| 1 | /************************************************************************ | 
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| 2 |     filename:   OgreCEGUIRenderer.cpp | 
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| 3 |     created:    11/5/2004 | 
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| 4 |     author:             Paul D Turner | 
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| 5 |      | 
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| 6 |     purpose:    Implementation of Renderer class for Ogre engine | 
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| 7 | *************************************************************************/ | 
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| 8 | /************************************************************************* | 
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| 9 |     Crazy Eddie's GUI System (http://www.cegui.org.uk) | 
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| 10 |     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) | 
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| 11 |  | 
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| 12 |     This library is free software; you can redistribute it and/or | 
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| 13 |     modify it under the terms of the GNU Lesser General Public | 
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| 14 |     License as published by the Free Software Foundation; either | 
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| 15 |     version 2.1 of the License, or (at your option) any later version. | 
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| 16 |  | 
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| 17 |     This library is distributed in the hope that it will be useful, | 
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| 18 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 19 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
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| 20 |     Lesser General Public License for more details. | 
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| 21 |  | 
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| 22 |     You should have received a copy of the GNU Lesser General Public | 
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| 23 |     License along with this library; if not, write to the Free Software | 
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| 24 |     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
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| 25 | *************************************************************************/ | 
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| 26 |  | 
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| 27 | #include "OrxonoxStableHeaders.h" | 
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| 28 | #include <CEGUIImagesetManager.h> | 
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| 29 | #include <CEGUIImageset.h> | 
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| 30 | #include <CEGUIImage.h> | 
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| 31 | #include <CEGUIExceptions.h> | 
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| 32 | #include <CEGUISystem.h> | 
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| 33 |  | 
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| 34 | #include "OgreCEGUIRenderer.h" | 
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| 35 | #include "OgreCEGUITexture.h" | 
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| 36 | #include "OgreCEGUIResourceProvider.h" | 
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| 37 |  | 
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| 38 | #include <OgreRenderSystem.h> | 
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| 39 | #include <OgreRoot.h> | 
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| 40 | #include <OgreHardwareBufferManager.h> | 
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| 41 | #include <OgreRenderWindow.h> | 
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| 42 |  | 
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| 43 | // Start of CEGUI namespace section | 
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| 44 | namespace CEGUI | 
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| 45 | { | 
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| 46 | /************************************************************************* | 
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| 47 |     Constants definitions | 
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| 48 | *************************************************************************/ | 
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| 49 | const size_t    OgreCEGUIRenderer::VERTEX_PER_QUAD                      = 6; | 
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| 50 | const size_t    OgreCEGUIRenderer::VERTEX_PER_TRIANGLE          = 3; | 
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| 51 | const size_t    OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY        = 256; | 
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| 52 | const size_t    OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps | 
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| 53 |  | 
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| 54 | /************************************************************************* | 
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| 55 |     Utility function to create a render operation and vertex buffer to render quads | 
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| 56 | *************************************************************************/ | 
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| 57 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op,  | 
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| 58 |     Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) | 
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| 59 | { | 
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| 60 |     using namespace Ogre; | 
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| 61 |     // Create and initialise the Ogre specific parts required for use in rendering later. | 
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| 62 |     d_render_op.vertexData = new VertexData; | 
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| 63 |     d_render_op.vertexData->vertexStart = 0; | 
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| 64 |  | 
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| 65 |     // setup vertex declaration for the vertex format we use | 
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| 66 |     VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; | 
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| 67 |     size_t vd_offset = 0; | 
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| 68 |     vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); | 
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| 69 |     vd_offset += VertexElement::getTypeSize(VET_FLOAT3); | 
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| 70 |     vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); | 
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| 71 |     vd_offset += VertexElement::getTypeSize(VET_COLOUR); | 
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| 72 |     vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); | 
