1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software: you can redistribute it and/or modify |
---|
8 | * it under the terms of the GNU General Public License as published by |
---|
9 | * the Free Software Foundation, either version 3 of the License, or |
---|
10 | * (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
---|
19 | * |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Reto Grieder |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | /** |
---|
29 | * Basic part of the game. |
---|
30 | * It sets up Ogre and most important of all: Orxonox is the master of the |
---|
31 | * main loop and therefore time itself. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "OgreRoot.h" |
---|
35 | #include "OgreTimer.h" |
---|
36 | #include "OgreWindowEventUtilities.h" |
---|
37 | |
---|
38 | #include "ogre_control.h" |
---|
39 | #include "run_manager.h" |
---|
40 | #include "orxonox.h" |
---|
41 | |
---|
42 | |
---|
43 | namespace orxonox { |
---|
44 | |
---|
45 | /** |
---|
46 | * Empty Constructor. |
---|
47 | */ |
---|
48 | Orxonox::Orxonox() |
---|
49 | { |
---|
50 | } |
---|
51 | |
---|
52 | |
---|
53 | /** |
---|
54 | * Empty Destructor. |
---|
55 | */ |
---|
56 | Orxonox::~Orxonox() |
---|
57 | { |
---|
58 | } |
---|
59 | |
---|
60 | |
---|
61 | /** |
---|
62 | * Starts and runs the game |
---|
63 | */ |
---|
64 | void Orxonox::go(void) |
---|
65 | { |
---|
66 | if (!setup()) |
---|
67 | return; |
---|
68 | |
---|
69 | timer_ = new Ogre::Timer(); |
---|
70 | |
---|
71 | unsigned long lastTime = timer_->getMilliseconds(); |
---|
72 | |
---|
73 | while (true) |
---|
74 | { |
---|
75 | //Pump messages in all registered RenderWindow windows |
---|
76 | Ogre::WindowEventUtilities::messagePump(); |
---|
77 | |
---|
78 | ogre_->getRoot()->renderOneFrame(); |
---|
79 | |
---|
80 | if (!runMgr_->tick(timer_->getMilliseconds(), |
---|
81 | (timer_->getMilliseconds() - lastTime) / 1000.0)) |
---|
82 | break; |
---|
83 | lastTime = timer_->getMilliseconds(); |
---|
84 | } |
---|
85 | |
---|
86 | // clean up |
---|
87 | destroy(); |
---|
88 | } |
---|
89 | |
---|
90 | |
---|
91 | /** |
---|
92 | * Create render engine, render window and the Run manager. |
---|
93 | * @return False if failed. |
---|
94 | */ |
---|
95 | bool Orxonox::setup(void) |
---|
96 | { |
---|
97 | // create new 3D ogre render engine |
---|
98 | ogre_ = new OgreControl(); |
---|
99 | ogre_->initialise(); |
---|
100 | |
---|
101 | runMgr_ = new RunManager(ogre_); |
---|
102 | |
---|
103 | return true; |
---|
104 | } |
---|
105 | |
---|
106 | |
---|
107 | /** |
---|
108 | * Clean everything up. |
---|
109 | */ |
---|
110 | void Orxonox::destroy() |
---|
111 | { |
---|
112 | if (timer_) |
---|
113 | delete timer_; |
---|
114 | if (runMgr_) |
---|
115 | delete runMgr_; |
---|
116 | if (ogre_) |
---|
117 | delete ogre_; |
---|
118 | } |
---|
119 | |
---|
120 | } |
---|