| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | You may use this sample code for anything you like, it is not covered by the | 
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| 11 | LGPL like the rest of the engine. | 
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| 12 | ----------------------------------------------------------------------------- | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | /** | 
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| 16 | \file | 
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| 17 | Lighting.h | 
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| 18 | \brief | 
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| 19 | Shows lighting support in OGRE. Also demonstrates the use of billboards | 
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| 20 | and controllers for automatic time-relative behaviour. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | #include <OgreTextAreaOverlayElement.h> | 
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| 24 |  | 
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| 25 | #include "ExampleApplication.h" | 
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| 26 |  | 
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| 27 | Overlay* helloOverlay ; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** This class turns lights & billboards linked to them on & off */ | 
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| 31 | class LightFlasher : public ControllerValue<Real> | 
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| 32 | { | 
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| 33 | protected: | 
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| 34 | Light* mLight; | 
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| 35 | Billboard* mBillboard; | 
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| 36 | ColourValue mMaxColour; | 
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| 37 | Real intensity; | 
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| 38 | public: | 
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| 39 | LightFlasher(Light* light, Billboard* billboard, ColourValue maxColour) | 
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| 40 | { | 
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| 41 | mLight = light; | 
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| 42 | mBillboard = billboard; | 
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| 43 | mMaxColour = maxColour; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | virtual Real  getValue (void) const | 
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| 47 | { | 
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| 48 | return intensity; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | virtual void  setValue (Real value) | 
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| 52 | { | 
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| 53 | intensity = value; | 
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| 54 |  | 
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| 55 | ColourValue newColour; | 
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| 56 |  | 
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| 57 | // Attenuate the brightness of the light | 
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| 58 | newColour.r = mMaxColour.r * intensity; | 
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| 59 | newColour.g = mMaxColour.g * intensity; | 
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| 60 | newColour.b = mMaxColour.b * intensity; | 
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| 61 |  | 
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| 62 | mLight->setDiffuseColour(newColour); | 
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| 63 | mBillboard->setColour(newColour); | 
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| 64 | } | 
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| 65 | }; | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /** Controller function mapping waveform to light intensity */ | 
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| 69 | class LightFlasherControllerFunction : public WaveformControllerFunction | 
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| 70 | { | 
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| 71 | public: | 
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| 72 | LightFlasherControllerFunction(WaveformType wavetype, Real frequency, Real phase) : WaveformControllerFunction(wavetype, 0, frequency, phase, 1, true) | 
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| 73 | { | 
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| 74 |  | 
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| 75 | } | 
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| 76 | }; | 
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| 77 |  | 
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| 78 |  | 
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| 79 | // Some global node data | 
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| 80 | SceneNode* mRedYellowLightsNode; | 
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| 81 | SceneNode* mGreenBlueLightsNode; | 
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| 82 | std::vector<AnimationState*> mAnimStateList; | 
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| 83 |  | 
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| 84 |  | 
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| 85 | // Listener class for frame updates | 
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| 86 | class LightingListener : public ExampleFrameListener | 
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| 87 | { | 
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| 88 | protected: | 
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| 89 | public: | 
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| 90 | LightingListener(RenderWindow* win, Camera* cam) | 
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| 91 | : ExampleFrameListener(win, cam) | 
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| 92 | { | 
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| 93 | } | 
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| 94 |  | 
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| 95 | bool frameStarted(const FrameEvent& evt) | 
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| 96 | { | 
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| 97 | if( ExampleFrameListener::frameStarted(evt) == false ) | 
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| 98 | return false; | 
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| 99 |  | 
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| 100 | std::vector<AnimationState*>::iterator animi; | 
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| 101 | for (animi = mAnimStateList.begin(); animi != mAnimStateList.end(); ++animi) | 
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| 102 | { | 
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| 103 | (*animi)->addTime(evt.timeSinceLastFrame); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | return true; | 
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| 107 | } | 