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| 73 |  | 
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| 74 |     // create hardware vertex buffer | 
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| 75 |     d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads,   | 
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| 76 |         HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); | 
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| 77 |  | 
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| 78 |     // bind vertex buffer | 
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| 79 |     d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); | 
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| 80 |  | 
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| 81 |     // complete render operation basic initialisation | 
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| 82 |     d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; | 
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| 83 |     d_render_op.useIndexes = false; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op,  | 
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| 87 |     Ogre::HardwareVertexBufferSharedPtr &d_buffer) | 
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| 88 | { | 
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| 89 |     delete d_render_op.vertexData; | 
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| 90 |     d_render_op.vertexData = 0; | 
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| 91 |     d_buffer.setNull(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | /************************************************************************* | 
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| 95 |     Constructor | 
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| 96 | *************************************************************************/ | 
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| 97 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
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| 98 | { | 
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| 99 |     constructor_impl(window, queue_id, post_queue, max_quads); | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | /************************************************************************* | 
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| 104 |     Constructor (specifying scene manager) | 
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| 105 | *************************************************************************/ | 
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| 106 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) | 
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| 107 | { | 
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| 108 |     constructor_impl(window, queue_id, post_queue, max_quads); | 
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| 109 |  | 
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| 110 |     // hook into ogre rendering system | 
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| 111 |     setTargetSceneManager(scene_manager); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /************************************************************************* | 
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| 116 |     Destructor | 
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| 117 | *************************************************************************/ | 
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| 118 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) | 
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| 119 | { | 
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| 120 |     setTargetSceneManager(NULL); | 
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| 121 |  | 
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| 122 |     if (d_ourlistener) | 
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| 123 |     { | 
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| 124 |         delete d_ourlistener; | 
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| 125 |     } | 
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| 126 |  | 
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| 127 |     // cleanup vertex data we allocated in constructor | 
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| 128 |     destroyQuadRenderOp(d_render_op, d_buffer); | 
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| 129 |     destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); | 
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| 130 |  | 
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| 131 |     destroyAllTextures(); | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 | /************************************************************************* | 
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| 136 |     add's a quad to the list to be rendered | 
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| 137 | *************************************************************************/ | 
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| 138 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
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| 139 | { | 
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| 140 |     // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. | 
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| 141 |     if (!d_queueing) | 
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| 142 |     { | 
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| 143 |         renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); | 
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| 144 |     } | 
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| 145 |     else | 
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| 146 |     { | 
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| 147 |         d_sorted = false; | 
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| 148 |         QuadInfo quad; | 
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| 149 |          | 
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| 150 |         // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
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| 151 |         quad.position.d_left    = dest_rect.d_left; | 
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| 152 |         quad.position.d_right   = dest_rect.d_right; | 
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| 153 |         quad.position.d_top             = d_display_area.getHeight() - dest_rect.d_top; | 
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| 154 |         quad.position.d_bottom  = d_display_area.getHeight() - dest_rect.d_bottom; | 
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| 155 |         quad.position.offset(d_texelOffset); | 
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| 156 |  | 
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| 157 |         // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
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| 158 |         quad.position.d_left    /= (d_display_area.getWidth() * 0.5f); | 
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| 159 |         quad.position.d_right   /= (d_display_area.getWidth() * 0.5f); | 
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| 160 |         quad.position.d_top             /= (d_display_area.getHeight() * 0.5f); | 
