| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file QuestManager.cc |
|---|
| 31 | @brief Implementation of the QuestManager class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "QuestManager.h" |
|---|
| 35 | |
|---|
| 36 | #include "util/Exception.h" |
|---|
| 37 | #include "util/ScopedSingletonManager.h" |
|---|
| 38 | #include "core/command/ConsoleCommand.h" |
|---|
| 39 | #include "core/CoreIncludes.h" |
|---|
| 40 | #include "core/GUIManager.h" |
|---|
| 41 | #include "core/LuaState.h" |
|---|
| 42 | |
|---|
| 43 | #include "infos/PlayerInfo.h" |
|---|
| 44 | |
|---|
| 45 | #include "Quest.h" |
|---|
| 46 | #include "QuestHint.h" |
|---|
| 47 | #include "QuestItem.h" |
|---|
| 48 | |
|---|
| 49 | #include "ToluaBindQuestsystem.h" |
|---|
| 50 | |
|---|
| 51 | namespace orxonox |
|---|
| 52 | { |
|---|
| 53 | // Register tolua_open function when loading the library |
|---|
| 54 | DeclareToluaInterface(Questsystem); |
|---|
| 55 | |
|---|
| 56 | ManageScopedSingleton(QuestManager, ScopeID::Root, false); |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | @brief |
|---|
| 60 | Constructor. Registers the object. |
|---|
| 61 | @todo |
|---|
| 62 | Is inheriting from BaseObject proper? |
|---|
| 63 | */ |
|---|
| 64 | QuestManager::QuestManager() |
|---|
| 65 | { |
|---|
| 66 | RegisterRootObject(QuestManager); |
|---|
| 67 | |
|---|
| 68 | COUT(3) << "QuestManager created." << std::endl; |
|---|
| 69 | } |
|---|
| 70 | |
|---|
| 71 | /** |
|---|
| 72 | @brief |
|---|
| 73 | Destructor. |
|---|
| 74 | */ |
|---|
| 75 | QuestManager::~QuestManager() |
|---|
| 76 | { |
|---|
| 77 | COUT(3) << "QuestManager destroyed." << std::endl; |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | /** |
|---|
| 81 | @brief |
|---|
| 82 | Retreive all Quests. |
|---|
| 83 | @return |
|---|
| 84 | Returns a map with all Quests indexed by their id's. |
|---|
| 85 | */ |
|---|
| 86 | std::map<std::string, Quest*> & QuestManager::getQuests(void) |
|---|
| 87 | { |
|---|
| 88 | return this->questMap_; |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| 91 | /** |
|---|
| 92 | @brief |
|---|
| 93 | Registers a Quest with the QuestManager to make it globally accessable. |
|---|
| 94 | Uses it's id to make sure to be able to be identify and retrieve it later. |
|---|
| 95 | @param quest |
|---|
| 96 | The Quest that is to be registered. |
|---|
| 97 | @return |
|---|
| 98 | Returns true if successful, false if not. |
|---|
| 99 | */ |
|---|
| 100 | bool QuestManager::registerQuest(Quest* quest) |
|---|
| 101 | { |
|---|
| 102 | //TODO: Replace with assert. |
|---|
| 103 | if(quest == NULL) // Doh! Just as if there were actual quests behind NULL-pointers. |
|---|
| 104 | { |
|---|
| 105 | COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; |
|---|
| 106 | return false; |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | std::pair<std::map<std::string, Quest*>::iterator,bool> result; |
|---|
| 110 | result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); // Inserting the Quest. |
|---|
| 111 | |
|---|
| 112 | if(result.second) // If inserting was a success. |
|---|
| 113 | { |
|---|
| 114 | quest->setRegistered(); |
|---|
| 115 | COUT(4) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; |
|---|
| 116 | return true; |
|---|
| 117 | } |
|---|
| 118 | else |
|---|
| 119 | { |
|---|
| 120 | COUT(2) << "Quest with the same id was already present." << std::endl; |
|---|
| 121 | return false; |
|---|
| 122 | } |
|---|
| 123 | } |
|---|
| 124 | |
|---|
| 125 | /** |
|---|
| 126 | @brief |
|---|
| 127 | Unregisters a Quest in the QuestManager. |
