[7565] | 1 | #include "MasterServer.h" |
---|
| 2 | |
---|
| 3 | using namespace std; |
---|
| 4 | |
---|
| 5 | /***** EVENTS *****/ |
---|
| 6 | /* connect event */ |
---|
| 7 | int eventConnect( ENetEvent *event ) |
---|
[7568] | 8 | { /* check for bad parameters */ |
---|
[7565] | 9 | if( !event ) |
---|
| 10 | { fprintf( stderr, "No event given.\n" ); |
---|
| 11 | return -1; |
---|
| 12 | } |
---|
| 13 | |
---|
| 14 | /* output debug info */ |
---|
| 15 | printf( "A new client connected from %x:%u.\n", |
---|
| 16 | event->peer->address.host, |
---|
| 17 | event->peer->address.port); |
---|
| 18 | |
---|
| 19 | /* game server or client connection? */ |
---|
| 20 | /* game server */ |
---|
| 21 | /* add to game server list */ |
---|
| 22 | /* client */ |
---|
| 23 | /* add to client list */ |
---|
| 24 | |
---|
| 25 | /* NOTE this seems to be some weird snipped from the tutorial as peer.data |
---|
| 26 | * is a uint_32 of some kind and hence shouldn't be assigned a c string? :S |
---|
| 27 | */ |
---|
| 28 | /* Store any relevant client information here. */ |
---|
| 29 | /* event->peer->data = "Client information"; */ |
---|
| 30 | /* /NOTE */ |
---|
| 31 | return 0; |
---|
| 32 | } |
---|
| 33 | |
---|
| 34 | /* disconnect event */ |
---|
| 35 | int eventDisconnect( ENetEvent *event ) |
---|
[7568] | 36 | { /* check for bad parameters */ |
---|
[7565] | 37 | if( !event ) |
---|
| 38 | { fprintf( stderr, "No event given.\n" ); |
---|
| 39 | return -1; |
---|
| 40 | } |
---|
| 41 | |
---|
| 42 | /* output that the disconnect happened, to be removed at a later time. */ |
---|
| 43 | printf ("%s disconnected.\n", event.peer -> data); |
---|
| 44 | |
---|
| 45 | /* remove the server from the list it belongs to */ |
---|
| 46 | |
---|
| 47 | /* Reset the peer's client information. */ |
---|
| 48 | event->peer->data = NULL; |
---|
| 49 | return 0; |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | /* data event */ |
---|
| 53 | int eventData( ENetEvent *event ) |
---|
[7568] | 54 | { /* output what's in the packet (to be removed later) */ |
---|
[7565] | 55 | if( !event || !(event->packet) || !(event->peer) || !(event->channelID) ) |
---|
| 56 | { fprintf( stderr, "No complete event given.\n" ); |
---|
| 57 | return -1; |
---|
| 58 | } |
---|
| 59 | |
---|
[7568] | 60 | /* output debug info about the data that has come, to be removed */ |
---|
[7565] | 61 | printf( "A packet of length %u containing %s was received from %s on channel %u.\n", |
---|
| 62 | event->packet->dataLength, |
---|
| 63 | event->packet->data, |
---|
| 64 | event->peer->data, |
---|
| 65 | event->channelID ); |
---|
| 66 | |
---|
| 67 | /* game server or client connection? */ |
---|
| 68 | /* game server */ |
---|
| 69 | /* parse data */ |
---|
| 70 | /* start actions */ |
---|
| 71 | /* and send reply */ |
---|
| 72 | /* client */ |
---|
| 73 | /* parse data */ |
---|
| 74 | /* start actions */ |
---|
| 75 | /* and send reply */ |
---|
| 76 | |
---|
| 77 | /* Clean up the packet now that we're done using it. */ |
---|
| 78 | enet_packet_destroy( event->packet ); |
---|
| 79 | return 0; |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | |
---|
| 83 | |
---|
| 84 | /**** MAIN ROUTINE *****/ |
---|
| 85 | int main( int argc, char *argv[] ) |
---|
| 86 | { |
---|
| 87 | /***** INITIALIZE NETWORKING *****/ |
---|
| 88 | if( enet_initialize () != 0) |
---|
| 89 | { fprintf( stderr, "An error occurred while initializing ENet.\n"); |