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| 161 |         quad.position.d_bottom  /= (d_display_area.getHeight() * 0.5f); | 
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| 162 |         quad.position.offset(Point(-1.0f, -1.0f)); | 
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| 163 |  | 
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| 164 |         quad.z                          = -1 + z; | 
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| 165 |         quad.texture            = ((OgreCEGUITexture*)tex)->getOgreTexture(); | 
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| 166 |         quad.texPosition        = texture_rect; | 
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| 167 |  | 
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| 168 |         // covert colours for ogre, note that top / bottom are switched. | 
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| 169 |         quad.topLeftCol         = colourToOgre(colours.d_bottom_left); | 
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| 170 |         quad.topRightCol        = colourToOgre(colours.d_bottom_right); | 
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| 171 |         quad.bottomLeftCol      = colourToOgre(colours.d_top_left); | 
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| 172 |         quad.bottomRightCol     = colourToOgre(colours.d_top_right); | 
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| 173 |          | 
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| 174 |         // set quad split mode | 
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| 175 |         quad.splitMode = quad_split_mode; | 
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| 176 |  | 
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| 177 |         d_quadlist.insert(quad); | 
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| 178 |     } | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 |  | 
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| 183 | /************************************************************************* | 
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| 184 | perform final rendering for all queued renderable quads. | 
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| 185 | *************************************************************************/ | 
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| 186 | void OgreCEGUIRenderer::doRender(void) | 
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| 187 | { | 
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| 188 |     // Render if overlays enabled and the quad list is not empty | 
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| 189 |  | 
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| 190 |     // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated | 
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| 191 |     // The reason is that we don't want the HUD to be shown in the viewport of the | 
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| 192 |     // GUI (uses its own viewport to be able render on top of all viewports). | 
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| 193 |     // But since we don't use overlays in the GUI, it doesn't matter. | 
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| 194 |     // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! | 
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| 195 |     if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) | 
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| 196 |     //if (!d_quadlist.empty()) | 
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| 197 |     { | 
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| 198 |         /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can | 
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| 199 |         /// reuse the vertex buffer resulting in a nice speed gain. | 
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| 200 |         if(!d_sorted) | 
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| 201 |         { | 
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| 202 |             sortQuads(); | 
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| 203 |             /// Resize vertex buffer if it is too small | 
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| 204 |             size_t size = d_buffer->getNumVertices(); | 
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| 205 |             size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; | 
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| 206 |             if(size < requestedSize) | 
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| 207 |             { | 
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| 208 |                 /// Double buffer size until smaller than requested size | 
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| 209 |                 while(size < requestedSize) | 
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| 210 |                     size = size * 2; | 
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| 211 |                 /// Reallocate the buffer | 
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| 212 |                 destroyQuadRenderOp(d_render_op, d_buffer); | 
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| 213 |                 createQuadRenderOp(d_render_op, d_buffer, size); | 
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| 214 |             } | 
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| 215 |             else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) | 
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| 216 |             { | 
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| 217 |                 /// Resize vertex buffer if it has been to big for too long | 
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| 218 |                 size = size / 2; | 
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| 219 |                 destroyQuadRenderOp(d_render_op, d_buffer); | 
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| 220 |                 createQuadRenderOp(d_render_op, d_buffer, size); | 
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| 221 |                 /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again | 
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| 222 |                 d_underused_framecount = 0; | 
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| 223 |             } | 
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| 224 |             /// Fill the buffer | 
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| 225 |             QuadVertex* buffmem; | 
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| 226 |             buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
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| 227 |             // iterate over each quad in the list | 
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| 228 |             for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) | 
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| 229 |             { | 
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| 230 |                 const QuadInfo& quad = (*i); | 
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| 231 |                 // setup Vertex 1... | 
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| 232 |                 buffmem->x = quad.position.d_left; | 
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| 233 |                 buffmem->y = quad.position.d_bottom; | 