|---|
| 128 | */ |
|---|
| 129 | bool QuestManager::unregisterQuest(Quest* quest) |
|---|
| 130 | { |
|---|
| 131 | return this->questMap_.erase(quest->getId()) == 1; |
|---|
| 132 | } |
|---|
| 133 | |
|---|
| 134 | /** |
|---|
| 135 | @brief |
|---|
| 136 | Registers a QuestHint with the QuestManager to make it globally accessable. |
|---|
| 137 | Uses it's id to make sure to be able to be identify and retrieve it later. |
|---|
| 138 | @param hint |
|---|
| 139 | The QuestHint to be registered. |
|---|
| 140 | @return |
|---|
| 141 | Returns true if successful, false if not. |
|---|
| 142 | */ |
|---|
| 143 | bool QuestManager::registerHint(QuestHint* hint) |
|---|
| 144 | { |
|---|
| 145 | //TODO: Replace with assert. |
|---|
| 146 | if(hint == NULL) // Still not liking NULL-pointers. |
|---|
| 147 | { |
|---|
| 148 | COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; |
|---|
| 149 | return false; |
|---|
| 150 | } |
|---|
| 151 | |
|---|
| 152 | std::pair<std::map<std::string, QuestHint*>::iterator,bool> result; |
|---|
| 153 | result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); // Inserting the QuestHSint. |
|---|
| 154 | |
|---|
| 155 | if(result.second) // If inserting was a success. |
|---|
| 156 | { |
|---|
| 157 | hint->setRegistered(); |
|---|
| 158 | COUT(4) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; |
|---|
| 159 | return true; |
|---|
| 160 | } |
|---|
| 161 | else |
|---|
| 162 | { |
|---|
| 163 | COUT(2) << "QuestHint with the same id was already present." << std::endl; |
|---|
| 164 | return false; |
|---|
| 165 | } |
|---|
| 166 | } |
|---|
| 167 | |
|---|
| 168 | /** |
|---|
| 169 | @brief |
|---|
| 170 | Unregisters a QuestHint in the QuestManager. |
|---|
| 171 | */ |
|---|
| 172 | bool QuestManager::unregisterHint(QuestHint* hint) |
|---|
| 173 | { |
|---|
| 174 | return this->hintMap_.erase(hint->getId()) == 1; |
|---|
| 175 | } |
|---|
| 176 | |
|---|
| 177 | /** |
|---|
| 178 | @brief |
|---|
| 179 | Finds a Quest with the given id. |
|---|
| 180 | @param questId |
|---|
| 181 | The id of the Quest sought for. |
|---|
| 182 | @return |
|---|
| 183 | Returns a pointer to the Quest with the input id. |
|---|
| 184 | Returns NULL if there is no Quest with the given questId. |
|---|
| 185 | @throws |
|---|
| 186 | Throws an exception if the given questId is invalid. |
|---|
| 187 | */ |
|---|
| 188 | Quest* QuestManager::findQuest(const std::string & questId) |
|---|
| 189 | { |
|---|
| 190 | if(questId.compare(BLANKSTRING) == 1) // Check vor validity of the given id. |
|---|
| 191 | ThrowException(Argument, "Invalid questId."); |
|---|
| 192 | |
|---|
| 193 | Quest* quest; |
|---|
| 194 | std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId); |
|---|
| 195 | if (it != this->questMap_.end()) // If the Quest is registered. |
|---|
| 196 | quest = it->second; |
|---|
| 197 | else |
|---|
| 198 | { |
|---|
| 199 | quest = NULL; |
|---|
| 200 | COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; |
|---|
| 201 | } |
|---|
| 202 | |
|---|
| 203 | return quest; |
|---|
| 204 | } |
|---|
| 205 | |
|---|
| 206 | /** |
|---|
| 207 | @brief |
|---|
| 208 | Finds a QuestHint with the given id. |
|---|
| 209 | @param hintId |
|---|
| 210 | The id of the QuestHint sought for. |
|---|
| 211 | @return |
|---|
| 212 | Returns a pointer to the QuestHint with the input id. |
|---|
| 213 | Returns NULL if there is no QuestHint with the given hintId. |
|---|
| 214 | @throws |
|---|
| 215 | Throws an exception if the given hintId is invalid. |
|---|
| 216 | */ |
|---|
