| [612] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1293] | 3 |  *                    > www.orxonox.net < | 
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| [612] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| [1755] | 24 |  *      Reto Grieder | 
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| [612] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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| [5693] | 29 |  | 
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| [3196] | 30 | /** | 
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 | 31 | @file | 
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 | 32 | @brief | 
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| [5929] | 33 |     The main function of Orxonox (but not the entry point of the program!) | 
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| [3196] | 34 | */ | 
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| [612] | 35 |  | 
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| [7431] | 36 | #include "Main.h" | 
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| [612] | 37 |  | 
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| [6021] | 38 | #include "core/CommandLineParser.h" | 
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| [2896] | 39 | #include "core/Game.h" | 
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| [5695] | 40 | #include "core/LuaState.h" | 
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| [5781] | 41 | #include "ToluaBindOrxonox.h" | 
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| [7163] | 42 | #include "ToluaBindNetwork.h" | 
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| [612] | 43 |  | 
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| [5781] | 44 | DeclareToluaInterface(Orxonox); | 
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| [7163] | 45 | DeclareToluaInterface(Network); | 
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| [5781] | 46 |  | 
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| [5693] | 47 | namespace orxonox | 
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| [622] | 48 | { | 
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| [7401] | 49 |     SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); | 
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 | 50 |     SetCommandLineSwitch(server).information("Start in server mode"); | 
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 | 51 |     SetCommandLineSwitch(client).information("Start in client mode"); | 
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 | 52 |     SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); | 
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 | 53 |     SetCommandLineSwitch(standalone).information("Start in standalone mode"); | 
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 | 54 |     SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); | 
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 | 55 |  | 
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| [7727] | 56 |     /* ADD masterserver command */ | 
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 | 57 |     SetCommandLineSwitch(masterserver).information("Start in masterserver mode"); | 
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 | 58 |  | 
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| [7401] | 59 |     SetCommandLineArgument(generateDoc, "") | 
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 | 60 |         .information("Generates a Doxygen file from things like SetConsoleCommand"); | 
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 | 61 |  | 
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| [5693] | 62 |     /** | 
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 | 63 |     @brief | 
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| [5929] | 64 |         Starting point of orxonox (however not the entry point of the program!) | 
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| [5693] | 65 |     */ | 
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 | 66 |     int main(const std::string& strCmdLine) | 
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| [2103] | 67 |     { | 
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| [5693] | 68 |         Game* game = new Game(strCmdLine); | 
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| [2103] | 69 |  | 
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| [7401] | 70 |         if (CommandLineParser::getValue("generateDoc").getString().empty()) | 
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 | 71 |         { | 
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| [7727] | 72 |             /* TODO make this clear */ | 
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| [7401] | 73 |             game->setStateHierarchy( | 
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 | 74 |             "root" | 
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 | 75 |             " graphics" | 
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 | 76 |             "  mainMenu" | 
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 | 77 |             "  standalone,server,client" | 
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 | 78 |             "   level" | 
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 | 79 |             " server,client" | 
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 | 80 |             "  level" | 
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 | 81 |             ); | 
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| [2710] | 82 |  | 
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| [7401] | 83 |             game->requestState("root"); | 
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| [3370] | 84 |  | 
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| [7401] | 85 |             // Some development hacks (not really, but in the future, these calls won't make sense anymore) | 
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 | 86 |             if (CommandLineParser::getValue("standalone").getBool()) | 
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 | 87 |                 Game::getInstance().requestStates("graphics, standalone, level"); | 
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 | 88 |             else if (CommandLineParser::getValue("server").getBool()) | 
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 | 89 |                 Game::getInstance().requestStates("graphics, server, level"); | 
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 | 90 |             else if (CommandLineParser::getValue("client").getBool()) | 
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 | 91 |                 Game::getInstance().requestStates("graphics, client, level"); | 
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 | 92 |             else if (CommandLineParser::getValue("dedicated").getBool()) | 
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 | 93 |                 Game::getInstance().requestStates("server, level"); | 
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 | 94 |             else if (CommandLineParser::getValue("dedicatedClient").getBool()) | 
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 | 95 |                 Game::getInstance().requestStates("client, level"); | 
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| [7727] | 96 |             /* ADD masterserver command */ | 
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 | 97 |             else if (CommandLineParser::getValue("masterserver").getBool()) | 
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 | 98 |                 Game::getInstance().requestStates("masterserver"); | 
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| [7401] | 99 |             else | 
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 | 100 |             { | 
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 | 101 |                 if (!CommandLineParser::getValue("console").getBool()) | 
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 | 102 |                     Game::getInstance().requestStates("graphics, mainMenu"); | 
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 | 103 |             } | 
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 | 104 |  | 
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 | 105 |             game->run(); | 
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| [6105] | 106 |         } | 
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| [5781] | 107 |  | 
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| [5693] | 108 |         delete game; | 
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| [2716] | 109 |  | 
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| [5693] | 110 |         return 0; | 
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 | 111 |     } | 
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| [612] | 112 | } | 
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