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| 108 | }; | 
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| 109 |  | 
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| 110 | /** Application class */ | 
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| 111 | class LightingApplication : public ExampleApplication | 
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| 112 | { | 
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| 113 | protected: | 
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| 114 |  | 
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| 115 | // The set of all the billboards used for the lights | 
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| 116 | // 2 sets because we'll rotate them differently | 
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| 117 | BillboardSet* mRedYellowLights; | 
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| 118 | BillboardSet* mGreenBlueLights; | 
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| 119 |  | 
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| 120 | // Billboards | 
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| 121 | Billboard* mRedLightBoard; | 
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| 122 | Billboard* mBlueLightBoard; | 
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| 123 | Billboard* mYellowLightBoard; | 
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| 124 | Billboard* mGreenLightBoard; | 
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| 125 |  | 
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| 126 | // Lights | 
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| 127 | Light* mRedLight; | 
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| 128 | Light* mBlueLight; | 
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| 129 | Light* mYellowLight; | 
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| 130 | Light* mGreenLight; | 
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| 131 |  | 
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| 132 |  | 
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| 133 | // Light flashers | 
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| 134 | ControllerValueRealPtr mRedLightFlasher; | 
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| 135 | ControllerValueRealPtr mBlueLightFlasher; | 
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| 136 | ControllerValueRealPtr mYellowLightFlasher; | 
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| 137 | ControllerValueRealPtr mGreenLightFlasher; | 
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| 138 |  | 
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| 139 | // Light controller functions | 
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| 140 | ControllerFunctionRealPtr mRedLightControllerFunc; | 
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| 141 | ControllerFunctionRealPtr mBlueLightControllerFunc; | 
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| 142 | ControllerFunctionRealPtr mYellowLightControllerFunc; | 
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| 143 | ControllerFunctionRealPtr mGreenLightControllerFunc; | 
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| 144 |  | 
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| 145 | // Light controllers | 
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| 146 | Controller<Real>* mRedLightController; | 
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| 147 | Controller<Real>* mBlueLightController; | 
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| 148 | Controller<Real>* mYellowLightController; | 
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| 149 | Controller<Real>* mGreenLightController; | 
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| 150 |  | 
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| 151 | void update(void) | 
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| 152 | { | 
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| 153 | // set Time | 
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| 154 | int TimeMin = 99; | 
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| 155 | int TimeSec = 55; | 
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| 156 | OverlayElement* TimeText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); | 
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| 157 | TimeText->setCaption(StringConverter::toString(TimeMin) + ":" + StringConverter::toString(TimeSec)); | 
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| 158 |  | 
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| 159 | // set TargetWindow | 
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| 160 | String TargetWindowName = "HURRA"; | 
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| 161 | int TargetWindowDistance = 12; | 
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| 162 | String TargetWindowStatus = "Dead"; | 
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| 163 | int TargetWindowHitRating = 30; | 
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| 164 | OverlayElement* TargetWindowNameText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); | 
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| 165 | TargetWindowNameText->setCaption( TargetWindowName); | 
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| 166 | OverlayElement* TargetWindowDistanceText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); | 
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| 167 | TargetWindowDistanceText->setCaption(StringConverter::toString(TargetWindowDistance) + "km" ); | 
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| 168 | OverlayElement* TargetWindowStatusText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); | 
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| 169 | TargetWindowStatusText->setCaption( TargetWindowStatus ); | 
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| 170 | OverlayElement* TargetWindowHitRatingText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); | 
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| 171 | TargetWindowHitRatingText->setCaption(StringConverter::toString(TargetWindowHitRating) + "%" ); | 
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| 172 |  | 
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| 173 | // set Energy | 
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| 174 | int EnergyValue = 60.0; | 
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| 175 | OverlayElement* EnergyLength = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); | 
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| 176 | EnergyLength->setWidth((int)((double)60/(double)100*200)); | 
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| 177 |  | 
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| 178 | // set Shild | 
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| 179 | bool ShildLeftTopValue = true; | 
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| 180 | bool ShildRightTopValue = false; | 
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| 181 | bool ShildLeftBottomValue = false; | 
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| 182 | bool ShildRightBottomValue = true; | 
