| [190] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | #ifndef WEAPON_MANAGER_H | 
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 | 30 | #define WEAPON_MANAGER_H | 
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 | 31 |  | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 |  | 
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 | 34 | #include "orxonox_prerequisites.h" | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 | namespace orxonox { | 
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 | 38 | namespace weapon { | 
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 | 39 |  | 
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 | 40 |   class WeaponManager | 
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 | 41 |   { | 
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 | 42 |   public: | 
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 | 43 |     enum Action { | 
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 | 44 |       NOTHING  = 0, | 
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 | 45 |       RELOAD   = 1, | 
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 | 46 |       ZOOM_IN  = 2, | 
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 | 47 |       ZOOM_OUT = 3 | 
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 | 48 |     }; | 
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 | 49 |  | 
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 | 50 |   protected: | 
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 | 51 |     enum State { | 
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 | 52 |       IDLE = 0, | 
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 | 53 |       PRIMARY_FIRE = 1, | 
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 | 54 |       SECONDARY_FIRE = 2, | 
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 | 55 |       RELOADING = 4 | 
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 | 56 |     }; | 
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 | 57 |  | 
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 | 58 |   public: | 
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 | 59 |     WeaponManager(Ogre::SceneManager*, InertialNode*, BulletManager*, int); | 
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 | 60 |           virtual ~WeaponManager(); | 
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 | 61 |  | 
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 | 62 |     bool addWeapon(const Ogre::String&); | 
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 | 63 |  | 
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 | 64 |     bool addAction(const Action); | 
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 | 65 |  | 
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 | 66 |     void primaryFireRequest(); | 
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 | 67 |  | 
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 | 68 |     void secondaryFireRequest(); | 
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 | 69 |  | 
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 | 70 |     bool tick(unsigned long, Ogre::Real); | 
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 | 71 |  | 
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 | 72 |     bool static loadWeapons(); | 
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 | 73 |  | 
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 | 74 |     void static destroyWeapons(); | 
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 | 75 |  | 
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 | 76 |   protected: | 
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 | 77 |     void primaryFire(); | 
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 | 78 |  | 
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 | 79 |     void secondaryFire(); | 
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 | 80 |  | 
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 | 81 |   public: | 
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 | 82 |  | 
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 | 83 |   protected: | 
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 | 84 |     Ogre::SceneManager *sceneMgr_; | 
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 | 85 |     //Ogre::SceneNode *node_; | 
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 | 86 |     InertialNode* node_; | 
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 | 87 |  | 
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 | 88 |     Weapon **slots_; | 
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 | 89 |     int slotSize_; | 
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 | 90 |     int slotIndex_; | 
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 | 91 |     int selectedWeapon_; | 
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 | 92 |  | 
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 | 93 |     int bulletCounter_; | 
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 | 94 |     BulletManager *bulletManager_; | 
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 | 95 |  | 
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 | 96 |     bool primaryFireRequest_; | 
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 | 97 |     bool secondaryFireRequest_; | 
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 | 98 |  | 
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 | 99 |     State currentState_; | 
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 | 100 |  | 
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 | 101 |     Action *actionList_; | 
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 | 102 |     int actionListReadIndex_; | 
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 | 103 |     int actionListWriteIndex_; | 
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 | 104 |  | 
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 | 105 |     static Weapon **weaponList_s; | 
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 | 106 |  | 
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 | 107 |   }; | 
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 | 108 |  | 
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 | 109 | } | 
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 | 110 | } | 
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 | 111 |  | 
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 | 112 | #endif /* WEAPON_MANAGER_H */ | 
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