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| 234 |                 buffmem->z = quad.z; | 
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| 235 |                 buffmem->diffuse = quad.topLeftCol; | 
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| 236 |                 buffmem->tu1 = quad.texPosition.d_left; | 
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| 237 |                 buffmem->tv1 = quad.texPosition.d_bottom; | 
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| 238 |                 ++buffmem; | 
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| 239 |      | 
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| 240 |                 // setup Vertex 2... | 
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| 241 |                  | 
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| 242 |                 // top-left to bottom-right diagonal | 
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| 243 |                 if (quad.splitMode == TopLeftToBottomRight) | 
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| 244 |                 { | 
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| 245 |                     buffmem->x = quad.position.d_right; | 
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| 246 |                     buffmem->y = quad.position.d_bottom; | 
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| 247 |                     buffmem->z = quad.z; | 
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| 248 |                     buffmem->diffuse = quad.topRightCol; | 
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| 249 |                     buffmem->tu1 = quad.texPosition.d_right; | 
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| 250 |                     buffmem->tv1 = quad.texPosition.d_bottom; | 
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| 251 |                 } | 
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| 252 |                 // bottom-left to top-right diagonal | 
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| 253 |                 else | 
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| 254 |                 { | 
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| 255 |                     buffmem->x = quad.position.d_right; | 
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| 256 |                     buffmem->y = quad.position.d_top; | 
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| 257 |                     buffmem->z = quad.z; | 
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| 258 |                     buffmem->diffuse = quad.bottomRightCol; | 
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| 259 |                     buffmem->tu1 = quad.texPosition.d_right; | 
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| 260 |                     buffmem->tv1 = quad.texPosition.d_top; | 
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| 261 |                 } | 
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| 262 |                 ++buffmem; | 
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| 263 |      | 
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| 264 |                 // setup Vertex 3... | 
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| 265 |                 buffmem->x = quad.position.d_left; | 
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| 266 |                 buffmem->y = quad.position.d_top; | 
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| 267 |                 buffmem->z = quad.z; | 
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| 268 |                 buffmem->diffuse = quad.bottomLeftCol; | 
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| 269 |                 buffmem->tu1 = quad.texPosition.d_left; | 
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| 270 |                 buffmem->tv1 = quad.texPosition.d_top; | 
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| 271 |                 ++buffmem; | 
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| 272 |      | 
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| 273 |                 // setup Vertex 4... | 
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| 274 |                 buffmem->x = quad.position.d_right; | 
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| 275 |                 buffmem->y = quad.position.d_bottom; | 
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| 276 |                 buffmem->z = quad.z; | 
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| 277 |                 buffmem->diffuse = quad.topRightCol; | 
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| 278 |                 buffmem->tu1 = quad.texPosition.d_right; | 
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| 279 |                 buffmem->tv1 = quad.texPosition.d_bottom; | 
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| 280 |                 ++buffmem; | 
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| 281 |      | 
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| 282 |                 // setup Vertex 5... | 
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| 283 |                 buffmem->x = quad.position.d_right; | 
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| 284 |                 buffmem->y = quad.position.d_top; | 
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| 285 |                 buffmem->z = quad.z; | 
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| 286 |                 buffmem->diffuse = quad.bottomRightCol; | 
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| 287 |                 buffmem->tu1 = quad.texPosition.d_right; | 
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| 288 |                 buffmem->tv1 = quad.texPosition.d_top; | 
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| 289 |                 ++buffmem; | 
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| 290 |      | 
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| 291 |                 // setup Vertex 6... | 
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| 292 |                  | 
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| 293 |                 // top-left to bottom-right diagonal | 
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| 294 |                 if (quad.splitMode == TopLeftToBottomRight) | 
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| 295 |                 { | 
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| 296 |                     buffmem->x = quad.position.d_left; | 
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| 297 |                     buffmem->y = quad.position.d_top; | 
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| 298 |                     buffmem->z = quad.z; | 
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| 299 |                     buffmem->diffuse = quad.bottomLeftCol; | 
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| 300 |                     buffmem->tu1 = quad.texPosition.d_left; | 
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| 301 |                     buffmem->tv1 = quad.texPosition.d_top; | 
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| 302 |                 } | 
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| 303 |                 // bottom-left to top-right diagonal | 
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| 304 |                 else | 
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| 305 |                 { | 
