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source: code/branches/main_reto_vs05/src/orxonox_prerequisites.h @ 232

Last change on this file since 232 was 232, checked in by rgrieder, 16 years ago
  • modified the AmmunitionDump to hold different types of ammo
  • converted the RunManager into a Singleton
  • added some methods to address ammo by string
  • created a BaseWeapon class
  • derived BarrelGun from BaseWeapon
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_PREREQUISITES_H
30#define ORXONOX_PREREQUISITES_H
31
32namespace orxonox {
33
34  class CameraManager;
35  class InertialNode;
36  class OgreControl;
37  class Orxonox;
38  class OrxonoxShip;
39  class OrxonoxScene;
40  class RunManager;
41
42
43  namespace weapon {
44
45    class AmmunitionDump;
46    class Bullet;
47    class BulletManager;
48    class BaseWeapon;
49    class BarrelGun;
50    class WeaponStation;
51
52  }
53
54}
55
56#endif /* ORXONOX_PREREQUISITES_H */
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