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| 183 | OverlayElement* ShildLeftTop = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildLeftTop"); | 
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| 184 | if (ShildLeftTopValue) ShildLeftTop->show(); | 
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| 185 | else ShildLeftTop->hide(); | 
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| 186 | OverlayElement* ShildRightTop = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildRightTop"); | 
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| 187 | if (ShildRightTopValue) ShildRightTop->show(); | 
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| 188 | else ShildRightTop->hide(); | 
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| 189 | OverlayElement* ShildLeftBottom = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildLeftBottom"); | 
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| 190 | if (ShildLeftBottomValue) ShildLeftBottom->show(); | 
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| 191 | else ShildLeftBottom->hide(); | 
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| 192 | OverlayElement* ShildRightBottom = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildRightBottom"); | 
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| 193 | if (ShildRightBottomValue) ShildRightBottom->show(); | 
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| 194 | else ShildRightBottom->hide(); | 
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| 195 |  | 
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| 196 | // set Rockets | 
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| 197 | int Rocket1 = 11; | 
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| 198 | int Rocket2 = 22; | 
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| 199 | int Rocket3 = 33; | 
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| 200 | int Rocket4 = 44; | 
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| 201 | OverlayElement* RocketNum1 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); | 
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| 202 | RocketNum1->setCaption(StringConverter::toString(Rocket1)); | 
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| 203 | OverlayElement* RocketNum2 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); | 
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| 204 | RocketNum2->setCaption(StringConverter::toString(Rocket2)); | 
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| 205 | OverlayElement* RocketNum3 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); | 
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| 206 | RocketNum3->setCaption(StringConverter::toString(Rocket3)); | 
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| 207 | OverlayElement* RocketNum4 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); | 
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| 208 | RocketNum4->setCaption(StringConverter::toString(Rocket4)); | 
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| 209 |  | 
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| 210 | // set EnergyDistribution | 
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| 211 | double EnergyDistrPixelX = 100; | 
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| 212 | double EnergyDistrPixelY = 86; | 
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| 213 | double EnergyDistrShild = 32; | 
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| 214 | double EnergyDistrEngine = 50; | 
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| 215 | double EnergyDistrLaser = 18; | 
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| 216 | double EnergyDistrShildInv = 100 - EnergyDistrShild; | 
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| 217 | double EnergyDistrEngineInv = 100 - EnergyDistrEngine; | 
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| 218 | double EnergyDistrLaserInv = 100 - EnergyDistrLaser; | 
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| 219 | double EnergyDistrY = (double)EnergyDistrEngineInv/((double)EnergyDistrEngineInv+(double)EnergyDistrLaserInv) * EnergyDistrPixelY; | 
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| 220 | double EnergyDistrX = EnergyDistrY/1.7321; | 
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| 221 |  | 
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| 222 |  | 
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| 223 |  | 
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| 224 | OverlayElement* EnergyDistrPoint = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); | 
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| 225 | //              EnergyDistrPoint->setLeft(); | 
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| 226 | //              EnergyDistrPoint->setTop(); | 
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| 227 |  | 
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| 228 |  | 
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| 229 |  | 
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| 230 |  | 
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| 231 |  | 
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| 232 |  | 
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| 233 |  | 
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| 234 |  | 
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| 235 | } | 
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| 236 |  | 
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| 237 |  | 
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| 238 |  | 
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| 239 |  | 
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| 240 |  | 
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| 241 | void createScene(void) | 
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| 242 | { | 
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| 243 | // Set a very low level of ambient lighting | 
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| 244 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); | 
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| 245 |  | 
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| 246 | // Use the "Space" skybox | 
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| 247 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); | 
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| 248 |  | 
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| 249 | // Load ogre head | 
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| 250 | //      Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh"); | 
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| 251 |  | 
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| 252 | // Attach the head to the scene | 
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| 253 | //              mSceneMgr->getRootSceneNode()->attachObject(head); | 
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| 254 |  | 
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| 255 |  | 
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| 256 | // show overlay | 
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| 257 | helloOverlay = OverlayManager::getSingleton().getByName("Orxonox/HUD1.2"); | 