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| 306 |                     buffmem->x = quad.position.d_left; | 
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| 307 |                     buffmem->y = quad.position.d_bottom; | 
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| 308 |                     buffmem->z = quad.z; | 
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| 309 |                     buffmem->diffuse = quad.topLeftCol; | 
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| 310 |                     buffmem->tu1 = quad.texPosition.d_left; | 
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| 311 |                     buffmem->tv1 = quad.texPosition.d_bottom; | 
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| 312 |                 } | 
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| 313 |                 ++buffmem; | 
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| 314 |             } | 
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| 315 |      | 
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| 316 |             // ensure we leave the buffer in the unlocked state | 
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| 317 |             d_buffer->unlock(); | 
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| 318 |         } | 
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| 319 |          | 
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| 320 |         /// Render the buffer | 
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| 321 |         d_bufferPos = 0; | 
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| 322 |         bool first = true; | 
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| 323 |  | 
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| 324 |         // Iterate over each quad in the list and render it | 
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| 325 |         QuadList::iterator i = d_quadlist.begin(); | 
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| 326 |         while(i != d_quadlist.end()) | 
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| 327 |         { | 
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| 328 |              | 
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| 329 |             d_currTexture = i->texture; | 
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| 330 |             d_render_op.vertexData->vertexStart = d_bufferPos; | 
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| 331 |             for (; i != d_quadlist.end(); ++i) | 
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| 332 |             { | 
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| 333 |                 const QuadInfo& quad = (*i); | 
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| 334 |                 if (d_currTexture != quad.texture) | 
|---|
| 335 |                 { | 
|---|
| 336 |                     /// If it has a different texture, render this quad in next operation | 
|---|
| 337 |                     /// also need to reset render states | 
|---|
| 338 |                     first = true; | 
|---|
| 339 |                     break; | 
|---|
| 340 |                 } | 
|---|
| 341 |                 d_bufferPos += VERTEX_PER_QUAD; | 
|---|
| 342 |             } | 
|---|
| 343 |             d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; | 
|---|
| 344 |             /// Set texture, and do the render | 
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| 345 |             d_render_sys->_setTexture(0, true, d_currTexture); | 
|---|
| 346 |             if (first) | 
|---|
| 347 |             { | 
|---|
| 348 |                 initRenderStates(); | 
|---|
| 349 |                 first = false; | 
|---|
| 350 |             } | 
|---|
| 351 |             d_render_sys->_render(d_render_op); | 
|---|
| 352 |         } | 
|---|
| 353 |  | 
|---|
| 354 |     } | 
|---|
| 355 |     /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames | 
|---|
| 356 |     if(d_bufferPos < d_buffer->getNumVertices()/2) | 
|---|
| 357 |        d_underused_framecount++; | 
|---|
| 358 |     else | 
|---|
| 359 |        d_underused_framecount = 0; | 
|---|
| 360 | } | 
|---|
| 361 |  | 
|---|
| 362 |  | 
|---|
| 363 | /************************************************************************* | 
|---|
| 364 |     clear the queue | 
|---|
| 365 | *************************************************************************/ | 
|---|
| 366 | void OgreCEGUIRenderer::clearRenderList(void) | 
|---|
| 367 | { | 
|---|
| 368 |     d_sorted = true; | 
|---|
| 369 |     d_quadlist.clear(); | 
|---|
| 370 | } | 
|---|
| 371 |  | 
|---|
| 372 |  | 
|---|
| 373 | /************************************************************************* | 
|---|
| 374 |     create an empty texture | 
|---|
| 375 | *************************************************************************/ | 
|---|
| 376 | Texture* OgreCEGUIRenderer::createTexture(void) | 
|---|
| 377 | { | 
|---|
| 378 |     OgreCEGUITexture* tex = new OgreCEGUITexture(this); | 
|---|
| 379 |     d_texturelist.push_back(tex); | 
|---|
| 380 |     return tex; | 
|---|
| 381 | } | 
|---|
| 382 |  | 
|---|
| 383 |  | 
|---|
| 384 | /************************************************************************* | 
|---|
| 385 |     create a texture and load it with the specified file. | 
|---|
| 386 | *************************************************************************/ | 
|---|
| 387 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) | 
|---|
| 388 | { | 
|---|
| 389 |     OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
|---|
| 390 |     tex->loadFromFile(filename, resourceGroup); | 
|---|
| 391 |  | 
|---|
| 392 |     return tex; | 
|---|
| 393 | } | 
|---|
| 394 |  | 
|---|
| 395 |  | 
|---|
| 396 | /************************************************************************* | 
|---|
| 397 |     create a texture and set it to the specified size | 
|---|
| 398 | *************************************************************************/ | 
|---|
| 399 | Texture* OgreCEGUIRenderer::createTexture(float size) | 
|---|
| 400 | { | 
|---|
| 401 |     OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
|---|
| 402 |     tex->setOgreTextureSize((uint)size); | 
|---|
| 403 |  | 
|---|
| 404 |     return tex; | 
|---|
| 405 | } | 
|---|
| 406 |  | 
|---|
| 407 |  | 
|---|
| 408 | /************************************************************************* | 
|---|
| 409 |     destroy the given texture | 
|---|
| 410 | *************************************************************************/ | 
|---|
| 411 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) | 
|---|
| 412 | { | 
|---|
| 413 |     if (texture != NULL) | 
|---|
| 414 |     { | 
|---|
| 415 |         OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; | 
|---|
| 416 |  | 
|---|
| 417 |         d_texturelist.remove(tex); | 
|---|
| 418 |         delete tex; | 
|---|
| 419 |     } | 
|---|
| 420 | } | 
|---|
| 421 |  | 
|---|
| 422 |  | 
|---|
| 423 | /************************************************************************* | 
|---|
| 424 |     destroy all textures still active | 
|---|
| 425 | *************************************************************************/ | 
|---|
| 426 | void OgreCEGUIRenderer::destroyAllTextures(void) | 
|---|
| 427 | { | 
|---|
| 428 |     while (!d_texturelist.empty()) | 
|---|
| 429 |     { | 
|---|
| 430 |         destroyTexture(*(d_texturelist.begin())); | 
|---|
| 431 |     } | 
|---|
| 432 | } | 
|---|
| 433 |  | 
|---|
| 434 |  | 
|---|
| 435 | /************************************************************************* | 
