| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file Quest.h |
|---|
| 31 | @brief Definition of the Quest class. |
|---|
| 32 | The Quest class is the parent class of @ref orxonox::LocalQuest "LocalQuest" and @ref orxonox::GlobalQuest "GlobalQuest". |
|---|
| 33 | @ingroup Questsystem |
|---|
| 34 | */ |
|---|
| 35 | |
|---|
| 36 | #ifndef _Quest_H__ |
|---|
| 37 | #define _Quest_H__ |
|---|
| 38 | |
|---|
| 39 | #include "questsystem/QuestsystemPrereqs.h" |
|---|
| 40 | |
|---|
| 41 | #include <list> |
|---|
| 42 | #include "QuestItem.h" |
|---|
| 43 | |
|---|
| 44 | namespace orxonox // tolua_export |
|---|
| 45 | { // tolua_export |
|---|
| 46 | namespace QuestStatus |
|---|
| 47 | { |
|---|
| 48 | //! Different states of a @ref orxonox::Quest "Quest". |
|---|
| 49 | enum Value |
|---|
| 50 | { |
|---|
| 51 | Inactive, |
|---|
| 52 | Active, |
|---|
| 53 | Failed, |
|---|
| 54 | Completed |
|---|
| 55 | }; |
|---|
| 56 | } |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | @brief |
|---|
| 60 | Represents a Quest in the game. A Quest is a task that the player can (or has to) fulfill upon which he will (possibly) receive some kind of reward. |
|---|
| 61 | |
|---|
| 62 | A Quest can have a list of sub-quests and has a parent-quest (if it is not a root-quest). |
|---|
| 63 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. |
|---|
| 64 | A Quest can have several hints (QuestHint) that can be unlocked through @ref orxonox::QuestEffect "QuestEffects" and then display aid in solving the Quest. |
|---|
| 65 | A Quest can have a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked when the quest is failed and also a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked, when the Quest is completed. |
|---|
| 66 | |
|---|
| 67 | Quest itself should not be instantiated, if you want to create a quest either use LocalQuest or GlobalQuest, whichever suits you needs better. |
|---|
| 68 | @author |
|---|
| 69 | Damian 'Mozork' Frick |
|---|
| 70 | */ |
|---|
| 71 | class _QuestsystemExport Quest // tolua_export |
|---|
| 72 | : public QuestItem |
|---|
| 73 | { // tolua_export |
|---|
| 74 | public: |
|---|
| 75 | Quest(BaseObject* creator); |
|---|
| 76 | virtual ~Quest(); |
|---|
| 77 | |
|---|
| 78 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. |
|---|
| 79 | |
|---|
| 80 | /** |
|---|
| 81 | @brief Returns the parent-quest of the Quest. |
|---|
| 82 | @return Returns a pointer to the parent-quest of the Quest. |
|---|
| 83 | */ |
|---|
| 84 | inline Quest* getParentQuest(void) const |
|---|
| 85 | { return this->parentQuest_; } |
|---|
| 86 | |
|---|
| 87 | /** |
|---|
| 88 | @brief Returns the list of sub-quests. |
|---|
| 89 | @return Returns a reference to the list of sub-quests of the quest. |
|---|
| 90 | */ |
|---|
| 91 | inline const std::list<Quest*> & getSubQuestList(void) const |
|---|
| 92 | { return this->subQuests_; } |
|---|
| 93 | |
|---|
| 94 | /** |
|---|
| 95 | @brief Returns the list of all QuestHints of this Quest. |
|---|
| 96 | @return Returns a reference to the list of QuestHints of the Quest. |
|---|
| 97 | */ |
|---|
| 98 | inline const std::list<QuestHint*> & getHintsList(void) const |
|---|
| 99 | { return this->hints_; } |
|---|
| 100 | |
|---|
| 101 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. |
|---|
| 102 | bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'. |
|---|
| 103 | bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'. |
|---|
| 104 | bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'. |
|---|
| 105 | |
|---|
| 106 | bool start(PlayerInfo* player); //!< Sets a Quest to active. |
|---|
| 107 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
|---|
| 108 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
|---|
| 109 | |
|---|
| 110 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. |
|---|
| 111 | |
|---|
| 112 | protected: |
|---|
| 113 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. |
|---|
| 114 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. |
|---|
| 115 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. |
|---|
| 116 | |
|---|
| 117 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the sub-quest at the given index. |
|---|
| 118 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. |
|---|
| 119 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. |
|---|
| 120 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. |
|---|
| 121 | |
|---|
| 122 | /** |
|---|
| 123 | @brief Returns the list of fail QuestEffects. |
|---|
| 124 | @return Returns a reference to the list of fail QuestEffects. |
|---|
| 125 | */ |
|---|
| 126 | inline std::list<QuestEffect*> & getFailEffectList(void) |
|---|
| 127 | { return this->failEffects_; } |
|---|
| 128 | |
|---|
| 129 | /** |
|---|
| 130 | @brief Returns the list of complete QuestEffects. |
|---|
| 131 | @return Returns a reference to the list of complete QuestEffects. |
|---|
| 132 | */ |
|---|
| 133 | inline std::list<QuestEffect*> & getCompleteEffectList(void) |
|---|
| 134 | { return this->completeEffects_; } |
|---|
| 135 | |
|---|
| 136 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. |
|---|
| 137 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) = 0; //!< Changes the status for a specific player. |
|---|
| 138 | |
|---|
| 139 | private: |
|---|
| 140 | Quest* parentQuest_; //!< Pointer to the parent-quest. |
|---|
| 141 | std::list<Quest*> subQuests_; //!< List of all the sub-quests. |
|---|
| 142 | |
|---|
| 143 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. |
|---|
| 144 | |
|---|
| 145 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. |
|---|
| 146 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. |
|---|
| 147 | |
|---|
| 148 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. |
|---|
| 149 | |
|---|
| 150 | bool setParentQuest(Quest* quest); //!< Sets the parent-quest of the Quest. |
|---|
| 151 | bool addSubQuest(Quest* quest); //!< Adds a sub-quest to the Quest. |
|---|
| 152 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. |
|---|
| 153 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. |
|---|
| 154 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. |
|---|
| 155 | |
|---|
| 156 | }; // tolua_export |
|---|
| 157 | |
|---|
| 158 | } // tolua_export |
|---|
| 159 | |
|---|
| 160 | #endif /* _Quest_H__ */ |
|---|