1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "InGameConsole.h" |
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31 | |
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32 | #include <algorithm> |
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33 | #include <string> |
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34 | #include <OgreOverlay.h> |
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35 | #include <OgreOverlayElement.h> |
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36 | #include <OgreOverlayManager.h> |
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37 | #include <OgreOverlayContainer.h> |
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38 | #include <OgreBorderPanelOverlayElement.h> |
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39 | #include <OgreTextAreaOverlayElement.h> |
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40 | #include <OgreFontManager.h> |
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41 | #include <OgreFont.h> |
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42 | |
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43 | #include "util/Math.h" |
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44 | #include "util/Convert.h" |
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45 | #include "util/UTFStringConversions.h" |
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46 | #include "core/Clock.h" |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "core/ConfigValueIncludes.h" |
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49 | #include "core/ConsoleCommand.h" |
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50 | #include "core/input/InputManager.h" |
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51 | #include "core/input/InputState.h" |
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52 | #include "core/input/InputBuffer.h" |
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53 | |
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54 | namespace orxonox |
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55 | { |
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56 | const int LINES = 30; |
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57 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically |
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58 | |
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59 | SetConsoleCommand(InGameConsole, openConsole, true); |
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60 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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61 | |
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62 | InGameConsole* InGameConsole::singletonPtr_s = 0; |
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63 | |
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64 | /** |
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65 | @brief Constructor: Creates and initializes the InGameConsole. |
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66 | */ |
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67 | InGameConsole::InGameConsole() |
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68 | : consoleOverlay_(0) |
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69 | , consoleOverlayContainer_(0) |
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70 | , consoleOverlayNoise_(0) |
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71 | , consoleOverlayCursor_(0) |
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72 | , consoleOverlayBorder_(0) |
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73 | , consoleOverlayTextAreas_(0) |
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74 | , inputState_(0) |
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75 | { |
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76 | RegisterObject(InGameConsole); |
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77 | |
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78 | this->bActive_ = false; |
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79 | this->cursor_ = 0.0f; |
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80 | this->cursorSymbol_ = '|'; |
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81 | this->inputWindowStart_ = 0; |
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82 | this->numLinesShifted_ = LINES - 1; |
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83 | // for the beginning, don't scroll |
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84 | this->scroll_ = 0; |
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85 | |
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86 | this->setConfigValues(); |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief Destructor: Destroys the TextAreas. |
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91 | */ |
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92 | InGameConsole::~InGameConsole() |
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93 | { |
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94 | this->deactivate(); |
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95 | |
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96 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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97 | InputManager::getInstance().destroyState("console"); |
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98 | |
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99 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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100 | if (ovMan) |
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101 | { |
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102 | if (this->consoleOverlayNoise_) |
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103 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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104 | if (this->consoleOverlayCursor_) |
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105 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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106 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); |
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107 | if (this->consoleOverlayBorder_) |
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108 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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109 | if (this->consoleOverlayTextAreas_) |
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110 | { |
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111 | for (int i = 0; i < LINES; i++) |
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112 | { |
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113 | if (this->consoleOverlayTextAreas_[i]) |
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114 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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115 | this->consoleOverlayTextAreas_[i] = 0; |
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116 | } |
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117 | |
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118 | } |
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119 | if (this->consoleOverlayContainer_) |
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120 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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121 | } |
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122 | if (this->consoleOverlayTextAreas_) |
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123 | { |
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124 | delete[] this->consoleOverlayTextAreas_; |
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125 | this->consoleOverlayTextAreas_ = 0; |
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126 | } |
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127 | |
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128 | if (this->consoleOverlay_) |
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129 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); |
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130 | } |
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131 | |
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132 | /** |
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133 | @brief Sets the config values, describing the size of the console. |
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134 | */ |
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135 | void InGameConsole::setConfigValues() |
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136 | { |
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137 | SetConfigValue(relativeWidth, 0.8); |
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138 | SetConfigValue(relativeHeight, 0.4); |
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139 | SetConfigValue(blinkTime, 0.5); |
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140 | SetConfigValue(scrollSpeed_, 3.0f); |
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141 | SetConfigValue(noiseSize_, 1.0f); |
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142 | SetConfigValue(cursorSymbol_, '|'); |
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143 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); |
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144 | } |
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145 | |
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146 | /** |
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147 | @brief Called whenever bHidesAllInput_ changes. |
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148 | */ |
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149 | void InGameConsole::bHidesAllInputChanged() |
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150 | { |
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151 | if (inputState_) |
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152 | { |
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153 | if (bHidesAllInput_) |
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154 | { |
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155 | inputState_->setMouseHandler(&InputHandler::EMPTY); |
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156 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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157 | } |
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158 | else |
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159 | { |
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160 | inputState_->setMouseHandler(0); |
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161 | inputState_->setJoyStickHandler(0); |
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162 | } |
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163 | } |
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164 | } |
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165 | |
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166 | /** |
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167 | @brief Initializes the InGameConsole. |
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168 | */ |
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169 | void InGameConsole::initialise() |
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170 | { |
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171 | // create the corresponding input state |