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| 258 | update(); | 
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| 259 | helloOverlay->show(); | 
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| 260 |  | 
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| 261 |  | 
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| 262 |  | 
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| 263 |  | 
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| 264 |  | 
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| 265 |  | 
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| 266 | /* | 
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| 267 | // Create nodes for the lights to be rotated with | 
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| 268 | mRedYellowLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); | 
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| 269 | mGreenBlueLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); | 
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| 270 |  | 
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| 271 |  | 
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| 272 | // First create the BillboardSets. This will define the materials for the billboards | 
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| 273 | // in its set to use | 
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| 274 | mRedYellowLights = mSceneMgr->createBillboardSet("RedYellowLights"); | 
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| 275 | mRedYellowLights->setMaterialName("Examples/Flare"); | 
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| 276 | mRedYellowLightsNode->attachObject(mRedYellowLights); | 
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| 277 |  | 
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| 278 | mGreenBlueLights = mSceneMgr->createBillboardSet("GreenBlueLights"); | 
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| 279 | mGreenBlueLights->setMaterialName("Examples/Flare"); | 
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| 280 | mGreenBlueLightsNode->attachObject(mGreenBlueLights); | 
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| 281 |  | 
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| 282 | // Red light billboard, in "off" state | 
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| 283 | Vector3 redLightPosition(78, -8, -70); | 
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| 284 | mRedLightBoard = mRedYellowLights->createBillboard(redLightPosition); | 
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| 285 | mRedLightBoard->setColour(ColourValue::Black); | 
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| 286 |  | 
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| 287 |  | 
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| 288 | // Blue light billboard, in "off" state | 
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| 289 | Vector3 blueLightPosition(-90, -8, -70); | 
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| 290 | mBlueLightBoard = mGreenBlueLights->createBillboard(blueLightPosition); | 
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| 291 | mBlueLightBoard->setColour(ColourValue::Black); | 
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| 292 |  | 
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| 293 |  | 
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| 294 | // Yellow light billboard, in "off" state | 
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| 295 | Vector3 yellowLightPosition(-4.5, 30, -80); | 
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| 296 | mYellowLightBoard = mRedYellowLights->createBillboard(yellowLightPosition); | 
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| 297 | mYellowLightBoard->setColour(ColourValue::Black); | 
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| 298 |  | 
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| 299 | // Green light billboard, in "off" state | 
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| 300 | Vector3 greenLightPosition(50, 70, 80); | 
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| 301 | mGreenLightBoard = mGreenBlueLights->createBillboard(greenLightPosition); | 
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| 302 | mGreenLightBoard->setColour(ColourValue::Black); | 
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| 303 |  | 
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| 304 | // Red light, in "off" state | 
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| 305 | mRedLight = mSceneMgr->createLight("RedFlyingLight"); | 
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| 306 | mRedLight->setType(Light::LT_POINT); | 
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| 307 | mRedLight->setPosition(redLightPosition); | 
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| 308 | mRedLight->setDiffuseColour(ColourValue::Black); | 
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| 309 | mRedYellowLightsNode->attachObject(mRedLight); | 
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| 310 |  | 
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| 311 | // Blue light, in "off" state | 
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| 312 | mBlueLight = mSceneMgr->createLight("BlueFlyingLight"); | 
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| 313 | mBlueLight->setType(Light::LT_POINT); | 
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| 314 | mBlueLight->setPosition(blueLightPosition); | 
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| 315 | mBlueLight->setDiffuseColour(ColourValue::Black); | 
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| 316 | mGreenBlueLightsNode->attachObject(mBlueLight); | 
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| 317 |  | 
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| 318 | // Yellow light in "off" state | 
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| 319 | mYellowLight = mSceneMgr->createLight("YellowFlyingLight"); | 
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| 320 | mYellowLight->setType(Light::LT_POINT); | 
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| 321 | mYellowLight->setPosition(yellowLightPosition); | 
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| 322 | mYellowLight->setDiffuseColour(ColourValue::Black); | 
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| 323 | mRedYellowLightsNode->attachObject(mYellowLight); | 
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| 324 |  | 
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| 325 | // Yellow light in "off" state | 
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| 326 | mGreenLight = mSceneMgr->createLight("GreenFlyingLight"); | 
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| 327 | mGreenLight->setType(Light::LT_POINT); | 
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| 328 | mGreenLight->setPosition(greenLightPosition); | 
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| 329 | mGreenLight->setDiffuseColour(ColourValue::Black); | 
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| 330 | mGreenBlueLightsNode->attachObject(mGreenLight); | 
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| 331 |  | 