| 217 | QuestHint* QuestManager::findHint(const std::string & hintId) |
|---|
| 218 | { |
|---|
| 219 | if(hintId.compare(BLANKSTRING) == 1) // Check vor validity of the given id. |
|---|
| 220 | ThrowException(Argument, "Invalid hintId."); |
|---|
| 221 | |
|---|
| 222 | QuestHint* hint; |
|---|
| 223 | std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId); |
|---|
| 224 | if (it != this->hintMap_.end()) // If the QuestHint is registered. |
|---|
| 225 | hint = it->second; |
|---|
| 226 | else |
|---|
| 227 | { |
|---|
| 228 | hint = NULL; |
|---|
| 229 | COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | return hint; |
|---|
| 233 | } |
|---|
| 234 | |
|---|
| 235 | /** |
|---|
| 236 | @brief |
|---|
| 237 | Get the number of Quests the input player has, that are root quests. |
|---|
| 238 | @param player |
|---|
| 239 | The player. |
|---|
| 240 | @return |
|---|
| 241 | Returns the number of Quests the input player has, that are root quests. |
|---|
| 242 | */ |
|---|
| 243 | int QuestManager::getNumRootQuests(PlayerInfo* player) |
|---|
| 244 | { |
|---|
| 245 | int numQuests = 0; |
|---|
| 246 | for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++) |
|---|
| 247 | { |
|---|
| 248 | if(it->second->getParentQuest() == NULL && !it->second->isInactive(player)) |
|---|
| 249 | numQuests++; |
|---|
| 250 | } |
|---|
| 251 | return numQuests; |
|---|
| 252 | } |
|---|
| 253 | |
|---|
| 254 | /** |
|---|
| 255 | @brief |
|---|
| 256 | Get the index-th root quest of the input player. |
|---|
| 257 | @param player |
|---|
| 258 | The player. |
|---|
| 259 | @param index |
|---|
| 260 | The index of the root quest. |
|---|
| 261 | @return |
|---|
| 262 | Returns the index-th root quest of the input player. |
|---|
| 263 | */ |
|---|
| 264 | Quest* QuestManager::getRootQuest(PlayerInfo* player, int index) |
|---|
| 265 | { |
|---|
| 266 | for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++) |
|---|
| 267 | { |
|---|
| 268 | if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0) |
|---|
| 269 | return it->second; |
|---|
| 270 | } |
|---|
| 271 | return NULL; |
|---|
| 272 | } |
|---|
| 273 | |
|---|
| 274 | /** |
|---|
| 275 | @brief |
|---|
| 276 | Get the number of sub-quest of an input Quest for the input player. |
|---|
| 277 | @param quest |
|---|
| 278 | The quest to get the sub-quests of. |
|---|
| 279 | @param player |
|---|
| 280 | The player. |
|---|
| 281 | @return |
|---|
| 282 | Returns the number of sub-quest of an input Quest for the input player. |
|---|
| 283 | */ |
|---|
| 284 | int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player) |
|---|
| 285 | { |
|---|
| 286 | std::list<Quest*> quests = quest->getSubQuestList(); |
|---|
| 287 | int numQuests = 0; |
|---|
| 288 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
|---|
| 289 | { |
|---|
| 290 | if(!(*it)->isInactive(player)) |
|---|
| 291 | numQuests++; |
|---|
| 292 | } |
|---|
| 293 | return numQuests; |
|---|
| 294 | } |
|---|
| 295 | |
|---|
| 296 | /** |
|---|
| 297 | @brief |
|---|
| 298 | Get the index-th sub-quest of the input Quest for the input player. |
|---|
| 299 | @param quest |
|---|
| 300 | The Quest to get the sub-quest of. |
|---|
| 301 | @param player |
|---|
| 302 | The player. |
|---|
| 303 | @param index |
|---|
| 304 | The index of the sub-quest. |
|---|
| 305 | */ |
|---|
| 306 | Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index) |
|---|
| 307 | { |
|---|
| 308 | std::list<Quest*> quests = quest->getSubQuestList(); |
|---|
| 309 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
|---|
| 310 | { |
