| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef RUN_MANAGER_H | 
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| 30 | #define RUN_MANAGER_H | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreWindowEventUtilities.h" | 
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| 34 | #include "OgreTextureManager.h" | 
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| 35 |  | 
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| 36 | #include <OIS/OISPrereqs.h> | 
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| 37 |  | 
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| 38 | #include "orxonox_prerequisites.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox { | 
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| 42 |  | 
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| 43 |   // let the class inherit from WindowEventListener in order for the RunMgr | 
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| 44 |   // to act as the central point of all the calcuations in Orxonox | 
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| 45 |   class RunManager : Ogre::WindowEventListener | 
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| 46 |   { | 
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| 47 |   public: | 
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| 48 |           RunManager(OgreControl*); | 
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| 49 |  | 
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| 50 |           virtual ~RunManager(); | 
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| 51 |  | 
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| 52 |     virtual bool tick(unsigned long, Ogre::Real); | 
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| 53 |  | 
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| 54 |   protected: | 
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| 55 |           virtual void createCamera(void); | 
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| 56 |  | 
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| 57 |           virtual void createViewports(void); | 
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| 58 |  | 
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| 59 |  | 
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| 60 |           /** EVENT HANDLING **/ | 
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| 61 |  | 
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| 62 |           //Adjust mouse clipping area | 
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| 63 |           virtual void windowResized(Ogre::RenderWindow*); | 
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| 64 |  | 
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| 65 |           //Unattach OIS before window shutdown (very important under Linux) | 
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| 66 |           virtual void windowClosed(Ogre::RenderWindow*); | 
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| 67 |  | 
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| 68 |  | 
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| 69 |           /** INPUT PROCESSING **/ | 
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| 70 |           virtual bool processUnbufferedKeyInput(); | 
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| 71 |  | 
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| 72 |           virtual bool processUnbufferedMouseInput(); | 
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| 73 |  | 
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| 74 |  | 
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| 75 |           /** OUTPUT **/ | 
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| 76 |  | 
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| 77 |           virtual void updateStats(void); | 
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| 78 |  | 
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| 79 |           virtual void showDebugOverlay(bool); | 
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| 80 |  | 
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| 81 |   protected: | 
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| 82 |           Ogre::SceneManager *sceneMgr_; | 
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| 83 |           Ogre::RenderWindow *window_; | 
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| 84 |           Ogre::Camera       *camera_; | 
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| 85 |           OgreControl  *ogre_; | 
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| 86 |           OrxonoxScene *backgroundScene_; | 
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| 87 |           OrxonoxShip  *playerShip_; | 
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| 88 |  | 
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| 89 |           bool statsOn_; | 
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| 90 |           std::string debugText_; | 
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| 91 |  | 
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| 92 |           unsigned int screenShotCounter_; | 
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| 93 |           // just to stop toggles flipping too fast | 
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| 94 |           Ogre::Real timeUntilNextToggle_; | 
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| 95 |           bool leftButtonDown_; | 
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| 96 |           Ogre::TextureFilterOptions filtering_; | 
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| 97 |           int aniso_; | 
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| 98 |  | 
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| 99 |           int sceneDetailIndex_; | 
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| 100 |           Ogre::Overlay* debugOverlay_; | 
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| 101 |  | 
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| 102 |           //OIS Input devices | 
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| 103 |           OIS::InputManager* inputManager_; | 
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| 104 |           OIS::Mouse*    mouse_; | 
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| 105 |           OIS::Keyboard* keyboard_; | 
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| 106 |           OIS::JoyStick* joystick_; | 
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| 107 |  | 
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| 108 |     const Ogre::Real mouseSensitivity_; | 
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| 109 |  | 
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| 110 |     // Bullet array | 
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| 111 |           /*Bullet **bullets_; | 
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| 112 |           int bulletsSize_; | 
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| 113 |           int bulletsIndex_;*/ | 
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| 114 |     weapon::BulletManager *bulletManager_; | 
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| 115 |  | 
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| 116 |           // previously elapsed render time | 
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| 117 |           unsigned long totalTime_; | 
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| 118 |  | 
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| 119 |   }; | 
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| 120 |  | 
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| 121 | } | 
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| 122 |  | 
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| 123 | #endif /* RUN_MANAGER_H */ | 
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