1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MasterServer.h" |
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30 | |
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31 | using namespace std; |
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32 | |
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33 | /***** EVENTS *****/ |
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34 | /* connect event */ |
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35 | int eventConnect( ENetEvent *event ) |
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36 | { /* check for bad parameters */ |
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37 | if( !event ) |
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38 | { fprintf( stderr, "No event given.\n" ); |
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39 | return -1; |
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40 | } |
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41 | |
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42 | /* output debug info */ |
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43 | //printf( "A new client connected from %x:%u.\n", |
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44 | //event->peer->address.host, |
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45 | //event->peer->address.port); |
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46 | |
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47 | /* game server or client connection? */ |
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48 | /* game server */ |
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49 | /* add to game server list */ |
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50 | /* client */ |
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51 | /* add to client list */ |
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52 | |
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53 | /* NOTE this seems to be some weird snipped from the tutorial as peer.data |
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54 | * is a uint_32 of some kind and hence shouldn't be assigned a c string? :S |
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55 | */ |
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56 | /* Store any relevant client information here. */ |
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57 | /* event->peer->data = "Client information"; */ |
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58 | /* /NOTE */ |
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59 | return 0; |
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60 | } |
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61 | |
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62 | /* disconnect event */ |
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63 | int eventDisconnect( ENetEvent *event ) |
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64 | { /* check for bad parameters */ |
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65 | if( !event ) |
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66 | { fprintf( stderr, "No event given.\n" ); |
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67 | return -1; |
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68 | } |
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69 | |
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70 | /* output that the disconnect happened, to be removed at a later time. */ |
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71 | //printf ("%s disconnected.\n", event->peer -> data); |
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72 | |
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73 | /* remove the server from the list it belongs to */ |
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74 | |
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75 | /* Reset the peer's client information. */ |
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76 | event->peer->data = NULL; |
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77 | return 0; |
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78 | } |
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79 | |
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80 | /* data event */ |
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81 | int eventData( ENetEvent *event ) |
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82 | { /* output what's in the packet (to be removed later) */ |
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83 | if( !event || !(event->packet) || !(event->peer) || !(event->channelID) ) |
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84 | { fprintf( stderr, "No complete event given.\n" ); |
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85 | return -1; |
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86 | } |
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87 | |
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88 | /* output debug info about the data that has come, to be removed */ |
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89 | //printf( "A packet of length %u containing %s was received from %s on channel %u.\n", |
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90 | //event->packet->dataLength, |
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91 | //event->packet->data, |
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92 | //event->peer->data, |
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93 | //event->channelID ); |
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94 | |
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95 | /* game server or client connection? */ |
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96 | /* game server */ |
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97 | /* parse data */ |
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98 | /* start actions */ |
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99 | /* and send reply */ |
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100 | /* client */ |
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101 | /* parse data */ |
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102 | /* start actions */ |
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103 | /* and send reply */ |
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104 | |
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105 | /* Clean up the packet now that we're done using it. */ |
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106 | enet_packet_destroy( event->packet ); |
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107 | return 0; |
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108 | } |
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109 | |
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110 | |
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111 | |
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112 | /**** MAIN ROUTINE *****/ |
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113 | int main( int argc, char *argv[] ) |
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114 | { |
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115 | /***** INITIALIZE NETWORKING *****/ |
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116 | if( enet_initialize () != 0) |
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117 | { fprintf( stderr, "An error occurred while initializing ENet.\n"); |
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118 | return EXIT_FAILURE; |
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119 | } |
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120 | |
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121 | /* register deinitialization */ |
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122 | atexit( enet_deinitialize ); |
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123 | |
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124 | /* define our address and a host structure */ |
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125 | ENetAddress address; |
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126 | ENetHost *server; |
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127 | |
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128 | /* Bind the server to the default localhost. */ |
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129 | /* A specific host address can be specified by */ |
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130 | /* enet_address_set_host (& address, "x.x.x.x"); */ |
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131 | address.host = ENET_HOST_ANY; |
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132 | |
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133 | /* Bind the server to port 1234. */ |
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134 | address.port = ORX_MSERVER_PORT; |
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135 | |
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136 | server = enet_host_create( & address /* the address to bind the server host to */, |
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137 | ORX_MSERVER_MAXCONNS /* allow up to 32 clients and/or outgoing connections */, |
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138 | ORX_MSERVER_MAXCHANS /* allow up to 2 channels to be used, 0 and 1 */, |
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139 | 0 /* assume any amount of incoming bandwidth */, |
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140 | 0 /* assume any amount of outgoing bandwidth */); |
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141 | |
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142 | /* see if creation worked */ |
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143 | if( !server ) |
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144 | { fprintf( stderr, |
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145 | "An error occurred while trying to create an ENet server host.\n" ); |
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146 | exit( EXIT_FAILURE ); |
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147 | } |
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148 | |
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149 | /***** INITIALIZE GAME SERVER LIST *****/ |
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150 | orxonox::ServerList *mainlist = new orxonox::ServerList(); |
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151 | //if( mainlist == NULL ) |
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152 | //{ fprintf( stderr, "Error creating server list.\n" ); |
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153 | //exit( EXIT_FAILURE ); |
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154 | //} |
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155 | |
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156 | /***** ENTER MAIN LOOP *****/ |
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157 | ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char)); |
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158 | if( event == NULL ) |
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159 | { fprintf( stderr, "Could not create ENetEvent structure, exiting.\n" ); |
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160 | exit( EXIT_FAILURE ); |
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161 | } |
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162 | |
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163 | /* NOTE this only waits on one client, we need to find some way to |
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164 | * actually listen on all active connections. This will be implemented |
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165 | * together with the list of active connections. |
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166 | */ |
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167 | /* Wait up to 1000 milliseconds for an event. */ |
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168 | while (enet_host_service (client, event, 1000) > 0) |
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169 | { /* check what type of event it is and react accordingly */ |
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170 | switch (event.type) |
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171 | { /* new connection */ |
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172 | case ENET_EVENT_TYPE_CONNECT: eventConnect( event ); break; |
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173 | |
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174 | /* disconnect */ |
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175 | case ENET_EVENT_TYPE_DISCONNECT: eventDisconnect( event ); break; |
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176 | |
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177 | /* incoming data */ |
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178 | case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break; |
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179 | } |
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180 | } |
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181 | |
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182 | /***** CLEANUP PROCESS *****/ |
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183 | /* terminate all networking connections */ |
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184 | enet_host_destroy( server ); |
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185 | |
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186 | /* clear the list of connected game servers */ |
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187 | /* clear the list of connected game clients */ |
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188 | |
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189 | /* free all used memory */ |
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190 | if( event ) free( event ); |
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191 | |
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192 | /* all done */ |
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193 | return EXIT_SUCCESS; |
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194 | } |
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