|---|
| 436 |     setup states etc     | 
|---|
| 437 | *************************************************************************/ | 
|---|
| 438 | void OgreCEGUIRenderer::initRenderStates(void) | 
|---|
| 439 | { | 
|---|
| 440 |     using namespace Ogre; | 
|---|
| 441 |  | 
|---|
| 442 |     // set-up matrices | 
|---|
| 443 |     d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); | 
|---|
| 444 |     d_render_sys->_setViewMatrix(Matrix4::IDENTITY); | 
|---|
| 445 |     d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); | 
|---|
| 446 |  | 
|---|
| 447 |     // initialise render settings | 
|---|
| 448 |     d_render_sys->setLightingEnabled(false); | 
|---|
| 449 |     d_render_sys->_setDepthBufferParams(false, false); | 
|---|
| 450 |     d_render_sys->_setDepthBias(0, 0); | 
|---|
| 451 |     d_render_sys->_setCullingMode(CULL_NONE); | 
|---|
| 452 |     d_render_sys->_setFog(FOG_NONE); | 
|---|
| 453 |     d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); | 
|---|
| 454 |     d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); | 
|---|
| 455 |     d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); | 
|---|
| 456 |     d_render_sys->setShadingType(SO_GOURAUD); | 
|---|
| 457 |     d_render_sys->_setPolygonMode(PM_SOLID); | 
|---|
| 458 |  | 
|---|
| 459 |     // initialise texture settings | 
|---|
| 460 |     d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); | 
|---|
| 461 |     d_render_sys->_setTextureCoordSet(0, 0); | 
|---|
| 462 |     d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); | 
|---|
| 463 |     d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); | 
|---|
| 464 |     d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); | 
|---|
| 465 |     d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0); | 
|---|
| 466 |     d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); | 
|---|
| 467 |     d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); | 
|---|
| 468 |     d_render_sys->_disableTextureUnitsFrom(1); | 
|---|
| 469 |  | 
|---|
| 470 |     // enable alpha blending | 
|---|
| 471 |     d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); | 
|---|
| 472 | } | 
|---|
| 473 |  | 
|---|
| 474 |  | 
|---|
| 475 |   | 
|---|
| 476 | /************************************************************************* | 
|---|
| 477 |     sort quads list according to texture         | 
|---|
| 478 | *************************************************************************/ | 
|---|
| 479 | void OgreCEGUIRenderer::sortQuads(void) | 
|---|
| 480 | { | 
|---|
| 481 |     if (!d_sorted) | 
|---|
| 482 |     { | 
|---|
| 483 |         d_sorted = true; | 
|---|
| 484 |     } | 
|---|
| 485 |  | 
|---|
| 486 | } | 
|---|
| 487 |  | 
|---|
| 488 | /************************************************************************* | 
|---|
| 489 | render a quad directly to the display | 
|---|
| 490 | *************************************************************************/ | 
|---|
| 491 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
|---|
| 492 | { | 
|---|
| 493 |     // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated | 
|---|
| 494 |     // The reason is that we don't want the HUD to be shown in the viewport of the | 
|---|
| 495 |     // GUI (uses its own viewport to be able render on top of all viewports). | 
|---|
| 496 |     // But since we don't use overlays in the GUI, it doesn't matter. | 
|---|
| 497 |     // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! | 
|---|
| 498 |     if (d_render_sys->_getViewport()->getOverlaysEnabled()) | 
|---|
| 499 |     //if (true) | 
|---|
| 500 |     { | 
|---|
| 501 |         z = -1 + z; | 
|---|
| 502 |  | 
|---|
| 503 |         Rect final_rect; | 
|---|
| 504 |  | 
|---|
| 505 |         // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
|---|
| 506 |         final_rect.d_left       = dest_rect.d_left; | 
|---|
| 507 |         final_rect.d_right      = dest_rect.d_right; | 
|---|
| 508 |         final_rect.d_top        = d_display_area.getHeight() - dest_rect.d_top; | 
|---|
| 509 |         final_rect.d_bottom     = d_display_area.getHeight() - dest_rect.d_bottom; | 
|---|
| 510 |         final_rect.offset(d_texelOffset); | 
|---|
| 511 |  | 
|---|
| 512 |         // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
|---|
| 513 |         final_rect.d_left       /= (d_display_area.getWidth() * 0.5f); | 
|---|
| 514 |         final_rect.d_right      /= (d_display_area.getWidth() * 0.5f); | 
|---|
| 515 |         final_rect.d_top        /= (d_display_area.getHeight() * 0.5f); | 
|---|
| 516 |         final_rect.d_bottom     /= (d_display_area.getHeight() * 0.5f); | 
|---|
| 517 |         final_rect.offset(Point(-1.0f, -1.0f)); | 
|---|
| 518 |  | 
|---|
| 519 |         // convert colours for ogre, note that top / bottom are switched. | 
|---|
| 520 |         uint32 topLeftCol       = colourToOgre(colours.d_bottom_left); | 
|---|
| 521 |         uint32 topRightCol      = colourToOgre(colours.d_bottom_right); | 
|---|
| 522 |         uint32 bottomLeftCol    = colourToOgre(colours.d_top_left); | 
|---|
| 523 |         uint32 bottomRightCol= colourToOgre(colours.d_top_right); | 
|---|
| 524 |  | 
|---|
| 525 |         QuadVertex*     buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
|---|
| 526 |  | 
|---|
| 527 |         // setup Vertex 1... | 
|---|
| 528 |         buffmem->x      = final_rect.d_left; | 
|---|
| 529 |         buffmem->y      = final_rect. d_bottom; | 
|---|
| 530 |         buffmem->z      = z; | 
|---|
| 531 |         buffmem->diffuse = topLeftCol; | 
|---|
| 532 |         buffmem->tu1    = texture_rect.d_left; | 
|---|
| 533 |         buffmem->tv1    = texture_rect.d_bottom; | 
|---|
| 534 |         ++buffmem; | 
|---|
| 535 |  | 
|---|
| 536 |         // setup Vertex 2... | 
|---|
| 537 |          | 
|---|
| 538 |         // top-left to bottom-right diagonal | 
|---|
| 539 |         if (quad_split_mode == TopLeftToBottomRight) | 
|---|
| 540 |         { | 
|---|
| 541 |             buffmem->x  = final_rect.d_right; | 
|---|
| 542 |             buffmem->y = final_rect.d_bottom; | 
|---|
| 543 |             buffmem->z  = z; | 
|---|
| 544 |             buffmem->diffuse = topRightCol; | 
|---|
| 545 |             buffmem->tu1        = texture_rect.d_right; | 
|---|
| 546 |             buffmem->tv1        = texture_rect.d_bottom; | 
|---|
| 547 |             ++buffmem; | 
|---|
| 548 |         } | 
|---|
| 549 |         // bottom-left to top-right diagonal | 
|---|
| 550 |         else | 
|---|
| 551 |         { | 
|---|
| 552 |             buffmem->x  = final_rect.d_right; | 
|---|
| 553 |             buffmem->y = final_rect.d_top; | 
|---|
| 554 |             buffmem->z  = z; | 
|---|
| 555 |             buffmem->diffuse = bottomRightCol; | 
|---|
| 556 |             buffmem->tu1        = texture_rect.d_right; | 
|---|
| 557 |             buffmem->tv1        = texture_rect.d_top; | 
|---|
| 558 |             ++buffmem; | 
|---|
| 559 |         } | 
|---|
| 560 |  | 
|---|
| 561 |         // setup Vertex 3... | 
|---|
| 562 |         buffmem->x      = final_rect.d_left; | 
|---|
| 563 |         buffmem->y      = final_rect.d_top; | 
|---|
| 564 |         buffmem->z      = z; | 
|---|
| 565 |         buffmem->diffuse = bottomLeftCol; | 
|---|
| 566 |         buffmem->tu1    = texture_rect.d_left; | 
|---|
| 567 |         buffmem->tv1    = texture_rect.d_top; | 
|---|
| 568 |         ++buffmem; | 
|---|
| 569 |  | 
|---|
| 570 |         // setup Vertex 4... | 
|---|
| 571 |         buffmem->x      = final_rect.d_right; | 
