| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Reto Grieder | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ControllableEntity.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 | #include <OgreSceneNode.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/ConfigValueIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "Scene.h" | 
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| 40 | #include "infos/PlayerInfo.h" | 
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| 41 | #include "controllers/Controller.h" | 
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| 42 | #include "graphics/Camera.h" | 
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| 43 | #include "worldentities/CameraPosition.h" | 
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| 44 | #include "overlays/OverlayGroup.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | CreateFactory(ControllableEntity); | 
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| 49 |  | 
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| 50 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| 51 | { | 
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| 52 | RegisterObject(ControllableEntity); | 
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| 53 |  | 
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| 54 | this->bHasLocalController_ = false; | 
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| 55 | this->bHasHumanController_ = false; | 
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| 56 |  | 
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| 57 | this->server_overwrite_ = 0; | 
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| 58 | this->client_overwrite_ = 0; | 
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| 59 | this->player_ = 0; | 
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| 60 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| 61 | this->hud_ = 0; | 
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| 62 | this->camera_ = 0; | 
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| 63 | this->xmlcontroller_ = 0; | 
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| 64 | this->reverseCamera_ = 0; | 
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| 65 | this->bDestroyWhenPlayerLeft_ = false; | 
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| 66 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| 67 | this->bMouseLook_ = false; | 
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| 68 | this->mouseLookSpeed_ = 200; | 
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| 69 |  | 
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| 70 | this->server_position_         = Vector3::ZERO; | 
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| 71 | this->client_position_         = Vector3::ZERO; | 
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| 72 | this->server_linear_velocity_  = Vector3::ZERO; | 
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| 73 | this->client_linear_velocity_  = Vector3::ZERO; | 
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| 74 | this->server_orientation_      = Quaternion::IDENTITY; | 
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| 75 | this->client_orientation_      = Quaternion::IDENTITY; | 
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| 76 | this->server_angular_velocity_ = Vector3::ZERO; | 
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| 77 | this->client_angular_velocity_ = Vector3::ZERO; | 
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| 78 |  | 
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| 79 |  | 
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| 80 | this->setConfigValues(); | 
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| 81 | this->setPriority( Priority::VeryHigh ); | 
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| 82 | this->registerVariables(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | ControllableEntity::~ControllableEntity() | 
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| 86 | { | 
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| 87 | if (this->isInitialized()) | 
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| 88 | { | 
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| 89 | this->bDestroyWhenPlayerLeft_ = false; | 
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| 90 |  | 
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| 91 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 92 | this->stopLocalHumanControl(); | 
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| 93 |  | 
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| 94 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| 95 | this->getPlayer()->stopControl(); | 
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| 96 |  | 
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| 97 | if (this->xmlcontroller_) | 
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| 98 | delete this->xmlcontroller_; | 
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| 99 |  | 
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| 100 | if (this->hud_) | 
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| 101 | delete this->hud_; | 
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| 102 |  | 
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| 103 | if (this->camera_) | 
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| 104 | delete this->camera_; | 
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| 105 |  | 
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| 106 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 107 | delete (*it); | 
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| 108 |  | 
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| 109 | if (this->getScene()->getSceneManager()) | 
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| 110 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| 111 | } | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 115 | { | 
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| 116 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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| 117 |  | 
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| 118 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| 119 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
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| 120 |  | 
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| 121 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| 122 | XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void ControllableEntity::setConfigValues() | 
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| 126 | { | 
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| 127 | SetConfigValue(mouseLookSpeed_, 3.0f); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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| 131 | { | 
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| 132 | if (!position->getIsAbsolute()) | 
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| 133 | { | 
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| 134 | if (position->getAllowMouseLook()) | 
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| 135 | position->attachToNode(this->cameraPositionRootNode_); | 
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| 136 | else | 
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| 137 | this->attach(position); | 
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| 138 | } | 
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| 139 | else | 
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| 140 | { | 
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| 141 | WorldEntity* parent = this->getParent(); | 
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| 142 | if (parent) | 
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| 143 | parent->attach(position); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | if (!position->getRenderCamera()) | 
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| 147 | this->cameraPositions_.push_back(position); | 
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| 148 | else | 
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| 149 | this->setReverseCamera(position); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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| 153 | { | 
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| 154 | unsigned int i = 0; | 
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| 155 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 156 | { | 
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| 157 | if (i == index) | 
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| 158 | return (*it); | 
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| 159 | ++i; | 
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| 160 | } | 
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| 161 | return 0; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void ControllableEntity::switchCamera() | 
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| 165 | { | 
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| 166 | if (this->camera_) | 
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| 167 | { | 
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| 168 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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| 169 | { | 
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| 170 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 171 | } | 
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| 172 | else if (this->cameraPositions_.size() > 0) | 
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| 173 | { | 
