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source: code/branches/main_reto_vs05/include/orxonox_scene.h @ 161

Last change on this file since 161 was 161, checked in by rgrieder, 17 years ago
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File size: 1.6 KB
RevLine 
[157]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_SCENE_H
30#define ORXONOX_SCENE_H
31
[161]32#include "OgrePrerequisites.h"
[157]33
[161]34#include "Orxonox_prerequisites.h"
[157]35
36
[161]37namespace Orxonox {
[157]38
[161]39  class OrxonoxScene
40  {
41  public:
42    OrxonoxScene(Ogre::SceneManager*);
[157]43
[161]44          virtual ~OrxonoxScene();
[157]45
[161]46          virtual bool initialise();
[157]47
[161]48          virtual bool tick(unsigned long, Ogre::Real);
[157]49
[161]50  protected:
51          /// method where you can perform resource group loading
52          virtual void loadResources();
[157]53
[161]54          /// Define what is in the scene
55          virtual void createScene();
[159]56
[161]57  protected:
58          Ogre::SceneManager* sceneMgr_;
59
60          //specific variables for test purposes
61          Ogre::Light        *light_;
62          Ogre::SceneNode    *lightNode_;
63          Ogre::BillboardSet *bbs_;
64          Ogre::Real distance_;
65    Ogre::Real radius_;
66  };
67
68}
69
[157]70#endif /* ORXONOX_SCENE_H */
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