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| 332 | // Light flashers | 
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| 333 | mRedLightFlasher = ControllerValueRealPtr( | 
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| 334 | new LightFlasher(mRedLight, mRedLightBoard, ColourValue::Red)); | 
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| 335 | mBlueLightFlasher = ControllerValueRealPtr( | 
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| 336 | new LightFlasher(mBlueLight, mBlueLightBoard, ColourValue::Blue)); | 
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| 337 | mYellowLightFlasher = ControllerValueRealPtr( | 
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| 338 | new LightFlasher(mYellowLight, mYellowLightBoard, ColourValue(1.0, 1.0, 0.0))); | 
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| 339 | mGreenLightFlasher = ControllerValueRealPtr( | 
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| 340 | new LightFlasher(mGreenLight, mGreenLightBoard, ColourValue::Green)); | 
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| 341 |  | 
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| 342 | // Light controller functions | 
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| 343 | mRedLightControllerFunc = ControllerFunctionRealPtr( | 
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| 344 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.5, 0.0)); | 
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| 345 | mBlueLightControllerFunc = ControllerFunctionRealPtr( | 
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| 346 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.75, 0.5)); | 
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| 347 | mYellowLightControllerFunc = ControllerFunctionRealPtr( | 
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| 348 | new LightFlasherControllerFunction(Ogre::WFT_TRIANGLE, 0.25, 0.0)); | 
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| 349 | mGreenLightControllerFunc = ControllerFunctionRealPtr( | 
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| 350 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.25, 0.5)); | 
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| 351 |  | 
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| 352 | // Light controllers | 
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| 353 | ControllerManager* mControllerManager = &ControllerManager::getSingleton(); | 
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| 354 | mRedLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mRedLightFlasher, mRedLightControllerFunc); | 
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| 355 | mBlueLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mBlueLightFlasher, mBlueLightControllerFunc); | 
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| 356 | mYellowLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mYellowLightFlasher, mYellowLightControllerFunc); | 
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| 357 | mGreenLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mGreenLightFlasher, mGreenLightControllerFunc); | 
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| 358 |  | 
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| 359 | */ | 
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| 360 |  | 
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| 361 | //              setupTrailLights(); | 
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| 362 |  | 
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| 363 | } | 
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| 364 |  | 
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| 365 | void setupTrailLights(void) | 
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| 366 | { | 
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| 367 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); | 
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| 368 | Vector3 dir(-1, -1, 0.5); | 
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| 369 | dir.normalise(); | 
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| 370 | Light* l = mSceneMgr->createLight("light1"); | 
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| 371 | l->setType(Light::LT_DIRECTIONAL); | 
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| 372 | l->setDirection(dir); | 
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| 373 |  | 
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| 374 | NameValuePairList pairList; | 
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| 375 | pairList["numberOfChains"] = "2"; | 
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| 376 | pairList["maxElements"] = "80"; | 
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| 377 | RibbonTrail* trail = static_cast<RibbonTrail*>( | 
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| 378 | mSceneMgr->createMovableObject("1", "RibbonTrail", &pairList)); | 
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| 379 | trail->setMaterialName("Examples/LightRibbonTrail"); | 
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| 380 | trail->setTrailLength(400); | 
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| 381 |  | 
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| 382 |  | 
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| 383 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(trail); | 
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| 384 |  | 
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| 385 | // Create 3 nodes for trail to follow | 
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| 386 | SceneNode* animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); | 
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| 387 | animNode->setPosition(50,30,0); | 
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| 388 | Animation* anim = mSceneMgr->createAnimation("an1", 14); | 
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| 389 | anim->setInterpolationMode(Animation::IM_SPLINE); | 
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| 390 | NodeAnimationTrack* track = anim->createNodeTrack(1, animNode); | 
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| 391 | TransformKeyFrame* kf = track->createNodeKeyFrame(0); | 
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| 392 | kf->setTranslate(Vector3(50,30,0)); | 
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| 393 | kf = track->createNodeKeyFrame(2); | 
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| 394 | kf->setTranslate(Vector3(100, -30, 0)); | 
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| 395 | kf = track->createNodeKeyFrame(4); | 
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| 396 | kf->setTranslate(Vector3(120, -100, 150)); | 
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| 397 | kf = track->createNodeKeyFrame(6); | 
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| 398 | kf->setTranslate(Vector3(30, -100, 50)); | 
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| 399 | kf = track->createNodeKeyFrame(8); | 
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| 400 | kf->setTranslate(Vector3(-50, 30, -50)); | 
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| 401 | kf = track->createNodeKeyFrame(10); | 