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| 174 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 175 | { | 
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| 176 | if ((*it) == this->camera_->getParent()) | 
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| 177 | { | 
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| 178 | ++it; | 
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| 179 | if (it != this->cameraPositions_.end()) | 
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| 180 | (*it)->attachCamera(this->camera_); | 
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| 181 | else | 
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| 182 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| 183 | break; | 
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| 184 | } | 
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| 185 | } | 
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| 186 | } | 
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| 187 | else | 
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| 188 | { | 
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| 189 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 190 | } | 
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| 191 | } | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void ControllableEntity::mouseLook() | 
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| 195 | { | 
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| 196 | this->bMouseLook_ = !this->bMouseLook_; | 
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| 197 |  | 
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| 198 | if (!this->bMouseLook_) | 
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| 199 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | void ControllableEntity::rotateYaw(const Vector2& value) | 
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| 203 | { | 
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| 204 | if (this->bMouseLook_) | 
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| 205 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | void ControllableEntity::rotatePitch(const Vector2& value) | 
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| 209 | { | 
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| 210 | if (this->bMouseLook_) | 
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| 211 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void ControllableEntity::rotateRoll(const Vector2& value) | 
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| 215 | { | 
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| 216 | if (this->bMouseLook_) | 
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| 217 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | void ControllableEntity::setPlayer(PlayerInfo* player) | 
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| 221 | { | 
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| 222 | if (!player) | 
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| 223 | { | 
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| 224 | this->removePlayer(); | 
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| 225 | return; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | this->player_ = player; | 
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| 229 | this->playerID_ = player->getObjectID(); | 
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| 230 | this->bHasLocalController_ = player->isLocalPlayer(); | 
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| 231 | this->bHasHumanController_ = player->isHumanPlayer(); | 
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| 232 |  | 
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| 233 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 234 | { | 
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| 235 | this->startLocalHumanControl(); | 
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| 236 |  | 
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| 237 | if (!GameMode::isMaster()) | 
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| 238 | { | 
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| 239 | this->client_overwrite_ = this->server_overwrite_; | 
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| 240 | this->setObjectMode(ObjectDirection::Bidirectional); | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | this->changedPlayer(); | 
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| 245 | } | 
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| 246 |  | 
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| 247 | void ControllableEntity::removePlayer() | 
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| 248 | { | 
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| 249 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 250 | this->stopLocalHumanControl(); | 
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| 251 |  | 
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| 252 | this->player_ = 0; | 
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| 253 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| 254 | this->bHasLocalController_ = false; | 
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| 255 | this->bHasHumanController_ = false; | 
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| 256 | this->setObjectMode(ObjectDirection::ToClient); | 
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| 257 |  | 
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| 258 | this->changedPlayer(); | 
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| 259 |  | 
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| 260 | if (this->bDestroyWhenPlayerLeft_) | 
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| 261 | delete this; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | void ControllableEntity::networkcallback_changedplayerID() | 
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| 265 | { | 
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| 266 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| 267 | if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| 268 | { | 
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| 269 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| 270 | if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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| 271 | this->player_->startControl(this); | 
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| 272 | } | 
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| 273 | } | 
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| 274 |  | 
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| 275 | void ControllableEntity::startLocalHumanControl() | 
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| 276 | { | 
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| 277 | if (!this->camera_) | 
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| 278 | { | 
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| 279 | this->camera_ = new Camera(this); | 
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| 280 | this->camera_->requestFocus(); | 
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| 281 | if (this->cameraPositionTemplate_ != "") | 
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| 282 | this->addTemplate(this->cameraPositionTemplate_); | 
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| 283 | if (this->cameraPositions_.size() > 0) | 
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| 284 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 285 | else | 
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| 286 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | if (!this->hud_) | 
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| 290 | { | 
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| 291 | if (this->hudtemplate_ != "") | 
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| 292 | { | 
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| 293 | this->hud_ = new OverlayGroup(this); | 
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| 294 | this->hud_->addTemplate(this->hudtemplate_); | 
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| 295 | this->hud_->setOwner(this); | 
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| 296 | } | 
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| 297 | } | 
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| 298 | } | 
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| 299 |  | 
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| 300 | void ControllableEntity::stopLocalHumanControl() | 
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| 301 | { | 
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| 302 | if (this->camera_) | 
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| 303 | { | 
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| 304 | this->camera_->detachFromParent(); | 
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| 305 | delete this->camera_; | 
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| 306 | this->camera_ = 0; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | if (this->hud_) | 
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| 310 | { | 
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| 311 | delete this->hud_; | 
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| 312 | this->hud_ = 0; | 
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| 313 | } | 
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| 314 | } | 
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| 315 |  | 
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| 316 | void ControllableEntity::setXMLController(Controller* controller) | 
