| 
                Last change
                  on this file since 320 was
                  232,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - modified the AmmunitionDump to hold different types of ammo
 - converted the RunManager into a Singleton
 - added some methods to address ammo by string
 - created a BaseWeapon class
 - derived BarrelGun from BaseWeapon
  
           | 
        
        | 
            File size:
            771 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | #ifndef _IdentifierList_H__ | 
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| 2 | #define _IdentifierList_H__ | 
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| 3 |  | 
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| 4 | #include <string> | 
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| 5 |  | 
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| 6 | namespace orxonox | 
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| 7 | { | 
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| 8 |     class Identifier; | 
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| 9 |  | 
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| 10 |     class IdentifierListElement | 
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| 11 |     { | 
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| 12 |         public: | 
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| 13 |             IdentifierListElement(Identifier* identifier); | 
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| 14 |             ~IdentifierListElement(); | 
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| 15 |  | 
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| 16 |             Identifier* identifier_; | 
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| 17 |             IdentifierListElement* next_; | 
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| 18 |             bool bDirect_; | 
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| 19 |     }; | 
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| 20 |  | 
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| 21 |     class IdentifierList | 
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| 22 |     { | 
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| 23 |         public: | 
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| 24 |             IdentifierList(); | 
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| 25 |             ~IdentifierList(); | 
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| 26 |             void add(Identifier* identifier); | 
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| 27 |             void remove(Identifier* identifier); | 
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| 28 |             bool isInList(Identifier* identifier); | 
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| 29 |             std::string toString(); | 
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| 30 |  | 
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| 31 |             IdentifierListElement* first_; | 
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| 32 |     }; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | #endif | 
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