| 
                Last change
                  on this file since 320 was
                  232,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - modified the AmmunitionDump to hold different types of ammo
 - converted the RunManager into a Singleton
 - added some methods to address ammo by string
 - created a BaseWeapon class
 - derived BarrelGun from BaseWeapon
  
           | 
        
        | 
            File size:
            608 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | #include "ClassHierarchy.h" | 
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| 2 | #include "OrxonoxClass.h" | 
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| 3 |  | 
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| 4 | namespace orxonox | 
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| 5 | { | 
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| 6 |     // ############################### | 
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| 7 |     // ###     ClassHierarchy      ### | 
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| 8 |     // ############################### | 
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| 9 |     ClassHierarchy* ClassHierarchy::pointer_ = NULL; | 
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| 10 |  | 
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| 11 |     ClassHierarchy* ClassHierarchy::getSingleton() | 
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| 12 |     { | 
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| 13 |         if (!pointer_) | 
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| 14 |             pointer_ = new ClassHierarchy(); | 
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| 15 |  | 
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| 16 |         return pointer_; | 
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| 17 |     } | 
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| 18 |  | 
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| 19 |     ClassHierarchy::ClassHierarchy() | 
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| 20 |     { | 
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| 21 |         this->hierarchyCreatingCounter_ = 0; | 
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| 22 |     } | 
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| 23 |  | 
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| 24 |     ClassHierarchy::~ClassHierarchy() | 
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| 25 |     { | 
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| 26 |       this->pointer_ = NULL; | 
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| 27 |     } | 
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| 28 | } | 
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