| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Oliver Scheuss | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "SimpleRocket.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
| 32 |  | 
|---|
| 33 | #include "core/CoreIncludes.h" | 
|---|
| 34 | #include "core/XMLPort.h" | 
|---|
| 35 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 36 | #include "graphics/ParticleSpawner.h" | 
|---|
| 37 | #include "graphics/Model.h" | 
|---|
| 38 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
|---|
| 39 | #include "infos/PlayerInfo.h" | 
|---|
| 40 | #include "controllers/Controller.h" | 
|---|
| 41 | #include "weapons/RocketController.h" | 
|---|
| 42 | #include "sound/WorldSound.h" | 
|---|
| 43 | #include "util/Debug.h" | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 |  | 
|---|
| 48 |     CreateFactory(SimpleRocket); | 
|---|
| 49 |  | 
|---|
| 50 |     SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator) | 
|---|
| 51 |     { | 
|---|
| 52 |         RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core | 
|---|
| 53 |  | 
|---|
| 54 |         this->localAngularVelocity_ = 0; | 
|---|
| 55 |         this->bDestroy_ = false; | 
|---|
| 56 |         this->lifetime_ = 120; | 
|---|
| 57 |  | 
|---|
| 58 |         this->setMass(15); | 
|---|
| 59 |         COUT(4) << "simplerocket constructed\n"; | 
|---|
| 60 |  | 
|---|
| 61 |         if (GameMode::isMaster()) | 
|---|
| 62 |         { | 
|---|
| 63 |             this->setCollisionType(WorldEntity::Kinematic); | 
|---|
| 64 |             this->fuel_=true; | 
|---|
| 65 |  | 
|---|
| 66 |             Model* model = new Model(this); | 
|---|
| 67 |             model->setMeshSource("rocket.mesh"); | 
|---|
| 68 |             model->scale(0.7f); | 
|---|
| 69 |             this->attach(model); | 
|---|
| 70 |  | 
|---|
| 71 |             this->fire_ = new ParticleEmitter(this); | 
|---|
| 72 |             this->attach(this->fire_); | 
|---|
| 73 |  | 
|---|
| 74 |             this->fire_->setOrientation(this->getOrientation()); | 
|---|
| 75 |             this->fire_->setSource("Orxonox/simplerocketfire"); | 
|---|
| 76 |             this->enableCollisionCallback(); | 
|---|
| 77 |             this->setCollisionResponse(false); | 
|---|
| 78 |             this->setCollisionType(Kinematic); | 
|---|
| 79 |  | 
|---|
| 80 |             // TODO: fix the orientation and size of this collision shape to match the rocket | 
|---|
| 81 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this); | 
|---|
| 82 |             collisionShape->setOrientation(this->getOrientation()); | 
|---|
| 83 |             collisionShape->setRadius(1.5f); | 
|---|
| 84 |             collisionShape->setHeight(5); | 
|---|
| 85 |             this->attachCollisionShape(collisionShape); | 
|---|
| 86 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); | 
|---|
| 87 |         } | 
|---|
| 88 |  | 
|---|
| 89 |     } | 
|---|
| 90 |  | 
|---|
| 91 |  | 
|---|
| 92 |  | 
|---|
| 93 |     /** | 
|---|
| 94 |     * @brief updates state of rocket, disables fire if no fuel | 
|---|
| 95 |     * @param dt tick-length | 
|---|
| 96 |     */ | 
|---|
| 97 |     void SimpleRocket::tick(float dt) | 
|---|
| 98 |     { | 
|---|
| 99 |  | 
|---|
| 100 |         SUPER(SimpleRocket, tick, dt); | 
|---|
| 101 |         if ( GameMode::isMaster() ) | 
|---|
| 102 |         { | 
|---|
| 103 |  | 
|---|
| 104 |  | 
|---|
| 105 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
|---|
| 106 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
|---|
| 107 |             this->localAngularVelocity_ = 0; | 
|---|
| 108 |  | 
|---|
| 109 |  | 
|---|
| 110 |             if (this->fuel_) | 
|---|
| 111 |             { | 
|---|
| 112 |                 if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ ) | 
|---|
| 113 |                     this->fuel_=false; | 
|---|
| 114 |             } else | 
|---|
| 115 |                 this->disableFire(); | 
|---|
| 116 |  | 
|---|
| 117 |             if( this->bDestroy_ ) | 
|---|
| 118 |                 this->destroy(); | 
|---|
| 119 |         } | 
|---|
| 120 |  | 
|---|
| 121 |     } | 
|---|
| 122 |  | 
|---|
| 123 |     /** | 
|---|
| 124 |     * @brief Sets the Acceleration to 0 and detaches the fire | 
|---|
| 125 |     * @return void | 
|---|
| 126 |     */ | 
|---|
| 127 |     void SimpleRocket::disableFire() | 
|---|
| 128 |     { | 
|---|
| 129 |         this->setAcceleration(0,0,0); | 
|---|
| 130 |         this->fire_->detachFromParent(); | 
|---|
| 131 |     } | 
|---|
| 132 |  | 
|---|
| 133 |     /**s | 
|---|
| 134 |     @brief | 
|---|
| 135 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
|---|
| 136 |     */ | 
|---|
| 137 |     SimpleRocket::~SimpleRocket() | 
|---|
| 138 |     { | 
|---|
| 139 |         if (this->isInitialized()) | 
|---|
| 140 |         { | 
|---|
| 141 |             if( GameMode::isMaster() ) | 
|---|
| 142 |             { | 
|---|
| 143 |                 this->getController()->destroy(); | 
|---|
| 144 |             } | 