|---|
| 572 |         buffmem->y      = final_rect.d_bottom; | 
|---|
| 573 |         buffmem->z      = z; | 
|---|
| 574 |         buffmem->diffuse = topRightCol; | 
|---|
| 575 |         buffmem->tu1    = texture_rect.d_right; | 
|---|
| 576 |         buffmem->tv1    = texture_rect.d_bottom; | 
|---|
| 577 |         ++buffmem; | 
|---|
| 578 |  | 
|---|
| 579 |         // setup Vertex 5... | 
|---|
| 580 |         buffmem->x      = final_rect.d_right; | 
|---|
| 581 |         buffmem->y      = final_rect.d_top; | 
|---|
| 582 |         buffmem->z      = z; | 
|---|
| 583 |         buffmem->diffuse = bottomRightCol; | 
|---|
| 584 |         buffmem->tu1    = texture_rect.d_right; | 
|---|
| 585 |         buffmem->tv1    = texture_rect.d_top; | 
|---|
| 586 |         ++buffmem; | 
|---|
| 587 |  | 
|---|
| 588 |         // setup Vertex 6... | 
|---|
| 589 |          | 
|---|
| 590 |         // top-left to bottom-right diagonal | 
|---|
| 591 |         if (quad_split_mode == TopLeftToBottomRight) | 
|---|
| 592 |         { | 
|---|
| 593 |             buffmem->x  = final_rect.d_left; | 
|---|
| 594 |             buffmem->y = final_rect.d_top; | 
|---|
| 595 |             buffmem->z  = z; | 
|---|
| 596 |             buffmem->diffuse = bottomLeftCol; | 
|---|
| 597 |             buffmem->tu1        = texture_rect.d_left; | 
|---|
| 598 |             buffmem->tv1        = texture_rect.d_top; | 
|---|
| 599 |         } | 
|---|
| 600 |         // bottom-left to top-right diagonal | 
|---|
| 601 |         else | 
|---|
| 602 |         { | 
|---|
| 603 |             buffmem->x  = final_rect.d_left; | 
|---|
| 604 |             buffmem->y = final_rect.d_bottom; | 
|---|
| 605 |             buffmem->z  = z; | 
|---|
| 606 |             buffmem->diffuse = topLeftCol; | 
|---|
| 607 |             buffmem->tu1        = texture_rect.d_left; | 
|---|
| 608 |             buffmem->tv1        = texture_rect.d_bottom; | 
|---|
| 609 |         } | 
|---|
| 610 |  | 
|---|
| 611 |         d_direct_buffer->unlock(); | 
|---|
| 612 |  | 
|---|
| 613 |         // | 
|---|
| 614 |         // perform rendering... | 
|---|
| 615 |         // | 
|---|
| 616 |         d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); | 
|---|
| 617 |         initRenderStates(); | 
|---|
| 618 |         d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; | 
|---|
| 619 |         d_render_sys->_render(d_direct_render_op); | 
|---|
| 620 |     } | 
|---|
| 621 |  | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | /************************************************************************* | 
|---|
| 625 |     convert ARGB colour value to whatever the Ogre render system is | 
|---|
| 626 |     expecting.   | 
|---|
| 627 | *************************************************************************/ | 
|---|
| 628 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const | 
|---|
| 629 | { | 
|---|
| 630 |     Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); | 
|---|
| 631 |  | 
|---|
| 632 |     uint32 final; | 
|---|
| 633 |     d_render_sys->convertColourValue(cv, &final); | 
|---|
| 634 |  | 
|---|
| 635 |     return final; | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 |  | 
|---|
| 639 | /************************************************************************* | 
|---|
| 640 |     Set the scene manager to be used for rendering the GUI.      | 
|---|
| 641 | *************************************************************************/ | 
|---|
| 642 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) | 
|---|
| 643 | { | 
|---|
| 644 |     // unhook from current scene manager. | 
|---|
| 645 |     if (d_sceneMngr != NULL) | 
|---|
| 646 |     { | 
|---|
| 647 |         d_sceneMngr->removeRenderQueueListener(d_ourlistener); | 
|---|
| 648 |         d_sceneMngr = NULL; | 
|---|
| 649 |     } | 
|---|
| 650 |  | 
|---|
| 651 |     // hook new scene manager if that is not NULL | 
|---|
| 652 |     if (scene_manager != NULL) | 
|---|
| 653 |     { | 
|---|
| 654 |         d_sceneMngr = scene_manager; | 
|---|
| 655 |         d_sceneMngr->addRenderQueueListener(d_ourlistener); | 
|---|
| 656 |     } | 
|---|
| 657 |  | 
|---|
| 658 | } | 
|---|
| 659 |  | 
|---|
| 660 |  | 
|---|
| 661 | /************************************************************************* | 
|---|
| 662 |     Set the target render queue for GUI rendering.       | 
|---|
| 663 | *************************************************************************/ | 
|---|
| 664 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) | 
|---|
| 665 | { | 
|---|
| 666 |     d_queue_id          = queue_id; | 
|---|
| 667 |     d_post_queue        = post_queue; | 
|---|
| 668 |  | 
|---|
| 669 |     if (d_ourlistener != NULL) | 
|---|
| 670 |     { | 
|---|
| 671 |         d_ourlistener->setTargetRenderQueue(queue_id); | 
|---|
| 672 |         d_ourlistener->setPostRenderQueue(post_queue); | 
|---|
| 673 |     } | 
|---|
| 674 |  | 
|---|
| 675 | } | 
|---|
| 676 |  | 
|---|
| 677 |  | 
|---|
| 678 | /************************************************************************* | 
|---|
| 679 |     perform main work of the constructor | 
|---|
| 680 | *************************************************************************/ | 
|---|
| 681 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
|---|
| 682 | { | 
|---|
| 683 |     using namespace Ogre; | 
|---|
| 684 |  | 
|---|
| 685 |     // initialise the renderer fields | 
|---|
| 686 |     d_queueing          = true; | 
|---|
| 687 |     d_queue_id          = queue_id; | 
|---|
| 688 |     d_currTexture.isNull(); | 
|---|
| 689 |     d_post_queue        = post_queue; | 
|---|
| 690 |     d_sceneMngr         = NULL; | 
|---|
| 691 |     d_bufferPos         = 0; | 
|---|
| 692 |     d_sorted            = true; | 
|---|
| 693 |     d_ogre_root         = Root::getSingletonPtr(); | 
|---|
| 694 |     d_render_sys        = d_ogre_root->getRenderSystem(); | 
|---|
| 695 |     // set ID string | 
|---|
| 696 |     d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; | 
|---|
| 697 |  | 
|---|
| 698 |     // Create and initialise the Ogre specific parts required for use in rendering later. | 
|---|
| 699 |     // Main GUI | 
|---|
| 700 |     createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); | 
|---|
| 701 |     d_underused_framecount = 0; | 
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| 702 |  | 
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| 703 |     // Mouse cursor | 
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| 704 |     createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); | 
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| 705 |  | 
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| 706 |     // Discover display settings and setup d_display_area | 
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| 707 |     d_display_area.d_left       = 0; | 
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| 708 |     d_display_area.d_top        = 0; | 
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| 709 |     d_display_area.d_right      = window->getWidth(); | 
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| 710 |     d_display_area.d_bottom     = window->getHeight(); | 
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| 711 |  | 
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| 712 |     // initialise required texel offset | 
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| 713 |     d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); | 
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| 714 |  | 
