| 
                Last change
                  on this file since 6828 was
                  6417,
                  checked in by rgrieder, 16 years ago
           | 
        
        
          | 
               
Merged presentation2 branch back to trunk. 
Major new features: 
 
- Actual GUI with settings, etc.
 - Improved space ship steering (human interaction)
 - Rocket fire and more particle effects
 - Advanced sound framework
  
           | 
        
        
          
            
              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            763 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | -- DecisionPopup.lua | 
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| 2 |  | 
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| 3 | BasicGUI = require("BasicGUI") | 
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| 4 | local P = BasicGUI:new() --inherit everything from the gui package | 
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| 5 | if _REQUIREDNAME == nil then | 
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| 6 |     DecisionPopup = P | 
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| 7 | else | 
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| 8 |     _G[_REQUIREDNAME] = P | 
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| 9 | end | 
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| 10 |  | 
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| 11 | P.filename = "DecisionPopup" | 
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| 12 | P.layoutString = "DecisionPopup.layout" | 
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| 13 |  | 
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| 14 | function P:init() | 
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| 15 | end | 
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| 16 |  | 
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| 17 | function P.setCallback(functionPtr) | 
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| 18 |     P.functionPtr = functionPtr | 
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| 19 | end | 
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| 20 |  | 
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| 21 | function P.setText( text ) | 
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| 22 |     winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) | 
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| 23 | end | 
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| 24 |  | 
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| 25 | -- events for ingamemenu | 
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| 26 | function P.button_yes(e) | 
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| 27 |     if P.functionPtr ~= nil then | 
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| 28 |         P.functionPtr(true) | 
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| 29 |     end | 
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| 30 |     hideGUI("DecisionPopup") | 
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| 31 | end | 
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| 32 |  | 
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| 33 | function P.button_no(e) | 
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| 34 |     if P.functionPtr ~= nil then | 
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| 35 |         P.functionPtr(false) | 
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| 36 |     end | 
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| 37 |     hideGUI("DecisionPopup") | 
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| 38 | end | 
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| 39 |  | 
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| 40 | return P | 
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| 41 |  | 
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