| [190] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | #ifndef WEAPON_MANAGER_H |
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| 30 | #define WEAPON_MANAGER_H |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "orxonox_prerequisites.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox { |
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| 38 | namespace weapon { |
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| 39 | |
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| 40 | class WeaponManager |
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| 41 | { |
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| 42 | public: |
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| 43 | enum Action { |
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| 44 | NOTHING = 0, |
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| 45 | RELOAD = 1, |
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| 46 | ZOOM_IN = 2, |
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| 47 | ZOOM_OUT = 3 |
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| 48 | }; |
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| 49 | |
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| 50 | protected: |
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| 51 | enum State { |
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| 52 | IDLE = 0, |
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| 53 | PRIMARY_FIRE = 1, |
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| 54 | SECONDARY_FIRE = 2, |
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| 55 | RELOADING = 4 |
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| 56 | }; |
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| 57 | |
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| 58 | public: |
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| 59 | WeaponManager(Ogre::SceneManager*, InertialNode*, BulletManager*, int); |
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| 60 | virtual ~WeaponManager(); |
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| 61 | |
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| 62 | bool addWeapon(const Ogre::String&); |
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| 63 | |
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| 64 | bool addAction(const Action); |
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| 65 | |
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| 66 | void primaryFireRequest(); |
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| 67 | |
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| 68 | void secondaryFireRequest(); |
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| 69 | |
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| 70 | bool tick(unsigned long, Ogre::Real); |
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| 71 | |
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| 72 | bool static loadWeapons(); |
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| 73 | |
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| 74 | void static destroyWeapons(); |
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| 75 | |
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| 76 | protected: |
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| 77 | void primaryFire(); |
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| 78 | |
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| 79 | void secondaryFire(); |
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| 80 | |
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| 81 | public: |
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| 82 | |
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| 83 | protected: |
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| 84 | Ogre::SceneManager *sceneMgr_; |
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| 85 | //Ogre::SceneNode *node_; |
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| 86 | InertialNode* node_; |
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| 87 | |
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| 88 | Weapon **slots_; |
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| 89 | int slotSize_; |
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| 90 | int slotIndex_; |
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| 91 | int selectedWeapon_; |
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| 92 | |
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| 93 | int bulletCounter_; |
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| 94 | BulletManager *bulletManager_; |
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| 95 | |
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| 96 | bool primaryFireRequest_; |
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| 97 | bool secondaryFireRequest_; |
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| 98 | |
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| 99 | State currentState_; |
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| 100 | |
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| 101 | Action *actionList_; |
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| 102 | int actionListReadIndex_; |
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| 103 | int actionListWriteIndex_; |
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| 104 | |
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| 105 | static Weapon **weaponList_s; |
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| 106 | |
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| 107 | }; |
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| 108 | |
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| 109 | } |
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| 110 | } |
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| 111 | |
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| 112 | #endif /* WEAPON_MANAGER_H */ |
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