| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Implementation of a little Input handler that distributes everything | 
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| 33 | coming from OIS. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _InputManager_H__ | 
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| 37 | #define _InputManager_H__ | 
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| 38 |  | 
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| 39 | #include "core/CorePrereqs.h" | 
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| 40 |  | 
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| 41 | #include <map> | 
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| 42 | #include <vector> | 
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| 43 | #include <stack> | 
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| 44 | #include "util/Math.h" | 
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| 45 | #include "core/OrxonoxClass.h" | 
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| 46 | #include "InputInterfaces.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | /** | 
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| 51 | @brief | 
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| 52 | Helper class to realise a vector<int[4]> | 
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| 53 | */ | 
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| 54 | class POVStates | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | int& operator[](unsigned int index) { return povStates[index]; } | 
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| 58 | int povStates[4]; | 
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| 59 | }; | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | @brief | 
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| 63 | Helper class to realise a vector< {int[4], int[4]} > | 
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| 64 | */ | 
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| 65 | class SliderStates | 
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| 66 | { | 
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| 67 | public: | 
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| 68 | IntVector2 sliderStates[4]; | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | struct JoyStickCalibration | 
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| 72 | { | 
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| 73 | int zeroStates[24]; | 
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| 74 | float positiveCoeff[24]; | 
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| 75 | float negativeCoeff[24]; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | @brief | 
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| 80 | Captures and distributes mouse and keyboard input. | 
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| 81 | */ | 
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| 82 | class _CoreExport InputManager | 
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| 83 | : public OrxonoxClass, | 
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| 84 | public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener | 
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| 85 | { | 
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| 86 | // --> setConfigValues is private | 
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| 87 | friend class ClassIdentifier<InputManager>; | 
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| 88 |  | 
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| 89 | public: | 
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| 90 | enum InputManagerState | 
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| 91 | { | 
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| 92 | Uninitialised    = 0x00, | 
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| 93 | OISReady         = 0x01, | 
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| 94 | InternalsReady   = 0x02, | 
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| 95 | Ticking          = 0x04, | 
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| 96 | Calibrating      = 0x08, | 
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| 97 | ReloadRequest    = 0x10, | 
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| 98 | JoyStickSupport  = 0x20 // used with ReloadRequest to store a bool | 
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| 99 | }; | 
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| 100 |  | 
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| 101 | InputManager (); | 
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| 102 | ~InputManager(); | 
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| 103 |  | 
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| 104 | void initialise(size_t windowHnd, int windowWidth, int windowHeight, bool joyStickSupport = true); | 
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| 105 |  | 
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| 106 | void reloadInputSystem(bool joyStickSupport = true); | 
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| 107 |  | 
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| 108 | void clearBuffers(); | 
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| 109 |  | 
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| 110 | unsigned int  numberOfKeyboards() { return keyboard_ ? 1 : 0; } | 
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| 111 | unsigned int  numberOfMice()      { return mouse_    ? 1 : 0; } | 
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| 112 | unsigned int  numberOfJoySticks() { return joySticksSize_; } | 
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| 113 |  | 
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| 114 | void setWindowExtents(const int width, const int height); | 
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| 115 | void setKeyDetectorCallback(const std::string& command); | 
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| 116 |  | 
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| 117 | template <class T> | 
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| 118 | T* createInputState(const std::string& name, int priority); | 
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| 119 |  | 
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| 120 | InputState* getState       (const std::string& name); | 
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| 121 | InputState* getCurrentState(); | 
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| 122 | ExtendedInputState* getMasterInputState() { return this->stateMaster_; } | 
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| 123 | bool requestDestroyState   (const std::string& name); | 
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| 124 | bool requestEnterState     (const std::string& name); | 
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| 125 | bool requestLeaveState     (const std::string& name); | 
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| 126 |  | 
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| 127 | void tick(float dt); | 
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| 128 |  | 
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| 129 | static InputManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } | 
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| 130 | static InputManager* getInstancePtr() { return singletonRef_s; } | 
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| 131 |  | 
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| 132 | // console commands | 
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| 133 | static void calibrate(); | 
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| 134 | static void reload(bool joyStickSupport = true); | 
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| 135 |  | 
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| 136 | public: // variables | 
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| 137 | static EmptyHandler                 EMPTY_HANDLER; | 
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| 138 |  | 
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| 139 | private: // functions | 
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| 140 | // don't mess with a Singleton | 
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| 141 | InputManager (const InputManager&); | 
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| 142 |  | 
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| 143 | // Intenal methods | 
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| 144 | void _initialiseKeyboard(); | 
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| 145 | void _initialiseMouse(); | 
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| 146 | void _initialiseJoySticks(); | 
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| 147 | void _configureNumberOfJoySticks(); | 
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| 148 |  | 
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| 149 | void _destroyKeyboard(); | 
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| 150 | void _destroyMouse(); | 
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| 151 | void _destroyJoySticks(); | 
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| 152 | void _destroyState(InputState* state); | 
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| 153 | void _clearBuffers(); | 
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| 154 |  | 
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| 155 | void _reload(bool joyStickSupport); | 
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| 156 |  | 
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| 157 | void _completeCalibration(); | 
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| 158 |  | 
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| 159 | void _fireAxis(unsigned int iJoyStick, int axis, int value); | 
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| 160 | unsigned int _getJoystick(const OIS::JoyStickEvent& arg); | 
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| 161 |  | 
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| 162 | void _updateActiveStates(); | 
