| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | * Basic part of the game. | 
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| 30 | * It sets up Ogre and most important of all: Orxonox is the master of the | 
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| 31 | * main loop and therefore time itself. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "OgreRoot.h" | 
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| 35 | #include "OgreTimer.h" | 
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| 36 | #include "OgreWindowEventUtilities.h" | 
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| 37 |  | 
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| 38 | #include "ogre_control.h" | 
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| 39 | #include "run_manager.h" | 
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| 40 | #include "orxonox.h" | 
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| 41 |  | 
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| 42 |  | 
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| 43 | namespace orxonox { | 
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| 44 |  | 
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| 45 |   /** | 
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| 46 |   * Empty Constructor. | 
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| 47 |   */ | 
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| 48 |   Orxonox::Orxonox() | 
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| 49 |   { | 
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| 50 |   } | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   /** | 
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| 54 |   * Empty Destructor. | 
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| 55 |   */ | 
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| 56 |   Orxonox::~Orxonox() | 
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| 57 |   { | 
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| 58 |   } | 
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| 59 |  | 
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| 60 |  | 
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| 61 |   /** | 
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| 62 |   * Starts and runs the game | 
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| 63 |   */ | 
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| 64 |   void Orxonox::go(void) | 
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| 65 |   { | 
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| 66 |           if (!setup()) | 
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| 67 |                   return; | 
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| 68 |  | 
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| 69 |     timer_ = new Ogre::Timer(); | 
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| 70 |  | 
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| 71 |           unsigned long lastTime = timer_->getMilliseconds(); | 
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| 72 |  | 
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| 73 |           while (true) | 
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| 74 |           { | 
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| 75 |                   //Pump messages in all registered RenderWindow windows | 
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| 76 |       Ogre::WindowEventUtilities::messagePump(); | 
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| 77 |  | 
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| 78 |                   ogre_->getRoot()->renderOneFrame(); | 
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| 79 |  | 
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| 80 |                   if (!runMgr_->tick(timer_->getMilliseconds(), | 
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| 81 |               (timer_->getMilliseconds() - lastTime) / 1000.0)) | 
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| 82 |                           break; | 
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| 83 |                   lastTime = timer_->getMilliseconds(); | 
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| 84 |           } | 
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| 85 |  | 
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| 86 |           // clean up | 
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| 87 |           destroy(); | 
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| 88 |   } | 
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| 89 |  | 
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| 90 |  | 
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| 91 |   /** | 
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| 92 |   * Create render engine, render window and the Run manager. | 
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| 93 |   * @return False if failed. | 
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| 94 |   */ | 
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| 95 |   bool Orxonox::setup(void) | 
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| 96 |   { | 
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| 97 |           // create new 3D ogre render engine | 
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| 98 |           ogre_ = new OgreControl(); | 
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| 99 |           ogre_->initialise(); | 
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| 100 |  | 
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| 101 |     runMgr_ = RunManager::createSingleton(); | 
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| 102 |     runMgr_->initialise(ogre_); | 
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| 103 |  | 
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| 104 |           return true; | 
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| 105 |   } | 
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| 106 |  | 
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| 107 |  | 
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| 108 |   /** | 
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| 109 |   * Clean everything up. | 
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| 110 |   */ | 
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| 111 |   void Orxonox::destroy() | 
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| 112 |   { | 
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| 113 |           if (timer_) | 
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| 114 |                   delete timer_; | 
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| 115 |           if (runMgr_) | 
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| 116 |       RunManager::destroySingleton(); | 
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| 117 |           if (ogre_) | 
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| 118 |                   delete ogre_; | 
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| 119 |   } | 
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| 120 |  | 
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| 121 | } | 
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