1 | #include "OrxonoxScene.h" |
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2 | |
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3 | |
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4 | OrxonoxScene::OrxonoxScene(SceneManager *mSceneMgr) : mSceneMgr(mSceneMgr) |
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5 | { |
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6 | } |
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7 | |
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8 | |
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9 | OrxonoxScene::~OrxonoxScene() |
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10 | { |
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11 | } |
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12 | |
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13 | |
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14 | bool OrxonoxScene::initialise() |
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15 | { |
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16 | // Load resources |
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17 | loadResources(); |
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18 | |
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19 | distance = 0; |
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20 | radius = 100; |
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21 | |
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22 | createScene(); |
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23 | |
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24 | return true; |
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25 | } |
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26 | |
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27 | |
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28 | /// method where you can perform resource group loading |
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29 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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30 | void OrxonoxScene::loadResources(void) |
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31 | { |
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32 | // Initialise, parse scripts etc |
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33 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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34 | } |
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35 | |
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36 | |
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37 | // Currently just a test scene with an ogre head an a surrounding light |
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38 | void OrxonoxScene::createScene(void) |
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39 | { |
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40 | mSceneMgr->setAmbientLight(ColourValue(0.3,0.3,0.3)); |
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41 | |
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42 | //create first entity |
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43 | Entity *head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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44 | |
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45 | //create a scene node to attach the head to |
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46 | SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("OgreHeadNode", |
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47 | Vector3(0,0,0)); |
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48 | //attach the ogre head |
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49 | node->attachObject(head); |
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50 | |
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51 | // set up skybox |
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52 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); |
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53 | |
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54 | // set up one mLight source |
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55 | mLight = mSceneMgr->createLight("Light1"); |
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56 | mLight->setType(Light::LT_POINT); |
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57 | mLight->setPosition(Vector3(0, 0, 0)); |
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58 | mLight->setDiffuseColour(1.0, 1.0, 1.0); |
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59 | mLight->setSpecularColour(1.0, 1.0, 1.0); |
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60 | |
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61 | //create billboard |
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62 | bbs = mSceneMgr->createBillboardSet("bb", 1); |
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63 | bbs->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); |
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64 | bbs->setMaterialName("Examples/Flare"); |
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65 | |
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66 | lightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("LightNode", |
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67 | Vector3(0, 100, 0)); |
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68 | |
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69 | lightNode->attachObject(bbs); |
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70 | lightNode->attachObject(mLight); |
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71 | } |
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72 | |
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73 | |
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74 | // compute something between frames if neccessary |
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75 | void OrxonoxScene::tick(unsigned long time, float deltaTime) |
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76 | { |
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77 | float t = time/1000.0; |
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78 | |
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79 | lightNode->setPosition(radius*sin(5*t), radius*cos(5*t), sin(1*t)*distance); |
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80 | |
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81 | mLight->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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82 | mLight->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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83 | |
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84 | bbs->getBillboard(0)->setColour(ColourValue(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2))); |
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85 | } |
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