| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Dumeni Manatschal | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: GameStateClient | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 | #ifndef _GamestateClient_H__ | 
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| 41 | #define _GamestateClient_H__ | 
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| 42 |  | 
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| 43 | #include <map> | 
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| 44 | // | 
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| 45 | #include "NetworkPrereqs.h" | 
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| 46 | #include "core/CorePrereqs.h" | 
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| 47 | #include "packet/Gamestate.h" | 
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| 48 | #include "GamestateHandler.h" | 
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| 49 |  | 
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| 50 | const unsigned int GAMESTATEID_INITIAL = (unsigned int)-1; | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 |   class _NetworkExport GamestateClient: public GamestateHandler | 
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| 55 |   { | 
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| 56 |   public: | 
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| 57 |     GamestateClient(); | 
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| 58 |     ~GamestateClient(); | 
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| 59 |  | 
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| 60 |     bool add(packet::Gamestate *gs, unsigned int clientID); | 
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| 61 |     bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| 62 |  | 
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| 63 |     bool processGamestates(); | 
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| 64 |     packet::Gamestate *getGamestate(); | 
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| 65 |     void cleanup(); | 
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| 66 |   private: | 
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| 67 |     packet::Gamestate *processGamestate(packet::Gamestate *gs); | 
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| 68 |     void removeObject(ObjectListIterator<Synchronisable> &it); | 
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| 69 |     void printGamestateMap(); | 
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| 70 |     bool sendAck(unsigned int gamestateID); | 
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| 71 |  | 
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| 72 |     unsigned int           last_diff_; | 
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| 73 |     unsigned int           last_gamestate_; | 
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| 74 |     std::map<unsigned int, packet::Gamestate *> gamestateMap_; | 
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| 75 |     packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue | 
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| 76 |     unsigned char *shipCache_; | 
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| 77 |  | 
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| 78 |   }; | 
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| 79 |  | 
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| 80 | } | 
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| 81 |  | 
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| 82 | #endif /* _GamestateClient_H__ */ | 
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