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source: code/branches/masterserver/src/libraries/network/Server.h @ 7634

Last change on this file since 7634 was 7634, checked in by smerkli, 13 years ago
  • Property svn:eol-style set to native
File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include "util/UtilPrereqs.h"
35#include "core/CorePrereqs.h"
36#include "Host.h"
37#include "GamestateManager.h"
38#include "ServerConnection.h"
39#include "LANDiscoverable.h"
40#include "MasterServerComm.h"
41
42/* proto (move to central point soon) */ 
43#define MS_ADDRESS "localhost"
44
45namespace orxonox
46{
47
48  /**
49  * This class is the root class of the network module for a server.
50  * It implements all functions necessary for a Server
51  */
52  class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager, public LANDiscoverable{
53  public:
54    Server();
55    Server(int port);
56    Server(int port, const std::string& bindAddress);
57    ~Server();
58
59    void helper_ConnectToMasterserver();
60    void open();
61    void close();
62    bool processChat(const std::string& message, unsigned int playerID);
63    bool queuePacket(ENetPacket *packet, int clientID);
64    void update(const Clock& time);
65    unsigned int getRTT(unsigned int clientID);
66    virtual void printRTT();
67    double getPacketLoss(unsigned int clientID);
68  protected:
69    void updateGamestate();
70  private:
71    virtual bool isServer_(){return true;}
72    unsigned int shipID(){return 0;}
73    unsigned int playerID(){return 0;}
74
75    void addPeer(ENetEvent *event);
76    void removePeer(ENetEvent *event);
77
78    bool createClient(int clientID);
79    void disconnectClient( ClientInformation *client);
80    bool processPacket( ENetPacket *packet, ENetPeer *peer );
81    bool sendGameState();
82    bool sendObjectDeletes();
83    virtual bool chat(const std::string& message);
84    virtual bool broadcast(const std::string& message);
85    bool sendChat(const std::string& message, unsigned int clientID);
86    void syncClassid(unsigned int clientID);
87
88    float timeSinceLastUpdate_;
89    MasterServerComm msc;
90  };
91
92
93
94
95}
96
97#endif /* _Server_H__ */
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