| [157] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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| [161] | 28 | #include "OgreSceneManager.h" | 
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 | 29 | #include "OgreSceneNode.h" | 
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 | 30 | #include "OgreEntity.h" | 
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 | 31 | #include "OgreLight.h" | 
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 | 32 | #include "OgreBillboard.h" | 
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 | 33 | #include "OgreBillboardSet.h" | 
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 | 34 | #include "OgreVector3.h" | 
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| [159] | 35 |  | 
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| [157] | 36 | #include "orxonox_scene.h" | 
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 | 37 |  | 
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| [169] | 38 | namespace orxonox { | 
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| [161] | 39 |   using namespace Ogre; | 
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| [157] | 40 |  | 
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| [161] | 41 |   /** | 
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 | 42 |   * The orxonox scene includes everything running in the background like terrain, | 
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 | 43 |   * static figures, dangling lamp, etc. | 
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 | 44 |   */ | 
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| [157] | 45 |  | 
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 | 46 |  | 
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| [161] | 47 |   /** | 
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 | 48 |   * Empty Consructor except the initialiser list. | 
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 | 49 |   * @param sceneMgr The Scene Manager. | 
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 | 50 |   */ | 
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 | 51 |   OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) | 
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 | 52 |   { | 
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 | 53 |   } | 
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| [157] | 54 |  | 
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| [161] | 55 |   /** | 
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 | 56 |   * Empty Destructor. | 
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 | 57 |   */ | 
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 | 58 |   OrxonoxScene::~OrxonoxScene() | 
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 | 59 |   { | 
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 | 60 |   } | 
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| [157] | 61 |  | 
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| [161] | 62 |   /** | 
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 | 63 |   * Ogre initialisation method. | 
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 | 64 |   * This function is called by the Run Manager to load the neccessary recources | 
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 | 65 |   * and to create the scene. | 
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 | 66 |   * @return False if failed. | 
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 | 67 |   */ | 
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 | 68 |   bool OrxonoxScene::initialise() | 
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 | 69 |   { | 
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 | 70 |           // Load resources | 
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 | 71 |           loadResources(); | 
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| [157] | 72 |  | 
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| [161] | 73 |           distance_ = 0; | 
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 | 74 |           radius_ = 100; | 
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| [157] | 75 |  | 
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| [161] | 76 |           createScene(); | 
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| [157] | 77 |  | 
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| [161] | 78 |           return true; | 
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 | 79 |   } | 
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| [157] | 80 |  | 
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 | 81 |  | 
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| [161] | 82 |   /** | 
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 | 83 |   * Resource loader. | 
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 | 84 |   * Currently, this method loads everything! TODO: If done this ugly, it should | 
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 | 85 |   * at least be in the Run Manager. | 
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 | 86 |   */ | 
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 | 87 |   void OrxonoxScene::loadResources() | 
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 | 88 |   { | 
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 | 89 |           // Initialise, parse scripts etc | 
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 | 90 |           ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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 | 91 |   } | 
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| [157] | 92 |  | 
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 | 93 |  | 
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| [161] | 94 |   /** | 
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 | 95 |   * Scene creation. | 
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 | 96 |   * Currently just a test scene with an ogre head an a surrounding light. | 
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 | 97 |   */ | 
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 | 98 |   void OrxonoxScene::createScene() | 
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 | 99 |   { | 
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| [198] | 100 |           sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)*2); | 
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| [157] | 101 |  | 
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| [161] | 102 |           //create first entity | 
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 | 103 |           Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); | 
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| [157] | 104 |  | 
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| [161] | 105 |           //create a scene node to attach the head to | 
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 | 106 |           SceneNode *node = sceneMgr_->getRootSceneNode() | 
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 | 107 |           ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); | 
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 | 108 |           //attach the ogre head | 
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 | 109 |           node->attachObject(head); | 
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| [157] | 110 |  | 
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| [161] | 111 |           // set up skybox | 
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| [198] | 112 |           sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox1"); | 
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| [157] | 113 |  | 
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| [161] | 114 |           // set up one light_ source | 
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 | 115 |           light_ = sceneMgr_->createLight("Light1"); | 
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 | 116 |           light_->setType(Light::LT_POINT); | 
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 | 117 |           light_->setPosition(Vector3(0, 0, 0)); | 
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 | 118 |           light_->setDiffuseColour(1.0, 1.0, 1.0); | 
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 | 119 |           light_->setSpecularColour(1.0, 1.0, 1.0); | 
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| [157] | 120 |  | 
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| [161] | 121 |           //create billboard | 
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 | 122 |           bbs_ = sceneMgr_->createBillboardSet("bb", 1); | 
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 | 123 |           bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); | 
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 | 124 |           bbs_->setMaterialName("Examples/Flare"); | 
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| [157] | 125 |  | 
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| [161] | 126 |           lightNode_ = sceneMgr_->getRootSceneNode() | 
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 | 127 |           ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); | 
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| [157] | 128 |  | 
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| [161] | 129 |           lightNode_->attachObject(bbs_); | 
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 | 130 |           lightNode_->attachObject(light_); | 
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 | 131 |   } | 
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| [157] | 132 |  | 
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 | 133 |  | 
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| [161] | 134 |   /** | 
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 | 135 |   * Compute something between frames if neccessary. | 
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 | 136 |   * @param time Absolute time. | 
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 | 137 |   * @param deltaTime Relative time. | 
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 | 138 |   * @return Return true to continue rendering. | 
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 | 139 |   */ | 
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 | 140 |   bool OrxonoxScene::tick(unsigned long time, Real deltaTime) | 
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 | 141 |   { | 
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 | 142 |           Real t = time/1000.0; | 
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 | 143 |  | 
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 | 144 |           lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); | 
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 | 145 |          | 
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 | 146 |           light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); | 
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 | 147 |           light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); | 
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 | 148 |  | 
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 | 149 |           bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), | 
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 | 150 |           sin(1*t + 2.09), sin(1*t + 2.09*2))); | 
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 | 151 |      | 
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 | 152 |     return true; | 
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 | 153 |   } | 
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 | 154 |  | 
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| [157] | 155 | } | 
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