| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ExplosionChunk.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/Executor.h" |
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| 33 | #include "core/GameMode.h" |
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| 34 | #include "util/Exception.h" |
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| 35 | #include "Scene.h" |
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| 36 | #include "tools/ParticleInterface.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateFactory(ExplosionChunk); |
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| 41 | |
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| 42 | ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator) |
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| 43 | { |
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| 44 | RegisterObject(ExplosionChunk); |
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| 45 | |
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| 46 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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| 47 | ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given."); |
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| 48 | |
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| 49 | this->bStop_ = false; |
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| 50 | this->LOD_ = LODParticle::Normal; |
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| 51 | |
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| 52 | if ( GameMode::showsGraphics() ) |
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| 53 | { |
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| 54 | try |
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| 55 | { |
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| 56 | this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 57 | this->attachOgreObject(this->fire_->getParticleSystem()); |
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| 58 | this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 59 | this->attachOgreObject(this->smoke_->getParticleSystem()); |
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| 60 | } |
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| 61 | catch (...) |
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| 62 | { |
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| 63 | COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl; |
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| 64 | this->fire_ = 0; |
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| 65 | this->smoke_ = 0; |
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| 66 | } |
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| 67 | } |
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| 68 | else |
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| 69 | { |
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| 70 | this->fire_ = 0; |
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| 71 | this->smoke_ = 0; |
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| 72 | } |
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| 73 | |
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| 74 | if (GameMode::isMaster()) |
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| 75 | { |
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| 76 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
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| 77 | velocity.normalise(); |
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| 78 | velocity *= rnd(60, 80); |
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| 79 | this->setVelocity(velocity); |
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| 80 | |
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| 81 | this->destroyTimer_.setTimer(rnd(1, 2), false, this, createExecutor(createFunctor(&ExplosionChunk::stop))); |
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| 82 | } |
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| 83 | |
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| 84 | this->registerVariables(); |
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| 85 | } |
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| 86 | |
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| 87 | ExplosionChunk::~ExplosionChunk() |
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| 88 | { |
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| 89 | if (this->isInitialized()) |
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| 90 | { |
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| 91 | if (this->fire_) |
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| 92 | { |
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| 93 | this->detachOgreObject(this->fire_->getParticleSystem()); |
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| 94 | delete this->fire_; |
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| 95 | } |
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| 96 | if (this->smoke_) |
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| 97 | { |
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| 98 | this->detachOgreObject(this->smoke_->getParticleSystem()); |
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| 99 | delete this->smoke_; |
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| 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | void ExplosionChunk::registerVariables() |
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| 105 | { |
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| 106 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged)); |
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| 107 | registerVariable(this->bStop_, VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop)); |
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| 108 | } |
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| 109 | |
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| 110 | void ExplosionChunk::LODchanged() |
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| 111 | { |
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| 112 | if (this->fire_) |
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| 113 | this->fire_->setDetailLevel(this->LOD_); |
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| 114 | if (this->smoke_) |
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| 115 | this->smoke_->setDetailLevel(this->LOD_); |
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| 116 | } |
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| 117 | |
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| 118 | void ExplosionChunk::checkStop() |
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| 119 | { |
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| 120 | if (this->bStop_) |
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| 121 | this->stop(); |
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| 122 | } |
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| 123 | |
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| 124 | void ExplosionChunk::stop() |
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| 125 | { |
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| 126 | if (this->fire_) |
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| 127 | this->fire_->setEnabled(false); |
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| 128 | if (this->smoke_) |
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| 129 | this->smoke_->setEnabled(false); |
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| 130 | |
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| 131 | if (GameMode::isMaster()) |
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| 132 | { |
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| 133 | this->bStop_ = true; |
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| 134 | this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&ExplosionChunk::destroy))); |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | void ExplosionChunk::destroy() |
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| 139 | { |
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| 140 | delete this; |
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| 141 | } |
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| 142 | |
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| 143 | void ExplosionChunk::tick(float dt) |
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| 144 | { |
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| 145 | static const unsigned int CHANGES_PER_SECOND = 5; |
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| 146 | |
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| 147 | if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND) |
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| 148 | { |
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| 149 | float length = this->getVelocity().length(); |
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| 150 | |
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| 151 | Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
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| 152 | change.normalise(); |
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| 153 | change *= rnd(0.4f, 0.8f); |
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| 154 | Vector3 velocity = this->getVelocity(); |
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| 155 | velocity.normalise(); |
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| 156 | velocity += change; |
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| 157 | velocity.normalise(); |
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| 158 | velocity *= length * rnd(0.8f, 1.0f); |
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| 159 | |
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| 160 | this->setVelocity(velocity); |
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| 161 | } |
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| 162 | |
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| 163 | SUPER(ExplosionChunk, tick, dt); |
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| 164 | } |
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| 165 | } |
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