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| 402 | kf->setTranslate(Vector3(-150, -20, -100)); | 
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| 403 | kf = track->createNodeKeyFrame(12); | 
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| 404 | kf->setTranslate(Vector3(-50, -30, 0)); | 
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| 405 | kf = track->createNodeKeyFrame(14); | 
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| 406 | kf->setTranslate(Vector3(50,30,0)); | 
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| 407 |  | 
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| 408 | AnimationState* animState = mSceneMgr->createAnimationState("an1"); | 
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| 409 | animState->setEnabled(true); | 
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| 410 | mAnimStateList.push_back(animState); | 
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| 411 |  | 
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| 412 | trail->setInitialColour(0, 1.0, 0.8, 0); | 
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| 413 | trail->setColourChange(0, 0.5, 0.5, 0.5, 0.5); | 
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| 414 | trail->setInitialWidth(0, 5); | 
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| 415 | trail->addNode(animNode); | 
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| 416 |  | 
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| 417 | // Add light | 
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| 418 | Light* l2 = mSceneMgr->createLight("l2"); | 
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| 419 | l2->setDiffuseColour(trail->getInitialColour(0)); | 
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| 420 | animNode->attachObject(l2); | 
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| 421 |  | 
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| 422 | // Add billboard | 
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| 423 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1); | 
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| 424 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(0)); | 
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| 425 | bbs->setMaterialName("Examples/Flare"); | 
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| 426 | animNode->attachObject(bbs); | 
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| 427 |  | 
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| 428 | animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); | 
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| 429 | animNode->setPosition(-50,100,0); | 
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| 430 | anim = mSceneMgr->createAnimation("an2", 10); | 
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| 431 | anim->setInterpolationMode(Animation::IM_SPLINE); | 
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| 432 | track = anim->createNodeTrack(1, animNode); | 
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| 433 | kf = track->createNodeKeyFrame(0); | 
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| 434 | kf->setTranslate(Vector3(-50,100,0)); | 
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| 435 | kf = track->createNodeKeyFrame(2); | 
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| 436 | kf->setTranslate(Vector3(-100, 150, -30)); | 
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| 437 | kf = track->createNodeKeyFrame(4); | 
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| 438 | kf->setTranslate(Vector3(-200, 0, 40)); | 
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| 439 | kf = track->createNodeKeyFrame(6); | 
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| 440 | kf->setTranslate(Vector3(0, -150, 70)); | 
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| 441 | kf = track->createNodeKeyFrame(8); | 
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| 442 | kf->setTranslate(Vector3(50, 0, 30)); | 
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| 443 | kf = track->createNodeKeyFrame(10); | 
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| 444 | kf->setTranslate(Vector3(-50,100,0)); | 
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| 445 |  | 
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| 446 | animState = mSceneMgr->createAnimationState("an2"); | 
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| 447 | animState->setEnabled(true); | 
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| 448 | mAnimStateList.push_back(animState); | 
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| 449 |  | 
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| 450 | trail->setInitialColour(1, 0.0, 1.0, 0.4); | 
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| 451 | trail->setColourChange(1, 0.5, 0.5, 0.5, 0.5); | 
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| 452 | trail->setInitialWidth(1, 5); | 
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| 453 | trail->addNode(animNode); | 
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| 454 |  | 
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| 455 |  | 
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| 456 | // Add light | 
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| 457 | l2 = mSceneMgr->createLight("l3"); | 
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| 458 | l2->setDiffuseColour(trail->getInitialColour(1)); | 
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| 459 | animNode->attachObject(l2); | 
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| 460 |  | 
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| 461 | // Add billboard | 
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| 462 | bbs = mSceneMgr->createBillboardSet("bb2", 1); | 
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| 463 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(1)); | 
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| 464 | bbs->setMaterialName("Examples/Flare"); | 
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| 465 | animNode->attachObject(bbs); | 
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| 466 |  | 
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| 467 |  | 
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| 468 | } | 
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| 469 |  | 
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| 470 | void createFrameListener(void) | 
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| 471 | { | 
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| 472 | // This is where we instantiate our own frame listener | 
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| 473 | mFrameListener= new LightingListener(mWindow, mCamera); | 
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| 474 | mFrameListener->showDebugOverlay(false); | 
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| 475 | mRoot->addFrameListener(mFrameListener); | 
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| 476 |  | 
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| 477 | } | 
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| 478 |  | 
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| 479 | }; | 
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