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172 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); |
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173 | inputState_->setKeyHandler(Shell::getInstance().getInputBuffer()); |
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174 | bHidesAllInputChanged(); |
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175 | |
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176 | // create overlay and elements |
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177 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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178 | |
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179 | // create actual overlay |
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180 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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181 | |
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182 | // create a container |
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183 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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184 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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185 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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186 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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187 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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188 | |
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189 | // create BorderPanel |
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190 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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191 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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192 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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193 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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194 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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195 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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196 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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197 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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198 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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199 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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200 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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201 | |
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202 | // create a new font to match the requested size exactly |
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203 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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204 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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205 | font->setType(Ogre::FT_TRUETYPE); |
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206 | font->setSource("Monofur.ttf"); |
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207 | font->setTrueTypeSize(18); |
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208 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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209 | font->setTrueTypeResolution(192); |
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210 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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211 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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212 | |
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213 | // create the text lines |
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214 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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215 | for (int i = 0; i < LINES; i++) |
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216 | { |
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217 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); |
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218 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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219 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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220 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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221 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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222 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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223 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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224 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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225 | } |
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226 | |
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227 | // create cursor (also a text area overlay element) |
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228 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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229 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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230 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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231 | this->consoleOverlayCursor_->setCharHeight(18); |
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232 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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233 | this->consoleOverlayCursor_->setLeft(7); |
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234 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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235 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); |
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236 | |
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237 | // create noise |
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238 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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239 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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240 | this->consoleOverlayNoise_->setPosition(5,0); |
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241 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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242 | // comment following line to disable noise |
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243 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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244 | |
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245 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); |
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246 | |
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247 | // move overlay "above" the top edge of the screen |
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248 | // we take -1.2 because the border makes the panel bigger |
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249 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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250 | |
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251 | Shell::getInstance().addOutputLevel(true); |
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252 | |
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253 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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254 | } |
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255 | |
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256 | // ############################### |
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257 | // ### ShellListener methods ### |
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258 | // ############################### |
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259 | |
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260 | /** |
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261 | @brief Called if all output-lines have to be redrawn. |
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262 | */ |
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263 | void InGameConsole::linesChanged() |
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264 | { |
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265 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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266 | int max = 0; |
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267 | for (int i = 1; i < LINES; ++i) |
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268 | { |
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269 | if (it != Shell::getInstance().getEndIterator()) |
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270 | { |
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271 | ++it; |
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272 | max = i; |
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273 | } |
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274 | else |
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275 | break; |
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276 | } |
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277 | |
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278 | for (int i = LINES - 1; i > max; --i) |
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279 | this->print("", i, true); |
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280 | |
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281 | for (int i = max; i >= 1; --i) |
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282 | { |
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283 | --it; |
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284 | this->print(*it, i, true); |
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285 | } |
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286 | } |
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287 | |
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288 | /** |
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289 | @brief Called if only the last output-line has changed. |
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290 | */ |
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291 | void InGameConsole::onlyLastLineChanged() |
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292 | { |
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293 | if (LINES > 1) |
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294 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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295 | } |
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296 | |
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297 | /** |
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298 | @brief Called if a new output-line was added. |