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| 317 | { | 
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| 318 | if (!this->xmlcontroller_) | 
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| 319 | { | 
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| 320 | this->xmlcontroller_ = controller; | 
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| 321 | this->bHasLocalController_ = true; | 
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| 322 | this->xmlcontroller_->setControllableEntity(this); | 
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| 323 | } | 
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| 324 | else | 
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| 325 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; | 
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| 326 | } | 
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| 327 |  | 
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| 328 | void ControllableEntity::parentChanged() | 
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| 329 | { | 
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| 330 | WorldEntity::parentChanged(); | 
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| 331 |  | 
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| 332 | WorldEntity* parent = this->getParent(); | 
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| 333 | if (parent) | 
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| 334 | { | 
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| 335 | for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 336 | if ((*it)->getIsAbsolute()) | 
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| 337 | parent->attach((*it)); | 
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| 338 | } | 
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| 339 | } | 
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| 340 |  | 
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| 341 | void ControllableEntity::tick(float dt) | 
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| 342 | { | 
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| 343 | MobileEntity::tick(dt); | 
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| 344 |  | 
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| 345 | if (this->isActive()) | 
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| 346 | { | 
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| 347 | // Check whether Bullet doesn't do the physics for us | 
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| 348 | if (!this->isDynamic()) | 
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| 349 | { | 
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| 350 | if (GameMode::isMaster()) | 
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| 351 | { | 
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| 352 | this->server_position_ = this->getPosition(); | 
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| 353 | this->server_orientation_ = this->getOrientation(); | 
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| 354 | this->server_linear_velocity_ = this->getVelocity(); | 
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| 355 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 356 | } | 
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| 357 | else if (this->bHasLocalController_) | 
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| 358 | { | 
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| 359 | this->client_position_ = this->getPosition(); | 
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| 360 | this->client_orientation_ = this->getOrientation(); | 
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| 361 | this->client_linear_velocity_ = this->getVelocity(); | 
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| 362 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 363 | } | 
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| 364 | } | 
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| 365 | } | 
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| 366 | } | 
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| 367 |  | 
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| 368 | void ControllableEntity::registerVariables() | 
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| 369 | { | 
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| 370 | registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
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| 371 | registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
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| 372 |  | 
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| 373 | registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
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| 374 | registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
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| 375 | registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
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| 376 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
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| 377 |  | 
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| 378 | registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
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| 379 | registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
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| 380 |  | 
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| 381 | registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
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| 382 | registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
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| 383 | registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
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| 384 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
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| 385 |  | 
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| 386 |  | 
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| 387 | registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
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| 388 | } | 
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| 389 |  | 
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| 390 | void ControllableEntity::processServerPosition() | 
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| 391 | { | 
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| 392 | if (!this->bHasLocalController_) | 
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| 393 | MobileEntity::setPosition(this->server_position_); | 
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| 394 | } | 
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| 395 |  | 
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| 396 | void ControllableEntity::processServerLinearVelocity() | 
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| 397 | { | 
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| 398 | if (!this->bHasLocalController_) | 
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| 399 | MobileEntity::setVelocity(this->server_linear_velocity_); | 
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| 400 | } | 
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| 401 |  | 
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| 402 | void ControllableEntity::processServerOrientation() | 
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| 403 | { | 
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| 404 | if (!this->bHasLocalController_) | 
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| 405 | MobileEntity::setOrientation(this->server_orientation_); | 
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| 406 | } | 
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| 407 |  | 
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| 408 | void ControllableEntity::processServerAngularVelocity() | 
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| 409 | { | 
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| 410 | if (!this->bHasLocalController_) | 
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| 411 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
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| 412 | } | 
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| 413 |  | 
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| 414 | void ControllableEntity::processOverwrite() | 
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| 415 | { | 
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| 416 | if (this->bHasLocalController_) | 
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| 417 | { | 
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| 418 | this->setPosition(this->server_position_); | 
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| 419 | this->setOrientation(this->server_orientation_); | 
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| 420 | this->setVelocity(this->server_linear_velocity_); | 
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| 421 | this->setAngularVelocity(this->server_angular_velocity_); | 
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| 422 |  | 
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| 423 | this->client_overwrite_ = this->server_overwrite_; | 
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| 424 | } | 
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| 425 | } | 
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| 426 |  | 
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| 427 | void ControllableEntity::processClientPosition() | 
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| 428 | { | 
