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source: code/branches/libraries2/src/modules/questsystem/QuestManager.h @ 5722

Last change on this file since 5722 was 5722, checked in by landauf, 15 years ago

renamed QuestPrereqs.h as QuestsystemPrereqs.h and _QuestExport as _QuestsystemExport
fixed paths to QuestsystemPrereqs.h and other includes
compiles now

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38
39#include <list>
40#include <map>
41#include <string>
42
43#include "util/ScopedSingleton.h"
44#include "core/OrxonoxClass.h"
45
46// tolua_begin
47namespace orxonox
48{
49
50    struct QuestContainer;
51    struct HintContainer;
52
53    struct QuestContainer
54    {
55        const QuestDescription* description;
56        std::string status;
57        HintContainer* hint;
58        QuestContainer* subQuests;
59        QuestContainer* next;
60    };
61
62    struct HintContainer
63    {
64        const QuestDescription* description;
65        HintContainer* next;
66    };
67
68    typedef ScopedSingleton<QuestManager, ScopeID::GSLevel> ScopedSingletonQuestManagerGSLevel; // workaround for tolua
69
70    /**
71    @brief
72        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
73        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
74    @author
75        Damian 'Mozork' Frick
76    */
77    class _QuestsystemExport QuestManager : public ScopedSingletonQuestManagerGSLevel, public orxonox::OrxonoxClass
78    {
79// tolua_end
80            friend class ScopedSingleton<QuestManager, ScopeID::GSLevel>;
81        public:
82            QuestManager();
83            virtual ~QuestManager();
84
85            //! Returns a reference to the single instance of the Quest Manager.
86            static QuestManager& getInstance() { return ScopedSingleton<QuestManager, ScopeID::GSLevel>::getInstance(); } // tolua_export
87
88            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
89            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
90
91            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
92            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
93
94            QuestContainer* getQuestTree(std::string & name); // tolua_export
95
96        private:
97            static QuestManager* singletonPtr_s;
98
99            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
100            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
101
102            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
103            HintContainer* addHints(Quest* quest, const PlayerInfo* player);
104            QuestContainer* addSubQuest(Quest* quest, const PlayerInfo* player);
105
106    }; // tolua_export
107
108} // tolua_export
109
110#endif /* _QuestManager_H__ */
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