| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Damian 'Mozork' Frick | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |   | 
|---|
| 29 | /** | 
|---|
| 30 |     @file Quest.h | 
|---|
| 31 |     @brief | 
|---|
| 32 |     Definition of the Quest class. | 
|---|
| 33 |      | 
|---|
| 34 |     The Quest is the parent class of LocalQuest and GlobalQuest. | 
|---|
| 35 | */ | 
|---|
| 36 |   | 
|---|
| 37 | #ifndef _Quest_H__ | 
|---|
| 38 | #define _Quest_H__ | 
|---|
| 39 |  | 
|---|
| 40 | #include "OrxonoxPrereqs.h" | 
|---|
| 41 |  | 
|---|
| 42 | #include <list> | 
|---|
| 43 | #include <string> | 
|---|
| 44 |  | 
|---|
| 45 | #include "core/XMLPort.h" | 
|---|
| 46 |  | 
|---|
| 47 | #include "QuestItem.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace questStatus | 
|---|
| 50 | { | 
|---|
| 51 |  | 
|---|
| 52 |     //!Different states of a Quest. | 
|---|
| 53 |     enum Enum | 
|---|
| 54 |     { | 
|---|
| 55 |         inactive, | 
|---|
| 56 |         active, | 
|---|
| 57 |         failed, | 
|---|
| 58 |         completed | 
|---|
| 59 |     }; | 
|---|
| 60 |  | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | namespace orxonox { | 
|---|
| 64 |  | 
|---|
| 65 |     /** | 
|---|
| 66 |     @brief | 
|---|
| 67 |         Represents a Quest in the game. | 
|---|
| 68 |         A Quest has a list of subquests and a parentquest (if it is not a rootquest). | 
|---|
| 69 |         Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
|---|
| 70 |         A Quest has several hints (QuestHint) that can be unlocked through QuestEffects and then display aid in solving the Quest. | 
|---|
| 71 |         A Quest has a list of QuestEffects that are invoked when the quest is failed and also a list of QuestEffects that are invoked, when the Quest is completed. | 
|---|
| 72 |          | 
|---|
| 73 |         Quest itself should not be instantiated, if you want to create a quest either go for LocalQuest or GlobalQuest, whichever suits you needs better. | 
|---|
| 74 |     @author | 
|---|
| 75 |         Damian 'Mozork' Frick | 
|---|
| 76 |     */ | 
|---|
| 77 |     class _OrxonoxExport Quest : public QuestItem | 
|---|
| 78 |     { | 
|---|
| 79 |         public: | 
|---|
| 80 |             Quest(BaseObject* creator); | 
|---|
| 81 |             virtual ~Quest(); | 
|---|
| 82 |  | 
|---|
| 83 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. | 
|---|
| 84 |  | 
|---|
| 85 |             /** | 
|---|
| 86 |             @brief Returns the parentquest of the Quest. | 
|---|
| 87 |             @return Returns a pointer to the parentquest of the Quest. | 
|---|
| 88 |             */ | 
|---|
| 89 |             inline Quest* getParentQuest(void) const | 
|---|
| 90 |                 { return this->parentQuest_; } | 
|---|
| 91 |                  | 
|---|
| 92 |             /** | 
|---|
| 93 |             @brief Returns the list of subquests. | 
|---|
| 94 |             @return Returns a reference to the list of subquests of the quest. | 
|---|
| 95 |             */ | 
|---|
| 96 |             inline const std::list<Quest*> & getSubQuestList(void) const | 
|---|
| 97 |                 { return this->subQuests_; } | 
|---|
| 98 |                      | 
|---|
| 99 |             /** | 
|---|
| 100 |             @brief Returns the list of all QuestHints of this Quest. | 
|---|
| 101 |             @return Returns a reference to the list of QuestHints of the Quest. | 
|---|
| 102 |             */ | 
|---|
| 103 |             inline const std::list<QuestHint*> & getHintsList(void) const | 
|---|
| 104 |                 { return this->hints_; } | 
|---|
| 105 |              | 
|---|
| 106 |             bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
|---|
| 107 |             bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'. | 
|---|
| 108 |             bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'. | 
|---|
| 109 |             bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'. | 
|---|
| 110 |              | 
|---|
| 111 |             bool start(PlayerInfo* player); //!< Sets a Quest to active. | 
|---|
| 112 |             virtual bool fail(PlayerInfo* player) = 0; //!< Fails the Quest. | 
|---|
| 113 |             virtual bool complete(PlayerInfo* player) = 0; //!< Completes the Quest. | 
|---|
| 114 |  | 
|---|
| 115 |         protected: | 
|---|
| 116 |             virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. | 
|---|
| 117 |             virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. | 
|---|
| 118 |             virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. | 
|---|
| 119 |  | 
|---|
| 120 |             const Quest* getParentQuest(void); //!< Returns the parentquest of the Quest. | 
|---|
| 121 |             const Quest* getSubQuest(unsigned int index) const; //!<Returns the subquest at the given index. | 
|---|
| 122 |             const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. | 
|---|
| 123 |             const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. | 
|---|
| 124 |             const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. | 
|---|
| 125 |              | 
|---|
| 126 |             /** | 
|---|
| 127 |             @brief Returns the list of fail QuestEffects. | 
|---|
| 128 |             @return Returns a reference to the list of fail QuestEffects. | 
|---|
| 129 |             */ | 
|---|
| 130 |             inline std::list<QuestEffect*> & getFailEffectList(void) | 
|---|
| 131 |                 { return this->failEffects_; } | 
|---|
| 132 |                  | 
|---|
| 133 |             /** | 
|---|
| 134 |             @brief Returns the list of complete QuestEffects. | 
|---|
| 135 |             @return Returns a reference to the list of complete QuestEffects. | 
|---|
| 136 |             */ | 
|---|
| 137 |             inline std::list<QuestEffect*> & getCompleteEffectList(void) | 
|---|
| 138 |                 { return this->completeEffects_; } | 
|---|
| 139 |  | 
|---|
| 140 |             virtual questStatus::Enum getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. | 
|---|
| 141 |             virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status) = 0; //!< Changes the status for a specific player. | 
|---|
| 142 |              | 
|---|
| 143 |     private: | 
|---|
| 144 |             Quest* parentQuest_; //!< Pointer to the parentquest. | 
|---|
| 145 |             std::list<Quest*> subQuests_; //!< List of all the subquests. | 
|---|
| 146 |  | 
|---|
| 147 |             std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. | 
|---|
| 148 |  | 
|---|
| 149 |             std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. | 
|---|
| 150 |             std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. | 
|---|
| 151 |              | 
|---|
| 152 |             bool setParentQuest(Quest* quest); //!< Sets the parentquest of the Quest. | 
|---|
| 153 |             bool addSubQuest(Quest* quest); //!< Adds a subquest to the Quest. | 
|---|
| 154 |             bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. | 
|---|
| 155 |             bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. | 
|---|
| 156 |             bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. | 
|---|
| 157 |  | 
|---|
| 158 |     }; | 
|---|
| 159 |  | 
|---|
| 160 | } | 
|---|
| 161 |  | 
|---|
| 162 | #endif /* _Quest_H__ */ | 
|---|