| 1 | #ifndef DYNAMIC_RENDERABLE_H |
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| 2 | #define DYNAMIC_RENDERABLE_H |
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| 3 | |
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| 4 | #include <OgreSimpleRenderable.h> |
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| 5 | |
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| 6 | /// Abstract base class providing mechanisms for dynamically growing hardware buffers. |
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| 7 | class DynamicRenderable : public Ogre::SimpleRenderable |
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| 8 | { |
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| 9 | public: |
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| 10 | /// Constructor |
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| 11 | DynamicRenderable(); |
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| 12 | /// Virtual destructor |
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| 13 | virtual ~DynamicRenderable(); |
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| 14 | |
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| 15 | /** Initializes the dynamic renderable. |
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| 16 | @remarks |
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| 17 | This function should only be called once. It initializes the |
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| 18 | render operation, and calls the abstract function |
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| 19 | createVertexDeclaration(). |
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| 20 | @param operationType The type of render operation to perform. |
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| 21 | @param useIndices Specifies whether to use indices to determine the |
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| 22 | vertices to use as input. */ |
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| 23 | void initialize(Ogre::RenderOperation::OperationType operationType, |
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| 24 | bool useIndices); |
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| 25 | |
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| 26 | /// Implementation of Ogre::SimpleRenderable |
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| 27 | virtual Ogre::Real getBoundingRadius(void) const; |
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| 28 | /// Implementation of Ogre::SimpleRenderable |
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| 29 | virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const; |
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| 30 | |
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| 31 | protected: |
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| 32 | /// Maximum capacity of the currently allocated vertex buffer. |
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| 33 | size_t mVertexBufferCapacity; |
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| 34 | /// Maximum capacity of the currently allocated index buffer. |
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| 35 | size_t mIndexBufferCapacity; |
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| 36 | |
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| 37 | /** Creates the vertex declaration. |
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| 38 | @remarks |
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| 39 | Override and set mRenderOp.vertexData->vertexDeclaration here. |
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| 40 | mRenderOp.vertexData will be created for you before this method |
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| 41 | is called. */ |
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| 42 | virtual void createVertexDeclaration() = 0; |
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| 43 | |
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| 44 | /** Prepares the hardware buffers for the requested vertex and index counts. |
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| 45 | @remarks |
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| 46 | This function must be called before locking the buffers in |
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| 47 | fillHardwareBuffers(). It guarantees that the hardware buffers |
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| 48 | are large enough to hold at least the requested number of |
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| 49 | vertices and indices (if using indices). The buffers are |
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| 50 | possibly reallocated to achieve this. |
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| 51 | @par |
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| 52 | The vertex and index count in the render operation are set to |
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| 53 | the values of vertexCount and indexCount respectively. |
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| 54 | @param vertexCount The number of vertices the buffer must hold. |
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| 55 | |
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| 56 | @param indexCount The number of indices the buffer must hold. This |
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| 57 | parameter is ignored if not using indices. */ |
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| 58 | void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); |
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| 59 | |
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| 60 | /** Fills the hardware vertex and index buffers with data. |
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| 61 | @remarks |
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| 62 | This function must call prepareHardwareBuffers() before locking |
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| 63 | the buffers to ensure the they are large enough for the data to |
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| 64 | be written. Afterwards the vertex and index buffers (if using |
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| 65 | indices) can be locked, and data can be written to them. */ |
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| 66 | virtual void fillHardwareBuffers() = 0; |
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| 67 | }; |
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| 68 | |
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| 69 | #endif // DYNAMIC_RENDERABLE_H |
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