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| 429 | if (this->server_overwrite_ == this->client_overwrite_) | 
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| 430 | { | 
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| 431 | MobileEntity::setPosition(this->client_position_); | 
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| 432 | this->server_position_ = this->getPosition(); | 
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| 433 | } | 
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| 434 | } | 
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| 435 |  | 
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| 436 | void ControllableEntity::processClientLinearVelocity() | 
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| 437 | { | 
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| 438 | if (this->server_overwrite_ == this->client_overwrite_) | 
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| 439 | { | 
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| 440 | MobileEntity::setVelocity(this->client_linear_velocity_); | 
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| 441 | this->server_linear_velocity_ = this->getVelocity(); | 
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| 442 | } | 
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| 443 | } | 
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| 444 |  | 
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| 445 | void ControllableEntity::processClientOrientation() | 
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| 446 | { | 
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| 447 | if (this->server_overwrite_ == this->client_overwrite_) | 
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| 448 | { | 
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| 449 | MobileEntity::setOrientation(this->client_orientation_); | 
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| 450 | this->server_orientation_ = this->getOrientation(); | 
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| 451 | } | 
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| 452 | } | 
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| 453 |  | 
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| 454 | void ControllableEntity::processClientAngularVelocity() | 
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| 455 | { | 
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| 456 | if (this->server_overwrite_ == this->client_overwrite_) | 
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| 457 | { | 
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| 458 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
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| 459 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 460 | } | 
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| 461 | } | 
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| 462 |  | 
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| 463 | void ControllableEntity::setPosition(const Vector3& position) | 
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| 464 | { | 
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| 465 | if (GameMode::isMaster()) | 
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| 466 | { | 
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| 467 | MobileEntity::setPosition(position); | 
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| 468 | this->server_position_ = this->getPosition(); | 
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| 469 | ++this->server_overwrite_; | 
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| 470 | } | 
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| 471 | else if (this->bHasLocalController_) | 
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| 472 | { | 
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| 473 | MobileEntity::setPosition(position); | 
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| 474 | this->client_position_ = this->getPosition(); | 
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| 475 | } | 
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| 476 | } | 
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| 477 |  | 
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| 478 | void ControllableEntity::setOrientation(const Quaternion& orientation) | 
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| 479 | { | 
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| 480 | if (GameMode::isMaster()) | 
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| 481 | { | 
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| 482 | MobileEntity::setOrientation(orientation); | 
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| 483 | this->server_orientation_ = this->getOrientation(); | 
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| 484 | ++this->server_overwrite_; | 
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| 485 | } | 
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| 486 | else if (this->bHasLocalController_) | 
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| 487 | { | 
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| 488 | MobileEntity::setOrientation(orientation); | 
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| 489 | this->client_orientation_ = this->getOrientation(); | 
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| 490 | } | 
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| 491 | } | 
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| 492 |  | 
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| 493 | void ControllableEntity::setVelocity(const Vector3& velocity) | 
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| 494 | { | 
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| 495 | if (GameMode::isMaster()) | 
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| 496 | { | 
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| 497 | MobileEntity::setVelocity(velocity); | 
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| 498 | this->server_linear_velocity_ = this->getVelocity(); | 
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| 499 | ++this->server_overwrite_; | 
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| 500 | } | 
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| 501 | else if (this->bHasLocalController_) | 
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| 502 | { | 
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| 503 | MobileEntity::setVelocity(velocity); | 
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| 504 | this->client_linear_velocity_ = this->getVelocity(); | 
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| 505 | } | 
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| 506 | } | 
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| 507 |  | 
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| 508 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
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| 509 | { | 
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| 510 | if (GameMode::isMaster()) | 
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| 511 | { | 
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| 512 | MobileEntity::setAngularVelocity(velocity); | 
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| 513 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 514 | ++this->server_overwrite_; | 
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| 515 | } | 
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| 516 | else if (this->bHasLocalController_) | 
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| 517 | { | 
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| 518 | MobileEntity::setAngularVelocity(velocity); | 
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| 519 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 520 | } | 
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| 521 | } | 
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| 522 |  | 
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| 523 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
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| 524 | { | 
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| 525 | MobileEntity::setWorldTransform(worldTrans); | 
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| 526 | if (GameMode::isMaster()) | 
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| 527 | { | 
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| 528 | this->server_position_ = this->getPosition(); | 
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| 529 | this->server_orientation_ = this->getOrientation(); | 
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| 530 | this->server_linear_velocity_ = this->getVelocity(); | 
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| 531 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 532 | } | 
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| 533 | else if (this->bHasLocalController_) | 
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| 534 | { | 
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| 535 | this->client_position_ = this->getPosition(); | 
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| 536 | this->client_orientation_ = this->getOrientation(); | 
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| 537 | this->client_linear_velocity_ = this->getVelocity(); | 
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| 538 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 539 | } | 
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| 540 | } | 
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| 541 | } | 
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