| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Implementation of the SimpleInputState class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "SimpleInputState.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | SimpleInputState::SimpleInputState() | 
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| 40 | : keyHandler_(0) | 
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| 41 | , mouseHandler_(0) | 
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| 42 | , joyStickHandlerAll_(0) | 
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| 43 | { | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void SimpleInputState::numberOfJoySticksChanged(unsigned int n) | 
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| 47 | { | 
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| 48 | unsigned int oldSize = joyStickHandler_.size(); | 
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| 49 | joyStickHandler_.resize(n); | 
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| 50 |  | 
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| 51 | if (n > oldSize) | 
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| 52 | { | 
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| 53 | // we have to add the handler in joyStickHandlerAll_ to the joyStickHandler_[>n] | 
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| 54 | for (unsigned int i = oldSize; i < n; ++i) | 
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| 55 | { | 
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| 56 | joyStickHandler_[i] = joyStickHandlerAll_; | 
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| 57 | } | 
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| 58 | } | 
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| 59 | update(); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void SimpleInputState::keyPressed(const KeyEvent& evt) | 
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| 63 | { | 
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| 64 | if (keyHandler_) | 
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| 65 | keyHandler_->keyPressed(evt); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief | 
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| 70 | Adds a joy stick handler. | 
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| 71 | @param handler | 
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| 72 | Pointer to the handler object. | 
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| 73 | @param joyStickID | 
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| 74 | ID of the joy stick | 
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| 75 | @return | 
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| 76 | True if added, false otherwise. | 
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| 77 | */ | 
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| 78 | bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler, unsigned int joyStickID) | 
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| 79 | { | 
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| 80 | if (joyStickID >= joyStickHandler_.size()) | 
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| 81 | return false; | 
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| 82 |  | 
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| 83 | joyStickHandler_[joyStickID] = handler; | 
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| 84 | update(); | 
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| 85 | return true; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | @brief | 
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| 90 | Adds a joy stick handler. | 
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| 91 | @param handler | 
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| 92 | Pointer to the handler object. | 
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| 93 | @return | 
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| 94 | True if added, false if handler already existed. | 
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| 95 | */ | 
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| 96 | bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler) | 
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| 97 | { | 
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| 98 | if (handler == joyStickHandlerAll_) | 
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| 99 | return false; | 
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| 100 |  | 
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| 101 | joyStickHandlerAll_ = handler; | 
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| 102 | for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); ++iJoyStick) | 
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| 103 | setJoyStickHandler(handler, iJoyStick); | 
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| 104 | update(); | 
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| 105 | return true; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | @brief | 
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| 110 | Adds a handler of any kind. dynamic_cast determines to which list it is added. | 
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| 111 | @param handler | 
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| 112 | Pointer to the handler object. | 
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| 113 | @return | 
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| 114 | True if added, false if handler already existed. | 
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| 115 | */ | 
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| 116 | bool SimpleInputState::setHandler(InputHandler* handler) | 
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| 117 | { | 
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| 118 | setKeyHandler(dynamic_cast<KeyHandler*>(handler)); | 
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| 119 | setMouseHandler(dynamic_cast<MouseHandler*>(handler)); | 
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| 120 | return setJoyStickHandler(dynamic_cast<JoyStickHandler*>(handler)); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void SimpleInputState::update() | 
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| 124 | { | 
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| 125 | // we can use a set to have a list of unique pointers (an object can implement all 3 handlers) | 
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| 126 | std::set<InputHandler*> tempSet; | 
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| 127 | if (keyHandler_) | 
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| 128 | tempSet.insert(keyHandler_); | 
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| 129 | if (mouseHandler_) | 
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| 130 | tempSet.insert(mouseHandler_); | 
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| 131 | for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); iJoyStick++) | 
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| 132 | if (joyStickHandler_[iJoyStick]) | 
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| 133 | tempSet.insert(joyStickHandler_[iJoyStick]); | 
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| 134 |  | 
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| 135 | // copy the content of the map back to the actual vector | 
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| 136 | allHandlers_.clear(); | 
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| 137 | for (std::set<InputHandler*>::const_iterator itHandler = tempSet.begin(); | 
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| 138 | itHandler != tempSet.end(); itHandler++) | 
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| 139 | allHandlers_.push_back(*itHandler); | 
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| 140 |  | 
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| 141 | // update the deviceEnabled options | 
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| 142 | setInputDeviceEnabled(InputDevice::Keyboard, (keyHandler_ != 0)); | 
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| 143 | setInputDeviceEnabled(InputDevice::Mouse, (mouseHandler_ != 0)); | 
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| 144 | for (unsigned int i = 0; i < joyStickHandler_.size(); ++i) | 
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| 145 | setInputDeviceEnabled(2 + i, (joyStickHandler_[i] != 0)); | 
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| 146 |  | 
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| 147 | // inform InputManager that there might be changes in EMPTY_HANDLER situation | 
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| 148 | bHandlersChanged_ = true; | 
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| 149 | } | 
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| 150 | } | 
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