| 
                Last change
                  on this file since 276 was
                  232,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - modified the AmmunitionDump to hold different types of ammo
 - converted the RunManager into a Singleton
 - added some methods to address ammo by string
 - created a BaseWeapon class
 - derived BarrelGun from BaseWeapon
  
           | 
        
        | 
            File size:
            773 bytes
           | 
      
      
        
  | Rev | Line |   | 
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| [232] | 1 | #ifndef _Test2_H__ | 
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 | 2 | #define _Test2_H__ | 
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 | 3 |  | 
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 | 4 | #include "BaseObject.h" | 
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 | 5 |  | 
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 | 6 | namespace orxonox | 
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 | 7 | { | 
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 | 8 |     class Test3; | 
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 | 9 |  | 
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 | 10 |     class Test2 : public BaseObject | 
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 | 11 |     { | 
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 | 12 |         public: | 
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 | 13 |             Test2(); | 
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 | 14 |             virtual ~Test2(); | 
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 | 15 |  | 
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 | 16 |             bool usefullClass1isA(Identifier* identifier); | 
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 | 17 |             bool usefullClass2isA(Identifier* identifier); | 
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 | 18 |             bool usefullClass3isA(Identifier* identifier); | 
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 | 19 |             void setUsefullClass1(Identifier* identifier); | 
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 | 20 |             void setUsefullClass2(Identifier* identifier); | 
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 | 21 |             void setUsefullClassOfTypeTest3(Identifier* identifier); | 
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 | 22 |  | 
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 | 23 |         private: | 
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 | 24 |             Identifier* usefullClass1_; | 
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 | 25 |             Identifier* usefullClass2_; | 
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 | 26 |             BaseIdentifier<Test3> usefullClass3_; | 
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 | 27 |  | 
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 | 28 |     }; | 
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 | 29 | } | 
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 | 30 |  | 
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 | 31 | #endif | 
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