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| 163 | bool _configureInputState(InputState* state, const std::string& name, int priority); | 
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| 164 |  | 
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| 165 | // input events | 
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| 166 | bool mousePressed  (const OIS::MouseEvent    &arg, OIS::MouseButtonID id); | 
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| 167 | bool mouseReleased (const OIS::MouseEvent    &arg, OIS::MouseButtonID id); | 
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| 168 | bool mouseMoved    (const OIS::MouseEvent    &arg); | 
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| 169 | bool keyPressed    (const OIS::KeyEvent      &arg); | 
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| 170 | bool keyReleased   (const OIS::KeyEvent      &arg); | 
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| 171 | bool buttonPressed (const OIS::JoyStickEvent &arg, int button); | 
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| 172 | bool buttonReleased(const OIS::JoyStickEvent &arg, int button); | 
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| 173 | bool axisMoved     (const OIS::JoyStickEvent &arg, int axis); | 
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| 174 | bool sliderMoved   (const OIS::JoyStickEvent &arg, int id); | 
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| 175 | bool povMoved      (const OIS::JoyStickEvent &arg, int id); | 
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| 176 | // don't remove that! Or else add OIS as dependency library to orxonox. | 
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| 177 | bool vector3Moved  (const OIS::JoyStickEvent &arg, int id) { return true; } | 
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| 178 |  | 
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| 179 | void setConfigValues(); | 
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| 180 |  | 
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| 181 | private: // variables | 
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| 182 | OIS::InputManager*                  inputSystem_;          //!< OIS input manager | 
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| 183 | OIS::Keyboard*                      keyboard_;             //!< OIS mouse | 
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| 184 | OIS::Mouse*                         mouse_;                //!< OIS keyboard | 
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| 185 | std::vector<OIS::JoyStick*>         joySticks_;            //!< OIS joy sticks | 
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| 186 | unsigned int                        joySticksSize_; | 
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| 187 | unsigned int                        devicesNum_; | 
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| 188 | size_t                              windowHnd_;            //!< Render window handle | 
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| 189 | InputManagerState                   internalState_;        //!< Current internal state | 
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| 190 |  | 
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| 191 | // some internally handled states and handlers | 
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| 192 | SimpleInputState*                   stateEmpty_; | 
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| 193 | ExtendedInputState*                 stateMaster_;          //!< Always active master input state | 
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| 194 | KeyDetector*                        keyDetector_;        //!< KeyDetector instance | 
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| 195 | InputBuffer*                        calibratorCallbackBuffer_; | 
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| 196 |  | 
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| 197 | std::map<std::string, InputState*>  inputStatesByName_; | 
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| 198 | std::map<int, InputState*>          inputStatesByPriority_; | 
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| 199 |  | 
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| 200 | std::set<InputState*>               stateEnterRequests_;   //!< Request to enter a new state | 
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| 201 | std::set<InputState*>               stateLeaveRequests_;   //!< Request to leave a running state | 
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| 202 | std::set<InputState*>               stateDestroyRequests_; //!< Request to destroy a state | 
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| 203 |  | 
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| 204 | std::map<int, InputState*>          activeStates_; | 
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| 205 | std::vector<InputState*>            activeStatesTop_;      //!< Current input states for joy stick events. | 
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| 206 | std::vector<InputState*>            activeStatesTicked_;   //!< Current input states for joy stick events. | 
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| 207 |  | 
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| 208 | // joystick calibration | 
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| 209 | //std::vector<int> marginalsMaxConfig_; | 
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| 210 | //std::vector<int> marginalsMinConfig_; | 
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| 211 | int                                 marginalsMax_[24]; | 
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| 212 | int                                 marginalsMin_[24]; | 
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| 213 | bool                                bCalibrated_; | 
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| 214 | bool                                bCalibrating_; | 
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| 215 |  | 
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| 216 | unsigned int                        keyboardModifiers_;    //!< Bit mask representing keyboard modifiers. | 
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| 217 | std::vector<POVStates>              povStates_;            //!< Keeps track of the joy stick POV states. | 
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| 218 | std::vector<SliderStates>           sliderStates_;         //!< Keeps track of the possibly two slider axes. | 
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| 219 | std::vector<JoyStickCalibration>    joySticksCalibration_; | 
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| 220 |  | 
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| 221 | std::vector<Key>                    keysDown_; | 
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| 222 | std::vector<MouseButtonCode::ByEnum>      mouseButtonsDown_; | 
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| 223 | std::vector<std::vector<JoyStickButtonCode::ByEnum> >  joyStickButtonsDown_; | 
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| 224 |  | 
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| 225 | static std::string                  bindingCommmandString_s; | 
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| 226 | static InputManager*                singletonRef_s; | 
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| 227 | }; | 
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| 228 |  | 
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| 229 | /** | 
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| 230 | @brief | 
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| 231 | Creates a new InputState by type, name and priority. | 
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| 232 |  | 
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| 233 | You will have to use this method because the | 
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| 234 | c'tors and d'tors are private. | 
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| 235 | @remarks | 
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| 236 | The InputManager will take care of the state completely. That also | 
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| 237 | means it gets deleted when the InputManager is destroyed! | 
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| 238 | @param name | 
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| 239 | Name of the InputState when referenced as string | 
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| 240 | @param priority | 
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| 241 | Priority matters when multiple states are active. You can specify any | 
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| 242 | number, but 1 - 99 is preferred (99 means high). | 
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| 243 | */ | 
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| 244 | template <class T> | 
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| 245 | T* InputManager::createInputState(const std::string& name, int priority) | 
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| 246 | { | 
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| 247 | T* state = new T; | 
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| 248 | if (_configureInputState(state, name, priority)) | 
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| 249 | return state; | 
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| 250 | else | 
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| 251 | { | 
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| 252 | delete state; | 
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| 253 | return 0; | 
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| 254 | } | 
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| 255 | } | 
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| 256 | } | 
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| 257 |  | 
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| 258 | #endif /* _InputManager_H__ */ | 
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