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299 | */ |
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300 | void InGameConsole::lineAdded() |
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301 | { |
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302 | this->numLinesShifted_ = 0; |
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303 | this->shiftLines(); |
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304 | this->onlyLastLineChanged(); |
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305 | } |
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306 | |
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307 | /** |
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308 | @brief Called if the text in the input-line has changed. |
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309 | */ |
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310 | void InGameConsole::inputChanged() |
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311 | { |
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312 | if (LINES > 0) |
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313 | this->print(Shell::getInstance().getInput(), 0); |
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314 | |
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315 | if (Shell::getInstance().getInput() == "" || Shell::getInstance().getInput().size() == 0) |
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316 | this->inputWindowStart_ = 0; |
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317 | } |
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318 | |
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319 | /** |
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320 | @brief Called if the position of the cursor in the input-line has changed. |
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321 | */ |
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322 | void InGameConsole::cursorChanged() |
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323 | { |
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324 | unsigned int pos = Shell::getInstance().getCursorPosition() - inputWindowStart_; |
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325 | if (pos > maxCharsPerLine_) |
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326 | pos = maxCharsPerLine_; |
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327 | |
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328 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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329 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24); |
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330 | } |
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331 | |
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332 | /** |
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333 | @brief Called if the console gets closed. |
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334 | */ |
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335 | void InGameConsole::exit() |
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336 | { |
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337 | this->deactivate(); |
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338 | } |
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339 | |
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340 | // ############################### |
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341 | // ### other external calls ### |
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342 | // ############################### |
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343 | |
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344 | /** |
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345 | @brief Used to control the actual scrolling and the cursor. |
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346 | */ |
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347 | void InGameConsole::update(const Clock& time) |
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348 | { |
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349 | if (this->scroll_ != 0) |
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350 | { |
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351 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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352 | |
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353 | if (this->scroll_ > 0) |
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354 | { |
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355 | // scrolling down |
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356 | // enlarge oldTop a little bit so that this exponential function |
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357 | // reaches 0 before infinite time has passed... |
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358 | float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; |
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359 | if (oldTop - deltaScroll >= 0) |
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360 | { |
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361 | // window has completely scrolled down |
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362 | this->consoleOverlayContainer_->setTop(0); |
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363 | this->scroll_ = 0; |
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364 | } |
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365 | else |
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366 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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367 | } |
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368 | |
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369 | else |
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370 | { |
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371 | // scrolling up |
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372 | // note: +0.01 for the same reason as when scrolling down |
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373 | float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; |
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374 | if (oldTop - deltaScroll <= -1.2 * this->relativeHeight) |
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375 | { |
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376 | // window has completely scrolled up |
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377 | this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight); |
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378 | this->scroll_ = 0; |
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379 | this->consoleOverlay_->hide(); |
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380 | } |
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381 | else |
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382 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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383 | } |
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384 | } |
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385 | |
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386 | if (this->bActive_) |
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387 | { |
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388 | this->cursor_ += time.getDeltaTime(); |
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389 | if (this->cursor_ >= this->blinkTime) |
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390 | { |
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391 | this->cursor_ = 0; |
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392 | bShowCursor_ = !bShowCursor_; |
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393 | if (bShowCursor_) |
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394 | this->consoleOverlayCursor_->show(); |
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395 | else |
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396 | this->consoleOverlayCursor_->hide(); |
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397 | } |
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398 | |
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399 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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400 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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401 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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402 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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403 | } |
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404 | } |
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405 | |
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406 | /** |
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407 | @brief Resizes the console elements. Call if window size changes. |
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408 | */ |
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409 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) |
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410 | { |
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411 | this->windowW_ = newWidth; |
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412 | this->windowH_ = newHeight; |
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413 | this->consoleOverlayBorder_->setWidth(static_cast<int>(this->windowW_* this->relativeWidth)); |
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414 | this->consoleOverlayBorder_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight)); |
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415 | this->consoleOverlayNoise_->setWidth(static_cast<int>(this->windowW_ * this->relativeWidth) - 10); |
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416 | this->consoleOverlayNoise_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight) - 5); |
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417 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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418 | |
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419 | // now adjust the text lines... |
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420 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 12; |
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421 | |
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422 | if (LINES > 0) |
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423 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH)); |
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424 | else |
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425 | this->maxCharsPerLine_ = 10; |
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426 | |
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427 | for (int i = 0; i < LINES; i++) |
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428 | { |
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429 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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430 | this->consoleOverlayTextAreas_[i]->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24 - 14*i); |
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431 | } |
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432 | |