|---|
| 311 | if(!(*it)->isInactive(player) && index-- == 0) |
|---|
| 312 | return *it; |
|---|
| 313 | } |
|---|
| 314 | return NULL; |
|---|
| 315 | } |
|---|
| 316 | |
|---|
| 317 | /** |
|---|
| 318 | @brief |
|---|
| 319 | Get the number of QuestHints of the input Quest for the input player. |
|---|
| 320 | @param quest |
|---|
| 321 | The quest to get the hints of. |
|---|
| 322 | @param player |
|---|
| 323 | The player. |
|---|
| 324 | @return Returns the number of QuestHints of the input Quest for the input player. |
|---|
| 325 | */ |
|---|
| 326 | int QuestManager::getNumHints(Quest* quest, PlayerInfo* player) |
|---|
| 327 | { |
|---|
| 328 | std::list<QuestHint*> hints = quest->getHintsList(); |
|---|
| 329 | int numHints = 0; |
|---|
| 330 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
|---|
| 331 | { |
|---|
| 332 | if((*it)->isActive(player)) |
|---|
| 333 | numHints++; |
|---|
| 334 | } |
|---|
| 335 | return numHints; |
|---|
| 336 | } |
|---|
| 337 | |
|---|
| 338 | /** |
|---|
| 339 | @brief |
|---|
| 340 | Get the index-th QuestHint of the input Quest for the input player. |
|---|
| 341 | @param quest |
|---|
| 342 | The Quest to get the QuestHint of. |
|---|
| 343 | @param player |
|---|
| 344 | The player. |
|---|
| 345 | @param index |
|---|
| 346 | The index of the QuestHint. |
|---|
| 347 | */ |
|---|
| 348 | QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index) |
|---|
| 349 | { |
|---|
| 350 | std::list<QuestHint*> hints = quest->getHintsList(); |
|---|
| 351 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
|---|
| 352 | { |
|---|
| 353 | if((*it)->isActive(player) && index-- == 0) |
|---|
| 354 | return *it; |
|---|
| 355 | } |
|---|
| 356 | return NULL; |
|---|
| 357 | } |
|---|
| 358 | |
|---|
| 359 | /** |
|---|
| 360 | @brief |
|---|
| 361 | Get the QuestDescription of the input Quest. |
|---|
| 362 | @param item |
|---|
| 363 | The Quest to get the QuestDescription of. |
|---|
| 364 | @return |
|---|
| 365 | Return a pointer ot the QuestDescription of the input Quest. |
|---|
| 366 | */ |
|---|
| 367 | QuestDescription* QuestManager::getDescription(Quest* item) |
|---|
| 368 | { |
|---|
| 369 | return item->getDescription(); |
|---|
| 370 | } |
|---|
| 371 | |
|---|
| 372 | /** |
|---|
| 373 | @brief |
|---|
| 374 | Get the QuestDescription of the input QuestHint. |
|---|
| 375 | @param item |
|---|
| 376 | The QuestHint to get the QuestDescription of. |
|---|
| 377 | @return |
|---|
| 378 | Returns a pointer to the QuestDescription of the input QuestHint. |
|---|
| 379 | */ |
|---|
| 380 | QuestDescription* QuestManager::getDescription(QuestHint* item) |
|---|
| 381 | { |
|---|
| 382 | return item->getDescription(); |
|---|
| 383 | } |
|---|
| 384 | |
|---|
| 385 | /** |
|---|
| 386 | @brief |
|---|
| 387 | Retrieve the player for a certain GUI. |
|---|
| 388 | @param guiName |
|---|
| 389 | The name of the GUI the player is retrieved for. |
|---|
| 390 | @return |
|---|
| 391 | Returns the player. |
|---|
| 392 | @todo |
|---|
| 393 | This very well might be outdated. So: Check if still needed, and update if necessary. |
|---|
| 394 | */ |
|---|
| 395 | PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName) |
|---|
| 396 | { |
|---|
| 397 | PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName); |
|---|
| 398 | if(player == NULL) |
|---|
| 399 | { |
|---|
| 400 | COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl; |
|---|
| 401 | return NULL; |
|---|
| 402 | } |
|---|
| 403 | |
|---|
| 404 | return player; |
|---|
| 405 | } |
|---|
| 406 | |
|---|
| 407 | } |
|---|