| [198] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | #ifndef BASE_WEAPON_H | 
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 | 30 | #define BASE_WEAPON_H | 
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 | 31 |  | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 |  | 
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 | 34 | #include "orxonox_prerequisites.h" | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 | namespace orxonox { | 
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 | 38 | namespace weapon { | 
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 | 39 |  | 
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 | 40 |   class BaseWeapon | 
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 | 41 |   { | 
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 | 42 |   public: | 
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 | 43 |     enum Action { | 
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 | 44 |       NOTHING  = 0, | 
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 | 45 |       RELOAD   = 1, | 
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 | 46 |       CHANGE_AMMO  = 2, | 
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 | 47 |       SPECIAL  = 3 | 
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 | 48 |     }; | 
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 | 49 |  | 
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 | 50 |   protected: | 
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 | 51 |     enum State { | 
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 | 52 |       IDLE = 0, | 
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 | 53 |       PRIMARY_FIRE = 1, | 
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 | 54 |       SECONDARY_FIRE = 2, | 
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 | 55 |       RELOADING = 3, | 
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 | 56 |       CHANGING_AMMO = 4, | 
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 | 57 |     }; | 
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 | 58 |  | 
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 | 59 |   public: | 
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| [232] | 60 |     BaseWeapon(InertialNode*, AmmunitionDump*); | 
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| [198] | 61 |           virtual ~BaseWeapon(); | 
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 | 62 |  | 
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 | 63 |     bool addAction(const Action); | 
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 | 64 |  | 
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 | 65 |     void primaryFireRequest(); | 
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 | 66 |  | 
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 | 67 |     void secondaryFireRequest(); | 
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 | 68 |  | 
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 | 69 |     int getAmmoState(); | 
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 | 70 |  | 
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 | 71 |     bool tick(unsigned long, Ogre::Real); | 
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 | 72 |  | 
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 | 73 |   protected: | 
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| [232] | 74 |     virtual void primaryFire() = 0; | 
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| [198] | 75 |  | 
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| [232] | 76 |     virtual void primaryFiring(unsigned int) = 0; | 
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| [198] | 77 |  | 
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| [232] | 78 |     virtual void secondaryFire() = 0; | 
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| [198] | 79 |  | 
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| [232] | 80 |     virtual void secondaryFiring(unsigned int) = 0; | 
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| [198] | 81 |  | 
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 | 82 |   public: | 
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 | 83 |  | 
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 | 84 |   protected: | 
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 | 85 |     Ogre::SceneManager *sceneMgr_; | 
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 | 86 |     //Ogre::SceneNode *node_; | 
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 | 87 |     InertialNode* node_; | 
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 | 88 |  | 
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 | 89 |     int bulletCounter_; | 
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 | 90 |     BulletManager *bulletManager_; | 
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 | 91 |  | 
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 | 92 |     AmmunitionDump *ammoDump_; | 
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 | 93 |  | 
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 | 94 |     bool primaryFireRequest_; | 
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 | 95 |     bool secondaryFireRequest_; | 
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 | 96 |  | 
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 | 97 |     unsigned long actionStartTime_; | 
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 | 98 |  | 
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 | 99 |     State currentState_; | 
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 | 100 |     bool secondaryFired_; | 
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 | 101 |  | 
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 | 102 |     Action nextAction_; | 
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 | 103 |     bool actionAdded_; | 
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 | 104 |     unsigned long timeSinceNextActionAdded_; | 
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 | 105 |     static const unsigned long nextActionValidityPeriod_ = 500; | 
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 | 106 |  | 
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 | 107 |     // weapon properties | 
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 | 108 |     int leftAmmo_; | 
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 | 109 |     Ogre::String name_; | 
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 | 110 |     int primaryFirePower_; | 
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 | 111 |     int secondaryFirePower_; | 
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 | 112 |     int primaryFiringRate_; | 
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 | 113 |     int secondaryFiringRate_; | 
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 | 114 |     Ogre::Real primaryBulletSpeed_; | 
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 | 115 |     Ogre::Real secondaryBulletSpeed_; | 
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 | 116 |  | 
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 | 117 |     int magazineSize_; | 
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 | 118 |  | 
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 | 119 |   }; | 
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 | 120 |  | 
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 | 121 | } | 
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 | 122 | } | 
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 | 123 |  | 
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 | 124 | #endif /* BASE_WEAPON_H */ | 
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