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source: code/branches/main_reto_vs05/src/camera_manager.cc @ 161

Last change on this file since 161 was 161, checked in by rgrieder, 17 years ago
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File size: 1.2 KB
RevLine 
[157]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[161]28#include "OgreSceneManager.h"
29#include "OgreCamera.h"
30
[157]31#include "camera_manager.h"
32
[161]33namespace Orxonox {
34  using namespace Ogre;
[157]35
[161]36  CameraManager::CameraManager(SceneManager *mScene) : mSceneMgr(mSceneMgr)
37  {
38  }
[157]39
40
[161]41  CameraManager::~CameraManager()
42  {
43  }
[157]44
45
[161]46  bool CameraManager::setCameraPosition(int n)
47  {
48          return true;
49  }
50
[157]51}
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