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433 | this->linesChanged(); |
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434 | this->cursorChanged(); |
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435 | } |
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436 | |
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437 | // ############################### |
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438 | // ### internal methods ### |
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439 | // ############################### |
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440 | |
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441 | /** |
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442 | @brief Prints string to bottom line. |
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443 | @param s String to be printed |
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444 | */ |
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445 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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446 | { |
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447 | char level = 0; |
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448 | if (text.size() > 0) |
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449 | level = text[0]; |
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450 | |
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451 | std::string output = text; |
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452 | |
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453 | if (level >= -1 && level <= 5) |
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454 | output.erase(0, 1); |
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455 | |
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456 | if (LINES > index) |
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457 | { |
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458 | this->colourLine(level, index); |
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459 | |
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460 | if (index > 0) |
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461 | { |
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462 | unsigned int linesUsed = 1; |
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463 | while (output.size() > this->maxCharsPerLine_) |
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464 | { |
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465 | ++linesUsed; |
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466 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output.substr(0, this->maxCharsPerLine_))); |
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467 | output.erase(0, this->maxCharsPerLine_); |
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468 | output.insert(0, 1, ' '); |
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469 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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470 | this->shiftLines(); |
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471 | this->colourLine(level, index); |
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472 | } |
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473 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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474 | this->displayedText_ = output; |
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475 | this->numLinesShifted_ = linesUsed; |
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476 | } |
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477 | else |
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478 | { |
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479 | if (output.size() > this->maxCharsPerLine_) |
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480 | { |
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481 | if (Shell::getInstance().getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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482 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition(); |
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483 | else if (Shell::getInstance().getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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484 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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485 | |
---|
486 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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487 | } |
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488 | else |
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489 | this->inputWindowStart_ = 0; |
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490 | this->displayedText_ = output; |
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491 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); |
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492 | } |
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493 | } |
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494 | } |
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495 | |
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496 | /** |
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497 | @brief Shows the InGameConsole. |
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498 | */ |
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499 | void InGameConsole::activate() |
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500 | { |
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501 | if (!this->bActive_) |
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502 | { |
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503 | this->bActive_ = true; |
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504 | InputManager::getInstance().enterState("console"); |
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505 | Shell::getInstance().registerListener(this); |
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506 | |
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507 | this->windowResized(this->windowW_, this->windowH_); |
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508 | this->linesChanged(); |
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509 | this->cursorChanged(); |
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510 | this->consoleOverlay_->show(); |
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511 | |
---|
512 | // scroll down |
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513 | this->scroll_ = 1; |
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514 | // the rest is done by tick |
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515 | } |
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516 | } |
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517 | |
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518 | /** |
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519 | @brief Hides the InGameConsole. |
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520 | */ |
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521 | void InGameConsole::deactivate() |
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522 | { |
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523 | if (this->bActive_) |
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524 | { |
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525 | this->bActive_ = false; |
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526 | InputManager::getInstance().leaveState("console"); |
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527 | Shell::getInstance().unregisterListener(this); |
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528 | |
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529 | // scroll up |
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530 | this->scroll_ = -1; |
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531 | // the rest is done by tick |
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532 | } |
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533 | } |
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534 | |
---|
535 | /** |
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536 | @brief Shifts all output lines one line up |
---|
537 | */ |
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538 | void InGameConsole::shiftLines() |
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539 | { |
---|
540 | for (unsigned int i = LINES - 1; i > 1; --i) |
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541 | { |
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542 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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543 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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544 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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545 | } |
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546 | } |
---|
547 | |
---|
548 | void InGameConsole::colourLine(int colourcode, int index) |
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549 | { |
---|
550 | if (colourcode == -1) |
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551 | { |
---|
552 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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553 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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554 | } |
---|
555 | else if (colourcode == 1) |
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556 | { |
---|
557 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
---|
558 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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559 | } |
---|
560 | else if (colourcode == 2) |
---|
561 | { |
---|
562 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
---|
563 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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564 | } |
---|
565 | else if (colourcode == 3) |
---|
566 | { |
---|
567 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
---|
568 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
---|
569 | } |
---|
570 | else if (colourcode == 4) |
---|
571 | { |
---|
572 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
---|
573 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
---|
574 | } |
---|
575 | else if (colourcode == 5) |
---|
576 | { |
---|
577 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
---|
578 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
---|
579 | } |
---|
580 | else |
---|
581 | { |
---|
582 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
---|
583 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
---|
584 | } |
---|
585 | } |
---|
586 | |
---|
587 | // ############################### |
---|
588 | // ### satic methods ### |
---|
589 | // ############################### |
---|
590 | |
---|
591 | /** |
---|
592 | @brief Activates the console. |
---|
593 | */ |
---|
594 | /*static*/ void InGameConsole::openConsole() |
---|
595 | { |
---|
596 | InGameConsole::getInstance().activate(); |
---|
597 | } |
---|
598 | |
---|
599 | /** |
---|
600 | @brief Deactivates the console. |
---|
601 | */ |
---|
602 | /*static*/ void InGameConsole::closeConsole() |
---|
603 | { |
---|
604 | InGameConsole::getInstance().deactivate(); |
---|
605 | } |
---|
606 | } |
---|