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| 715 |     // create listener which will handler the rendering side of things for us. | 
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| 716 |     d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); | 
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| 717 |  | 
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| 718 |     // Initialise blending modes to be used. | 
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| 719 |     d_colourBlendMode.blendType = Ogre::LBT_COLOUR; | 
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| 720 |     d_colourBlendMode.source1   = Ogre::LBS_TEXTURE; | 
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| 721 |     d_colourBlendMode.source2   = Ogre::LBS_DIFFUSE; | 
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| 722 |     d_colourBlendMode.operation = Ogre::LBX_MODULATE; | 
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| 723 |  | 
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| 724 |     d_alphaBlendMode.blendType  = Ogre::LBT_ALPHA; | 
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| 725 |     d_alphaBlendMode.source1    = Ogre::LBS_TEXTURE; | 
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| 726 |     d_alphaBlendMode.source2    = Ogre::LBS_DIFFUSE; | 
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| 727 |     d_alphaBlendMode.operation  = Ogre::LBX_MODULATE; | 
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| 728 |  | 
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| 729 |     d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; | 
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| 730 |     d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; | 
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| 731 |     d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; | 
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| 732 | } | 
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| 733 |  | 
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| 734 |  | 
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| 735 | /************************************************************************* | 
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| 736 |     Create a texture from an existing Ogre::TexturePtr object    | 
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| 737 | *************************************************************************/ | 
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| 738 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) | 
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| 739 | { | 
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| 740 |     OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); | 
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| 741 |  | 
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| 742 |     if (!texture.isNull()) | 
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| 743 |     { | 
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| 744 |         t->setOgreTexture(texture); | 
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| 745 |     } | 
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| 746 |  | 
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| 747 |     return t; | 
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| 748 |  | 
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| 749 | } | 
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| 750 |  | 
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| 751 | /************************************************************************* | 
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| 752 |     Create a resource provider object | 
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| 753 | *************************************************************************/ | 
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| 754 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) | 
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| 755 | { | 
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| 756 |     d_resourceProvider = new OgreCEGUIResourceProvider(); | 
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| 757 |     return d_resourceProvider; | 
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| 758 | } | 
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| 759 |  | 
|---|
| 760 | /************************************************************************* | 
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| 761 | Set the size of the display in pixels.   | 
|---|
| 762 | *************************************************************************/ | 
|---|
| 763 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) | 
|---|
| 764 | { | 
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| 765 |     if (d_display_area.getSize() != sz) | 
|---|
| 766 |     { | 
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| 767 |         d_display_area.setSize(sz); | 
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| 768 |  | 
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| 769 |         EventArgs args; | 
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| 770 |         fireEvent(EventDisplaySizeChanged, args, EventNamespace); | 
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| 771 |     } | 
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| 772 |  | 
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| 773 | } | 
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| 774 |  | 
|---|
| 775 | /************************************************************************* | 
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| 776 |     Callback from Ogre invoked before other stuff in our target queue | 
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| 777 |     is rendered | 
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| 778 | *************************************************************************/ | 
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| 779 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation,  | 
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| 780 |                                          bool& skipThisQueue) | 
|---|
| 781 | { | 
|---|
| 782 |     if ((!d_post_queue) && (d_queue_id == id)) | 
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| 783 |     { | 
|---|
| 784 |         CEGUI::System::getSingleton().renderGUI(); | 
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| 785 |     } | 
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| 786 |  | 
|---|
| 787 | } | 
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| 788 |  | 
|---|
| 789 |  | 
|---|
| 790 | /************************************************************************* | 
|---|
| 791 | Callback from Ogre invoked after other stuff in our target queue | 
|---|
| 792 | is rendered | 
|---|
| 793 | *************************************************************************/ | 
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| 794 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) | 
|---|
| 795 | { | 
|---|
| 796 |     if ((d_post_queue) && (d_queue_id == id)) | 
|---|
| 797 |     { | 
|---|
| 798 |         CEGUI::System::getSingleton().renderGUI(); | 
|---|
| 799 |     } | 
|---|
| 800 |  | 
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| 801 | } | 
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| 802 |  | 
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| 803 | } // End of  CEGUI namespace section | 
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