| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _BulletConversions_H__ | 
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| 30 | #define _BulletConversions_H__ | 
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| 31 |  | 
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| 32 | #include "tools/ToolsPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/Convert.h" | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include <LinearMath/btQuaternion.h> | 
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| 37 | #include <LinearMath/btVector3.h> | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | // Vector3 to btVector3 | 
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| 42 | template <> | 
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| 43 | struct ConverterExplicit<orxonox::Vector3, btVector3> | 
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| 44 | { | 
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| 45 | ORX_FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input) | 
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| 46 | { | 
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| 47 | output->setX(input.x); | 
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| 48 | output->setY(input.y); | 
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| 49 | output->setZ(input.z); | 
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| 50 | return true; | 
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| 51 | } | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | // btVector3 to Vector3 | 
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| 55 | template <> | 
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| 56 | struct ConverterExplicit<btVector3, orxonox::Vector3> | 
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| 57 | { | 
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| 58 | ORX_FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input) | 
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| 59 | { | 
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| 60 | output->x = input.x(); | 
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| 61 | output->y = input.y(); | 
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| 62 | output->z = input.z(); | 
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| 63 | return true; | 
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| 64 | } | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | // Quaternion to btQuaternion | 
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| 68 | template <> | 
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| 69 | struct ConverterExplicit<orxonox::Quaternion, btQuaternion> | 
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| 70 | { | 
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| 71 | ORX_FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input) | 
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| 72 | { | 
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| 73 | output->setW(input.w); | 
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| 74 | output->setX(input.x); | 
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| 75 | output->setY(input.y); | 
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| 76 | output->setZ(input.z); | 
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| 77 | return true; | 
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| 78 | } | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | // btQuaternion to Vector3 | 
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| 82 | template <> | 
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| 83 | struct ConverterExplicit<btQuaternion, orxonox::Quaternion> | 
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| 84 | { | 
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| 85 | ORX_FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input) | 
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| 86 | { | 
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| 87 | output->w = input.w(); | 
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| 88 | output->x = input.x(); | 
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| 89 | output->y = input.y(); | 
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| 90 | output->z = input.z(); | 
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| 91 | return true; | 
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| 92 | } | 
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| 93 | }; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | #endif /* _BulletConversions_H__ */ | 
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