| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Compilation of the most often used header files in the orxonox executable | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "OrxonoxConfig.h" | 
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| 36 |  | 
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| 37 | #include <cassert> | 
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| 38 | #include <deque> | 
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| 39 | #include <fstream> | 
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| 40 | #include <iostream> | 
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| 41 | #include <list> | 
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| 42 | #include <map> | 
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| 43 | #include <set> | 
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| 44 | #include <sstream> | 
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| 45 | #include <stack> | 
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| 46 | #include <string> | 
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| 47 | #include <vector> | 
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| 48 |  | 
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| 49 | // Prevent headers from including winsock.h that messes with winsock2.h from ENet | 
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| 50 | #define WIN32_LEAN_AND_MEAN | 
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| 51 |  | 
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| 52 |  | 
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| 53 | #ifdef ORXONOX_COMPILER_MSVC | 
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| 54 |  | 
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| 55 | // Note: Numbers after the include specify the number of times included (2009-06-19) | 
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| 56 | // The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes | 
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| 57 | #include <OgreMaterial.h> // 33, 2.7MB | 
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| 58 | #include <OgreRenderable.h> // 32, 2.6MB | 
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| 59 | #include <OgreSingleton.h> // 28, 0.0MB | 
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| 60 | #include <OgreSceneNode.h> // 25, 1.1MB | 
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| 61 | #include <OgreTexture.h> // 25, 0.2MB (1.1MB) | 
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| 62 | #include <OgreMovableObject.h> // 22, 1.3MB | 
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| 63 | #include <OgreResourceGroupManager.h> // 21, 1.4MB | 
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| 64 | #include <OgreTechnique.h> // 18, 1.2MB | 
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| 65 | //#include <OgreSceneManager.h> // 16, 7.4MB | 
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| 66 |  | 
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| 67 | #endif | 
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| 68 |  | 
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| 69 |  | 
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| 70 | //#include <boost/preprocessor/cat.hpp> // 15 | 
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| 71 | //#include <boost/shared_ptr.hpp> // 13 | 
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| 72 | #include <LinearMath/btMotionState.h> | 
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| 73 | #include <tinyxml/ticpp.h> | 
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| 74 |  | 
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| 75 | // Just in case some header included windows.h | 
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| 76 | #undef min | 
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| 77 | #undef max | 
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| 78 |  | 
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| 79 | //--------- Orxonox files -------- | 
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| 80 | //-------------------------------- | 
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| 81 |  | 
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| 82 | //#include "util/Convert.h" // 24 | 
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| 83 | #include "util/Debug.h" | 
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| 84 | #include "util/Exception.h" | 
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| 85 | #include "util/Math.h" | 
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| 86 | #include "util/OgreForwardRefs.h" | 
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| 87 | #include "util/SubString.h" | 
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| 88 |  | 
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| 89 | #include "core/BaseObject.h" | 
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| 90 | //#include "core/ConfigValueIncludes.h" // 19 | 
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| 91 | //#include "core/ConsoleCommand.h" // 15 | 
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| 92 | //#include "core/Core.h" // ?, but not many times | 
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| 93 | #include "core/CoreIncludes.h" | 
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| 94 | #include "core/XMLPort.h" | 
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| 95 |  | 
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| 96 | #include "network/synchronisable/Synchronisable.h" | 
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| 97 | //#include "network/ClientInformation.h" // 26 | 
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| 98 | //#include "network/ClientConnectionListener.h" // 24 | 
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