| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * |
|---|
| 4 | * |
|---|
| 5 | * License notice: |
|---|
| 6 | * |
|---|
| 7 | * This program is free software: you can redistribute it and/or modify |
|---|
| 8 | * it under the terms of the GNU General Public License as published by |
|---|
| 9 | * the Free Software Foundation, either version 3 of the License, or |
|---|
| 10 | * (at your option) any later version. |
|---|
| 11 | * |
|---|
| 12 | * This program is distributed in the hope that it will be useful, |
|---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 15 | * GNU General Public License for more details. |
|---|
| 16 | * |
|---|
| 17 | * You should have received a copy of the GNU General Public License |
|---|
| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|---|
| 19 | * |
|---|
| 20 | * |
|---|
| 21 | * Author: |
|---|
| 22 | * Reto Grieder |
|---|
| 23 | * Co-authors: |
|---|
| 24 | * ... |
|---|
| 25 | * |
|---|
| 26 | */ |
|---|
| 27 | |
|---|
| 28 | #include "orxonox_scene.h" |
|---|
| 29 | |
|---|
| 30 | |
|---|
| 31 | OrxonoxScene::OrxonoxScene(SceneManager *mSceneMgr) : mSceneMgr(mSceneMgr) |
|---|
| 32 | { |
|---|
| 33 | } |
|---|
| 34 | |
|---|
| 35 | |
|---|
| 36 | OrxonoxScene::~OrxonoxScene() |
|---|
| 37 | { |
|---|
| 38 | } |
|---|
| 39 | |
|---|
| 40 | |
|---|
| 41 | bool OrxonoxScene::initialise() |
|---|
| 42 | { |
|---|
| 43 | // Load resources |
|---|
| 44 | loadResources(); |
|---|
| 45 | |
|---|
| 46 | distance = 0; |
|---|
| 47 | radius = 100; |
|---|
| 48 | |
|---|
| 49 | createScene(); |
|---|
| 50 | |
|---|
| 51 | return true; |
|---|
| 52 | } |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | // method where you can perform resource group loading |
|---|
| 56 | // Must at least do |
|---|
| 57 | // ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
|---|
| 58 | void OrxonoxScene::loadResources(void) |
|---|
| 59 | { |
|---|
| 60 | // Initialise, parse scripts etc |
|---|
| 61 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
|---|
| 62 | } |
|---|
| 63 | |
|---|
| 64 | |
|---|
| 65 | // Currently just a test scene with an ogre head an a surrounding light |
|---|
| 66 | void OrxonoxScene::createScene(void) |
|---|
| 67 | { |
|---|
| 68 | mSceneMgr->setAmbientLight(ColourValue(0.3,0.3,0.3)); |
|---|
| 69 | |
|---|
| 70 | //create first entity |
|---|
| 71 | Entity *head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
|---|
| 72 | |
|---|
| 73 | //create a scene node to attach the head to |
|---|
| 74 | SceneNode *node = mSceneMgr->getRootSceneNode() |
|---|
| 75 | ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); |
|---|
| 76 | //attach the ogre head |
|---|
| 77 | node->attachObject(head); |
|---|
| 78 | |
|---|
| 79 | // set up skybox |
|---|
| 80 | mSceneMgr->setSkyBox(true, "Examples/SceneSkyBox2"); |
|---|
| 81 | |
|---|
| 82 | // set up one mLight source |
|---|
| 83 | mLight = mSceneMgr->createLight("Light1"); |
|---|
| 84 | mLight->setType(Light::LT_POINT); |
|---|
| 85 | mLight->setPosition(Vector3(0, 0, 0)); |
|---|
| 86 | mLight->setDiffuseColour(1.0, 1.0, 1.0); |
|---|
| 87 | mLight->setSpecularColour(1.0, 1.0, 1.0); |
|---|
| 88 | |
|---|
| 89 | //create billboard |
|---|
| 90 | bbs = mSceneMgr->createBillboardSet("bb", 1); |
|---|
| 91 | bbs->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); |
|---|
| 92 | bbs->setMaterialName("Examples/Flare"); |
|---|
| 93 | |
|---|
| 94 | lightNode = mSceneMgr->getRootSceneNode() |
|---|
| 95 | ->createChildSceneNode("LightNode", Vector3(0, 100, 0)); |
|---|
| 96 | |
|---|
| 97 | lightNode->attachObject(bbs); |
|---|
| 98 | lightNode->attachObject(mLight); |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | |
|---|
| 102 | // compute something between frames if neccessary |
|---|
| 103 | void OrxonoxScene::tick(unsigned long time, float deltaTime) |
|---|
| 104 | { |
|---|
| 105 | float t = time/1000.0; |
|---|
| 106 | |
|---|
| 107 | lightNode->setPosition(radius*sin(5*t), radius*cos(5*t), sin(1*t)*distance); |
|---|
| 108 | |
|---|
| 109 | mLight->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
|---|
| 110 | mLight->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
|---|
| 111 | |
|---|
| 112 | bbs->getBillboard(0)->setColour(ColourValue(sin(1*t), |
|---|
| 113 | sin(1*t + 2.09), sin(1*t + 2.09*2))); |
|---|
| 114 | } |
|---|