---|
| 90 | return EXIT_FAILURE; |
---|
| 91 | } |
---|
| 92 | |
---|
| 93 | /* register deinitialization */ |
---|
| 94 | atexit( enet_deinitialize ); |
---|
| 95 | |
---|
| 96 | /* define our address and a host structure */ |
---|
| 97 | ENetAddress address; |
---|
| 98 | ENetHost *server; |
---|
| 99 | |
---|
| 100 | /* Bind the server to the default localhost. */ |
---|
| 101 | /* A specific host address can be specified by */ |
---|
| 102 | /* enet_address_set_host (& address, "x.x.x.x"); */ |
---|
| 103 | address.host = ENET_HOST_ANY; |
---|
| 104 | |
---|
| 105 | /* Bind the server to port 1234. */ |
---|
| 106 | address.port = ORX_MSERVER_PORT; |
---|
| 107 | |
---|
| 108 | server = enet_host_create( & address /* the address to bind the server host to */, |
---|
| 109 | ORX_MSERVER_MAXCONNS /* allow up to 32 clients and/or outgoing connections */, |
---|
| 110 | ORX_MSERVER_MAXCHANS /* allow up to 2 channels to be used, 0 and 1 */, |
---|
| 111 | 0 /* assume any amount of incoming bandwidth */, |
---|
| 112 | 0 /* assume any amount of outgoing bandwidth */); |
---|
| 113 | |
---|
| 114 | /* see if creation worked */ |
---|
| 115 | if( !server ) |
---|
| 116 | { fprintf( stderr, |
---|
| 117 | "An error occurred while trying to create an ENet server host.\n" ); |
---|
| 118 | exit( EXIT_FAILURE ); |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | /***** INITIALIZE GAME SERVER LIST *****/ |
---|
[7568] | 122 | orxonox::ServerList *mainlist = new orxonox::ServerList(); |
---|
| 123 | //if( mainlist == NULL ) |
---|
| 124 | //{ fprintf( stderr, "Error creating server list.\n" ); |
---|
| 125 | //exit( EXIT_FAILURE ); |
---|
| 126 | //} |
---|
[7565] | 127 | |
---|
| 128 | /***** ENTER MAIN LOOP *****/ |
---|
[7568] | 129 | ENetEvent *event = calloc(sizeof(ENetEvent), sizeof(char)); |
---|
| 130 | if( event == NULL ) |
---|
[7565] | 131 | { fprintf( stderr, "Could not create ENetEvent structure, exiting.\n" ); |
---|
| 132 | exit( EXIT_FAILURE ); |
---|
| 133 | } |
---|
| 134 | |
---|
[7568] | 135 | /* NOTE this only waits on one client, we need to find some way to |
---|
| 136 | * actually listen on all active connections. This will be implemented |
---|
| 137 | * together with the list of active connections. |
---|
| 138 | */ |
---|
[7565] | 139 | /* Wait up to 1000 milliseconds for an event. */ |
---|
| 140 | while (enet_host_service (client, event, 1000) > 0) |
---|
| 141 | { /* check what type of event it is and react accordingly */ |
---|
| 142 | switch (event.type) |
---|
| 143 | { /* new connection */ |
---|
| 144 | case ENET_EVENT_TYPE_CONNECT: eventConnect( event ); break; |
---|
| 145 | |
---|
| 146 | /* disconnect */ |
---|
| 147 | case ENET_EVENT_TYPE_DISCONNECT: eventDisconnect( event ); break; |
---|
| 148 | |
---|
| 149 | /* incoming data */ |
---|
| 150 | case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break; |
---|
| 151 | } |
---|
| 152 | } |
---|
| 153 | |
---|
| 154 | /***** CLEANUP PROCESS *****/ |
---|
| 155 | /* terminate all networking connections */ |
---|
| 156 | enet_host_destroy( server ); |
---|
| 157 | |
---|
| 158 | /* clear the list of connected game servers */ |
---|
| 159 | /* clear the list of connected game clients */ |
---|
| 160 | |
---|
| 161 | /* free all used memory */ |
---|
| 162 | if( event ) free( event ); |
---|
| 163 | |
---|
| 164 | /* all done */ |
---|
| 165 | return EXIT_SUCCESS; |
---|
| 166 | } |
---|