| [190] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "OgreSceneManager.h" | 
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 | 29 |  | 
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 | 30 | #include "bullet_manager.h" | 
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 | 31 | #include "bullet.h" | 
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 | 32 |  | 
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 | 33 |  | 
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 | 34 | namespace orxonox { | 
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 | 35 | namespace weapon { | 
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 | 36 |   using namespace Ogre; | 
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 | 37 |  | 
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 | 38 |   BulletManager::BulletManager(SceneManager *sceneMgr) : sceneMgr_(sceneMgr), | 
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 | 39 |         bulletsIndex_(0), bulletsSize_(8) | 
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 | 40 |   { | 
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 | 41 |     bullets_ = new Bullet*[bulletsSize_]; | 
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 | 42 |   } | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 |   BulletManager::~BulletManager() | 
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 | 46 |   { | 
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 | 47 |     // clean up the bullet list | 
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 | 48 |     if (bullets_) | 
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 | 49 |     { | 
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 | 50 |       for (int i = 0; i < bulletsIndex_; i++) | 
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 | 51 |         delete bullets_[i]; | 
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 | 52 |       delete bullets_; | 
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 | 53 |     } | 
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 | 54 |   } | 
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 | 55 |  | 
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 | 56 |  | 
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 | 57 |   void BulletManager::addBullet(Bullet *bullet) | 
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 | 58 |   { | 
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 | 59 |     // resize array if neccessary (double the size then) | 
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 | 60 |     if (bulletsIndex_ >= bulletsSize_) | 
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 | 61 |     { | 
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 | 62 |       // redimension the array | 
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 | 63 |       Bullet **tempArray = new Bullet*[2*bulletsSize_]; | 
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 | 64 |       for (int i = 0; i < bulletsSize_; i++) | 
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 | 65 |         tempArray[i] = bullets_[i]; | 
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 | 66 |       bulletsSize_ *= 2; | 
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 | 67 |       delete bullets_; | 
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 | 68 |       bullets_ = tempArray; | 
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 | 69 |     } | 
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 | 70 |  | 
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 | 71 |     // add the bullet to the list | 
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 | 72 |     bullets_[bulletsIndex_++] = bullet; | 
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 | 73 |   } | 
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 | 74 |  | 
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 | 75 |  | 
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 | 76 |   bool BulletManager::tick(unsigned long time, Real deltaTime) | 
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 | 77 |   { | 
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 | 78 |     // update the bullet positions | 
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 | 79 |     for (int i = 0; i < bulletsIndex_; i++) | 
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 | 80 |     { | 
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 | 81 |       bullets_[i]->node_->translate(bullets_[i]->speed_*deltaTime); | 
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 | 82 |       bullets_[i]->node_->yaw(Degree(deltaTime*100)); | 
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 | 83 |       bullets_[i]->node_->roll(Degree(deltaTime*300)); | 
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 | 84 |     } | 
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 | 85 |  | 
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 | 86 |     return true; | 
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 | 87 |   } | 
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 | 88 |  | 
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 | 89 | } | 
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 | 90 | } | 
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