|---|
| 145 |         } | 
|---|
| 146 |     } | 
|---|
| 147 |  | 
|---|
| 148 |     /** | 
|---|
| 149 |     @brief | 
|---|
| 150 |         Method for creating a SimpleRocket through XML. | 
|---|
| 151 |     */ | 
|---|
| 152 |     void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 153 |     { | 
|---|
| 154 |         // this calls the XMLPort function of the parent class | 
|---|
| 155 |         SUPER(SimpleRocket, XMLPort, xmlelement, mode); | 
|---|
| 156 |     } | 
|---|
| 157 |  | 
|---|
| 158 |     void SimpleRocket::setOwner(Pawn* owner) | 
|---|
| 159 |     { | 
|---|
| 160 |         this->owner_ = owner; | 
|---|
| 161 |         this->player_ = this->owner_->getPlayer(); | 
|---|
| 162 |     } | 
|---|
| 163 |  | 
|---|
| 164 |  | 
|---|
| 165 |  | 
|---|
| 166 |  | 
|---|
| 167 |     bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
|---|
| 168 |     { | 
|---|
| 169 |         if (!this->bDestroy_ && GameMode::isMaster()) | 
|---|
| 170 |         { | 
|---|
| 171 |             if (otherObject == this->owner_) | 
|---|
| 172 |                 return false; | 
|---|
| 173 |  | 
|---|
| 174 |             this->bDestroy_ = true; | 
|---|
| 175 |  | 
|---|
| 176 |             if (this->owner_) | 
|---|
| 177 |             { | 
|---|
| 178 |                 { | 
|---|
| 179 |                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
|---|
| 180 |                     effect->setPosition(this->getPosition()); | 
|---|
| 181 |                     effect->setOrientation(this->getOrientation()); | 
|---|
| 182 |                     effect->setDestroyAfterLife(true); | 
|---|
| 183 |                     effect->setSource("Orxonox/explosion4"); | 
|---|
| 184 |                     effect->setLifetime(2.0f); | 
|---|
| 185 |                 } | 
|---|
| 186 |  | 
|---|
| 187 |                 { | 
|---|
| 188 |                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
|---|
| 189 |                     effect->setPosition(this->getPosition()); | 
|---|
| 190 |                     effect->setOrientation(this->getOrientation()); | 
|---|
| 191 |                     effect->setDestroyAfterLife(true); | 
|---|
| 192 |                     effect->setSource("Orxonox/smoke4"); | 
|---|
| 193 |                     effect->setLifetime(3.0f); | 
|---|
| 194 |                 } | 
|---|
| 195 |             } | 
|---|
| 196 |  | 
|---|
| 197 |             float dmg = this->damage_; | 
|---|
| 198 | //             if (this->owner_) | 
|---|
| 199 | //                 dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); | 
|---|
| 200 |  | 
|---|
| 201 |             Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
|---|
| 202 |             if (victim) | 
|---|
| 203 |                 victim->hit(this->owner_, contactPoint, dmg); | 
|---|
| 204 |         } | 
|---|
| 205 |         return false; | 
|---|
| 206 |     } | 
|---|
| 207 |  | 
|---|
| 208 |     void SimpleRocket::destroyObject() | 
|---|
| 209 |     { | 
|---|
| 210 |         if (GameMode::isMaster()) | 
|---|
| 211 |         { | 
|---|
| 212 |             this->destroy(); | 
|---|
| 213 |         } | 
|---|
| 214 |     } | 
|---|
| 215 |  | 
|---|
| 216 |     /** | 
|---|
| 217 |     @brief | 
|---|
| 218 |         Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 219 |     @param value | 
|---|
| 220 |         The vector determining the amount of the angular movement. | 
|---|
| 221 |     */ | 
|---|
| 222 |     void SimpleRocket::rotateYaw(const Vector2& value) | 
|---|
| 223 |     { | 
|---|
| 224 |         ControllableEntity::rotateYaw(value); | 
|---|
| 225 |  | 
|---|
| 226 |         if( !this->isInMouseLook() ) | 
|---|
| 227 |             this->localAngularVelocity_.y += value.x; | 
|---|
| 228 |     } | 
|---|
| 229 |  | 
|---|
| 230 |     /** | 
|---|
| 231 |     @brief | 
|---|
| 232 |         Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 233 |     @param value | 
|---|
| 234 |         The vector determining the amount of the angular movement. | 
|---|
| 235 |     */ | 
|---|
| 236 |     void SimpleRocket::rotatePitch(const Vector2& value) | 
|---|
| 237 |     { | 
|---|
| 238 |         ControllableEntity::rotatePitch(value); | 
|---|
| 239 |  | 
|---|
| 240 |         if( !this->isInMouseLook() ) | 
|---|
| 241 |             this->localAngularVelocity_.x += value.x; | 
|---|
| 242 |     } | 
|---|
| 243 |  | 
|---|
| 244 |     /** | 
|---|
| 245 |     @brief | 
|---|
| 246 |         Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 247 |     @param value | 
|---|
| 248 |         The vector determining the amount of the angular movement. | 
|---|
| 249 |     */ | 
|---|
| 250 |     void SimpleRocket::rotateRoll(const Vector2& value) | 
|---|
| 251 |     { | 
|---|
| 252 |         ControllableEntity::rotateRoll(value); | 
|---|
| 253 |  | 
|---|
| 254 |         if( !this->isInMouseLook() ) | 
|---|
| 255 |             this->localAngularVelocity_.z += value.x; | 
|---|
| 256 |     } | 
|---|
| 257 |  | 
|---|
| 258 | } | 
|---|