILURE );
301    }
302
303    /* register deinitialization */
304    atexit( enet_deinitialize );
305
306    /* set the quit flag to false */
307    this->quit = false;
308
309    /* Bind the server to the default localhost and port ORX_MSERVER_PORT */
310    this->address.host = ENET_HOST_ANY;
311    this->address.port = ORX_MSERVER_PORT;
312
313    /* create a host with the above settings (the last two 0 mean: accept
314     * any input/output bandwidth */
315    this->server = enet_host_create( &this->address, ORX_MSERVER_MAXCONNS, 
316        ORX_MSERVER_MAXCHANS, 0, 0 );
317    assert(this->server);
318
319    /* see if creation worked */
320    if( !this->server )
321    { COUT(1) << 
322        "An error occurred while trying to create an ENet server host.\n";
323      exit( EXIT_FAILURE );
324    }
325
326    /***** INITIALIZE GAME SERVER AND PEER LISTS *****/
327    this->peers = new PeerList();
328
329    /* tell people we're now initialized */
330    COUT(0) << "MasterServer initialized, waiting for connections.\n";
331  }
332
333  /* destructor */
334  MasterServer::~MasterServer()
335  {
336    /***** CLEANUP PROCESS *****/
337    /* terminate all networking connections */
338    enet_host_destroy( this->server );
339
340    /* free all used memory */
341    /* clear the list of connected game servers */
342    /* clear the list of connected game clients */
343  }
344
345/* end of namespace */
346}
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